Ohhh.. here's an idea. Beastlord is able to capture basic animals, such as wolves, bears, great wolves. etc. But not spiders skaths or things like that.. UNLESS It's a Faction trait where once captured, you can trade the first one you get into mounts for your troops. =D .. I also still like the idea of making Influence or Gildar a part of Beast upkeep. Have to keep the beasts fed, don't you?
Kabanzai
I suffer from the same bug. Win7
When I made new factions before, I'd let the main color for their roofs and clothing be the faction color. Now when I make faction colors I'll sometimes link them all into the shieild of the faction. Such as the red shield with golden dragon on it. I'd make the faction yellow, and the roofs a dark red, and the outfits a dark red, and a light red.... When I shut the client down, and start the client back up again, My roofs are yellow, and my clothing is yellow and bright red.. effe
Lets fix this problem and the Influence is meaningless problem and make beasts cost influence a turn XD .. Nah. But Beastlord can go either way. One of the worst things for a beastlord is 'low monster spawn rate' Personally, I prefer Silver tongue myself. .. Stealing your troops right out from your armies.