beastregards

beastregards

Joined Member # 4926800
2 Posts 18 Replies 137 Reputation

It looks good! I don't like more cities -> more unrest mechanic. All large empires from past days till today actually always suffered from same problem they grew - bureaucracy. Larger empire is, it's harder to manage, in game mechanic Maintenance costs increases. Yes, empires also fell apart after death of some great ruler, but since in FE world rulers are technically immortal and they won't die of old age, this shouldn't happen. My suggest

301 Replies 1,510,911 Views

Just run into the same or similar problem ... - when I find the item and click equip, game crashes - when I go to equip screen an select a different item to equip, confirming the selection also crashes the game Happened at least 10 times in a row (yes, I had that patience to try that many times), didn't found any apparent trigger to that problem

4 Replies 5,061 Views

From my first playthrough I wanted my Sovereign to ride something different than a simple warg or horse, however some rare mounts are hard to come by. Thanks to Heavenfall's advice I was able to create this mod adding Umberdroth mount and I decided share this with everyone. This is extremely simple mod adding only a single mount available for all factions and races. To be able to train Umberdroth mounts you will need Warg Riding technology and horses as a resource. C

2 Replies 3,187 Views

I see your point there, Valentine82, but you are comparing FE to wrong (basically very different) games. This game should be compared rather to Sid Meyer's Civilization or Warlock: Master of Magic rather than HoMaM or Disciples series.

80 Replies 222,203 Views

1. all spells available ingame (without modding) could be found there (as I never run into such spell during my playthroughs either) https://www.elementalgame.com/spellbook <div

2 Replies 3,435 Views

I am not entirely sure of it but something in this mod disables ranged weapons even if such trait is not selected on race creation. I use only this mod + new traits one. It seems it affect only Urxen bloodline faction, both pre-made and custom one.

30 Replies 84,689 Views

Unit AdjustUnitStat UnitStat_ManaFromKills 3 Is for stealing mana per kill. I can't find anything for stealing HP per hits, but there is Drain Life function connected to spell, maybe it can be used. DrainLife However playing a bit

68 Replies 53,137 Views

[quote who="Tomasp3n" reply="48" id="3284459"]Dihir, did you even read through this thread before replying? The question was if there was any upside to the wraiths traits. And the general concensus seems to be that no, there isn't. The +3HP lifesteal is way too weak to compensate for the weakness of -1HP/level. You call it a starting bonus, but I see no point in it even early on. Now if it was +3HP lifesteal per hit instead of kill I'd agree, but right now the wraith are seriously gim

68 Replies 53,137 Views

I played Wraith blood faction several times, default Resoln Empire at first, custom made empire later. Only real benefit gained from Wraith blood is Hallowed Rite perk! Along with archery faction trait my archers I had abundance of mana once I reached the technology to make bows. As a Wraith, you are completely useless in close combat and Cult of Hundred Eyes or Beastmaster leader is a must, your own Wraith blood CC-troops are expected to die after a first charge thanks

68 Replies 53,137 Views

Just tried to do Umberdroth mount and it really works without problem. (all credit goes to Heavenfall, I just removed and chang ties to races added by his mod) I would like to create a restriction where Umberdroths will replace horses, same as DsRaiders mod replaces normal Wargs with Blood Wargs, provided that certain trait is selected <DisplayName&

8 Replies 6,003 Views

I believe Mimbly's Skath was added by Reliquary mod, but I am not sure of that. Sorry for double post or not related. I have only Reliquary mod (along with those required for it, from 1.5k version) and DsRaider's Traits mod. I am sorry for double post if not related http://steamcommunity.com/sharedfiles/filedetails/?id=109925915

1,118 Replies 2,452,238 Views

I just run into the same Skath-riding-Skath bug, but I don't have Urxen mod installed, only Heavensfall's artifact mod and DsRaider's new traits mod. Seems I can't link to steam ... http://steamcommunity.com/sharedfiles/filedetails/?id=109925915

30 Replies 84,689 Views

Since I basically played most of my games with Wraights or with custom faction using "cult of the hundred eyes" I was thinking of something which would do exactly the same just adding different creatures which can be trained in your cities, like groups of Skaths or Najas (basically trainable swamp creatures) instead of adding new swamp related resources. Also Skath Mounts as item could remove penaly or give movement bonuses in swamps as bonus, instead of having those bonuses for entire

8 Replies 6,003 Views

Sadly I am not good in programming, I did it back in my school years and that was ages ago. I would rather prefer someone can utilize this ideas and make a mod or expand the above "added traits" one, perhaps it's own author. I tried to dabble with the existing mod however I did more harm than good, for example there is somehow limited number of items Sovergein can equip, he can't even now wear full set of armor + shield etc. which certainly wasn't a intention ... &nb

8 Replies 6,003 Views

I am not much of the modder myself, but there few things I would love to see in game, so I would like to throw in a few my ideas for the mod, maybe there will make use of the ideas. It is mostly around faction/sovergein customization options, I really liked Additional Traits Mod, I assume it’s creator probably abandoned the idea and moved to different project. But still, kudos for author, loved it. <a href="https://forums.elementalgame.com/4277

8 Replies 6,003 Views

After a dozen of games on different difficulties (easy, normal, challenging) AI Diplomacy followed exactly the same path 1 game starts, expansion 2 faction 1 met 3 faction 2 met 4- faction 3 met 5- faction 1 declares war on me (if there are Ironeers or Trogs in game, they are the one attacking thanks to statistical strength of golems and juggernaughts) 6 - by destroying faction 1 by overall rating goes up significantly (or I am de

13 Replies 14,794 Views

Are you still going to work on this one? There are still a few things I would like to see in game and I am not considering myself the modder to it myself... Re-work of existing Cult of Hundred Eyes trait to also enable spider mounts (model already exists in game used as default mod for certain hero, just mount is not giving any stats bonuses like horses and wargs) + adding similar traits working for other creatures, lets say lizards in general, allowing to

72 Replies 310,492 Views