1. Started a new game with the 1.3 BETA but it's pretty boring because there are no wandering monsters anywhere on the map. They just sit on their spawnpoints and almost never move (onyl if something gets near them). 2. I met 4 AI empires so far. All of them have only one city, while I have 9 already (144 turns; hard game)! Looks like the AI is not building any pioneers.
Zarkis
[quote who="merlinme" reply="38" id="3372801"] Zarkis, the tactical AI will definitely benefit from some love as welll, but one thing at a time. Frogboy has said he's planning to sit down and watch all those youtube videos before he starts improving the tactical AI. I assume the tactical changes will be added to a later patch than the strategic AI.[/quote] Don't get me wrong. I am grateful for all the changes to the AI made. Stardock is definitly doing mor
My take on the AI is this: As long as the tactical AI is not able to kill player units, all strategic improvements will not do much. Just look at DAS24680 ongoing letsplay on youtube. He was able to eradicate his biggest rival faction in just a few turns without loosing any unit. The AI needs to focus on killing the weakest player units. If it can not decimate the player armies, bigger numbers on the strategic level won't matter. The player will just get stronger. EDIT: Just
[quote who="sxyz123" reply="7" id="3345564"]I let the AI get up to 9/10 turns several times, they were not in any wars, and on the 10th turn it just reset. AI cannot win via spell of making, even though they try. [/quote] Sounds like a bug. You should report this.
By the time I get to this technology its game over anyway, because I already dominate the game (on hard/hard). So more needs to be done to extent the length of games, namely some drastic changes to combat mechanics to nerf player made stacks of doom and give the AI a chance to counter the player with superior numbers. But basically I agree that this victory condition should be moved into the late game.
Units should start with defensive block enabled in the first round of combat. That should help with highly mobile/high initiative player armies that can kill an AI army in the first round of combat in the mid/late game.
I agree that they should be made considerably more rare. I am swimming in horses and wargs and so is the AI.
I agree, the basic problem is stack quality. In my games the AI has far bigger armies then me but numbers mean nothing in this game. They can't even use those numbers for a war of attrition because the player hardly looses any unit against those numerous but powerless AI stacks. In the three games I played so far I never made it to high level techs because the game is basically over after the first war in the midgame. After that you I was the strongest faction and ended the game with the
I am looking forward to test these changes on hard. So far my biggest complaints are weak AI unit stacks (maybe a recruitment problem) and lack of proper buildup before starting a war (like any player does). Also using unsupported heroes as harassment forces when the player has full stacks in the vincinity is a bad idea.
Why complicated solutions? They work fine as they are. Just make them much more rare and thats it.
I saw similar stockpiles of mounts in my games and agree that horses and wargs should be made much more rare.
[quote who="salikgyula" reply="56" id="3334699"] Maybe we dont use outpost upgrades, cause the AI is not good enough to force us, to use everything in our hand to win.[/quote] Exactly! I see no need to use those military upgrades. I may use hightower to close a gap, but that's it. The production costs and time are better spend somewhere else.
What kills the game for me? Answer: Going to war after a long buildup phase is totally anticlimactic. I played two games on hard difficulty so far. At least two or three AI nations were clearly ahead of me, so I expected some hard fighting and a long war. However, my single stack of heroes with some average troops was enough to march through enemy territory, take a city every few turns, and topple their mighty-on-paper empires like domino pieces. Here is my list of problems: