Kojack187

Kojack187

Joined Member # 4917607
1 Posts 5 Replies 100 Reputation

Thanks Parrott, I changed the ModelType and they are working now so they can be edited.

5 Replies 3,384 Views

I tried modifying the standard Henchmen (bard, torchbearer, and shieldman), however when you go to chose the traits the Henchman traits are not there and dont show up so they can be selected.

5 Replies 3,384 Views

Hello everyone: I have recently been playing around and created a modded race that has both Iron Golems and Henchmen and they do show up in the techtrees and I can create them in game, however when I go to design a unit the only choices I have is Golem, Male, Female; Henchmen are not showing up as a choice. The standard Henchmen show up (Bard, Torchbearer, and Shieldman) however I can not design my own Henchmen as the option is not available. How can this be fixed?

5 Replies 3,384 Views

[quote who="Kojack187" reply="51" id="3275889"]Hello everyone: I have been messing around with the Race editor and I have been trying to make a Trog faction for the Kingdom side. However when I create the faction and I get into the game the Juggernaut technology is not showing up in the Tech tree. How does one add the unique units to a faction like Henchmen, Iron Golems , Juggernauts, and Slaves? And can you combine the units in a faction, like having a faction that can train Hench

68 Replies 241,511 Views

Hello everyone: I have been messing around with the Race editor and I have been trying to make a Trog faction for the Kingdom side. However when I create the faction and I get into the game the Juggernaut technology is not showing up in the Tech tree. How does one add the unique units to a faction like Henchmen, Iron Golems , Juggernauts, and Slaves? And can you combine the units in a faction, like having a faction that can train Henchmen and Iron <span class="

68 Replies 241,511 Views