most of the strategic spells are a bit much. one of the biggest problems is that they're not tied to any particular unit, so there's nobody that someone could kill to prevent it being cast on them. Not that the ai is smart enough to attempt to stop you (or to use these spells against you) their existence as massively powerful tools, that the AI cannot understand, use, or defend themselves against, is pretty broken.
NanakoAC
presumably this also applies to other things which have a cost in resources ?
wasn;t it always this way? i agree that it's illogical though. creaures with magic immune are also immune to skills, including webs, double attack, gambler strike, crushing blow, etc. it doesn't make sense. individual skills need some kind of internal differentiation between physical ones (double strike) and magical ones (coal stones, fire breath)
i disagree with pretty much everything listed here. when it comes to making super archers, their traits are largely irrelevant compared to their jewellery. you can get about +10 damage from magic trinkets, iirc which is a lot more effective than anything traits can do.
this quest is fully functional. you get a dragon at the end, although it's not easy. Mind you, it's not that hard either. The final battle was disappointingly easy for what it is (i won't spoil it though :p) There are 3 dragon statues all over the world. Two have eyes, and the third wants those two eyes to complete the quest. I suggest you save often and never back out of a fight. I once entered one of the parts of the quest, and then i suddenly remm
i don't know why people expect the races to be individually balanced against each other. imo, the faction creator is basically cheating, premade empires, with their race, exist for a reason. Clearly, the wraith are simply a cursed people. And Oracle Ceresa is the one to unite them, to help overcome their weaknesses.
[quote quoting="post"] When building diplomacy deals can't remove anything that is already in the offer. This means if you make the slightest mistake you need to remove everything and start again. Considering the screen doesn't tell you what the perceived value of each of your trade items will be until you try it this is a problem because it is very hard to work out a complete deal in your head in advance yet that is what the interface forces you to try to do. Should be easy to a
whoaaa that's a long list. I think it would help you to break it up into smaller issues in seperate threads. Roaming monsters is an annoying issue certainly. It has in fact been proven that monsters are far more likely to target the human player, than an AI.
as per title. I'd like to raise the question that, visually, light plate doesn't seem to fit the name. It's a form of armor that's stronger than chainmail, but weaker than full plate armor. so why does it look almost exactly like plate armor (i think it's actually bulkier) , but just less stylish ? I'd love to see it look a bit more hybrid. imo, light plate armor should be mostly leather/chain with some metal plates only in critical areas. I did a bit of googli
[quote who="Heavenfall" reply="2" id="3274019"]A far easier solution would be to make it so the sovereign getting targetted doesn't end the civilization, ie it escapes like always.[/quote] I already mentioned that. That's how it should be, this behaviour is clearly a bug. the second half of my post was addressed at the seperate ssue of the spell being OP, even without the soverign killing :p
killing a soverign isn't supposed to remove an empire. My guess is that there's some error/missing code for soverigns dying outside of combat (eg, by strategic spells. it's very hard to do). Anytime a soverign dies they're supposed to lose half their mana and respawn in the nearest city. Killing them should only annihilate their civilisation if they have no cities left. I strongly agree, curgen's volcano is way overpowered. It needs some limiting Ide
being able to burn down trees WOULD be nice :3
i agree ^^ units need to be able to upgrade in size (and other ways)
[quote who="charon2112" reply="5" id="3269967"]I'd love to see play by email implemented. [/quote] omg, haha does anyone actualyl still play strategy games like that? the thought seems abhorrently slow. imo it would be a complete waste of effort these days on topic: hotseat would definitely be ideal. Although i suspect it may be harder than you'd think, it probably requires a codebase that's halfway to full multiplayer alr
[quote who="parrottmath" reply="5" id="3273784"]Not on the main menu, but scrolling all the way down when looking at fallen enchantress general will show you a list of a bunch of other categories not on the main menu.[/quote] first time i've seen it. i'd be willing to bet there's plenty who'd say likewise. That is not an appropriate or industry standard way to nest subforums >.> these things should be more clearly visible on
it seems odd that you always receive the dancing boots, in addition to another reward
this seems like a pretty bad design :/ deleting the default designs shouldn't be possible imo, and deleting your own custom designs should be much easier. i don't see much sense in them persisting across games, or the ai being able to use them.
[quote who="Gaunathor" reply="2" id="3273767"]You can find the Wishlists-forum here. Stardock does listen to feedback. They even implemented one of my ideas.[/quote] where the heck IS that? it doesn't appear on the main forum index. if people can't see it, then posting in it won't serve any purpose at all.
is the anthys map bigger than the current maximum size ingame? i think it'd have to be :p
i'm cooking a pork covered pizza right now. nomnom
roads in river tiles don't seem to do much. i think it would be awesome if we could get bridges across rvers, automatically built whenever a road crosses a river (after discovering a certain tech?) that would allow the road to operate at normal efficiency for units walking along it, and not get slowed down by the water.
[quote who="Frogboy" reply="20" id="3272412"]Should almost do a poll on this: Would you be willing to give up player designed units to have a greater visual variety in the races? Basically, the limitation is that each body type / skeleton requires its own set of clothing, armor, etc. [/quote] i'd definitely say no. customising units is a core concept of the game, imo perhaps some thought could be given to making thi
[quote who="escl" reply="8" id="3273185"]When your caravan completes the required number of trips to the other capital city you will get a larger gold bonus in your capital. IE 10% bonus gold becomes 14%. The required number of trips is very high and they get killed a lot during wartime so you'll only see this when the other capital is very close to yours in a long game.[/quote] if this mechanic is going to be kept then, it needs to be buffed drastically. A number of total trips s
definitely agreed, this is annoying. we should have some option to at least defer the choice for the moment while we look around. perhaps even to delay it indefinitely if you simply don't want the town to evolve for some reason, or if you want to keep it adaptable until you see where your frontline ends up in a war.
definitely agreed, these screens are there for far too short a time. I've learned that you have to choose between image and text. i like to know what's going on, so i read the text asap, and usually don't have time to even glance at the awesome artwork after i'm done with that.