sjaminei

sjaminei

Joined Member # 4872723
19 Posts 523 Replies 11,640 Reputation

[quote who="Stalker0" reply="8" id="3378671"] Yeah i think that is a part too, mages are just better than archers. Why worry about defenses when my attacks can negate them? And the ai doesn't use enough resistance gear imo to stop me doing it.[/quote] The key difference between mages and archers is that mage damage is fixed, you can't increase it with bloodthirsty etc. So when you get high hp stacks and some spell resist they aren't as good anymore. Mages start out aw

16 Replies 18,698 Views

[quote who="tjashen" reply="176" id="3378472"] sjaminei, You may be having Object sanity issues here. I'd suggest reading that thread, and comparing your modded files against the list Heavenfall has presented there. Some things can really only be changed in the core.xml files, and the mod folder is kinda useless in such situations... https://forums.elementalgame.com/434780/page/1 A quote from that post: TechDef - this typ

844 Replies 1,925,577 Views

[quote who="hakkarin" reply="2" id="3378465"] Not if the archer is using good armor and has high defense. [/quote] High defense = 1 trait not spent on a damage or initiative one, and another big hit to your total initiative . (good luck killing melee troops before they get to you then) And Crushing blow.. well that high armor you have? It doesn't matter as much when it hits for 200+ fronted fully upgraded. Most likely

16 Replies 18,698 Views

The only annoying thing is tornado, no cooldown makes it too easy to spam, and regrouping your armies every other turn is highly annoying. However, the AI is stupid so you can send in a couple of units before moving in with your main army, and they will get freezed/tornadoed/bombed from orbit. Kinda stupid system, but you can game it a bit.

28 Replies 89,652 Views

Crushing Blow! Boom Dead! Try making some charge horses with hammers, and get back to me with your puny archers ;) Though seriously, try making some high initiative troops, and see how many shots you can get off before they crush you. If you have high initiative archers, yes they are going to crush. But there are spells (mass Air dodge) , equipment (trinket for +20 dodge available for troop design) , and other stuff to cou

16 Replies 18,698 Views

Nobody know how to make a "set" of armor appear? I can do each item on it's own, but that's annoying... :(

844 Replies 1,925,577 Views

Well, yes. Mods fixes everything *yay*. The point is, everyone asking for the default game changed and to boot add features, well that's not going to work. I'd rather they spend their time doing DLC's like the recent quest pack instead of making a bunch of features we don't need. T <span style="text-decoratio

30 Replies 69,182 Views

[quote quoting="post"] At the moment I feel that city and empire management overall are a bit too shallow, and that means most of the depth comes from combat and the RPG elements. While both of those are fun, they can get tiresome after a while and thus I feel city and empire management needs to improve. The biggest problem I have with empire management is that there is barey any management in the first place. You don't actually get to do anything other then pi

12 Replies 16,698 Views

Outposts works as "buffers", they give you time to actually respond. (and no, Call of the Titans is not a proper response, it's and end-game option) Freeze/Tremor/Tornado etc. and your army will get there in time if you have roads to outposts. Cities vs Outposts? Unrest would like a word with you, maybe you need more unrest to balance your game? ;)

37 Replies 63,328 Views

So here we have an obvious exploit and you suggest a fix to counter said exploit? Ehm.. no. Fix the exploit or just don't use it? Pioneers work fine atm, as you said consulates (lots of hammers) fixes growth options, as well as a ton of faction wonders, and wildlands heads. There are ways to counter "low growth" already in game, adding a completely new system in response to an exploit? No, do constructive things instead please ;) Ho

30 Replies 69,182 Views

[quote who="EstyleS" reply="166" id="3378347"] Quoting sjaminei, reply 165 Two questions; I tried to add a tech in a standalone XML file, didn't work. Copy paste part of both "sources" in the Single player tech thingie. It's essentially similar to arcane armor in prereqs and all. Tech modding is somewhat annoying. See here: https://forums.elementalgame.com/445598[/quote]

844 Replies 1,925,577 Views

You specialize cities to be pioneer spammers for growing your big cities. Pioneer population cost is never an issue in my games, and I use outposts a lot. (Huge maps) Grow it to next level, spam some pioneer, let it grow up in population again etc. I can understand it being more of an issue in quick games though, but me playing on epic it feels fine. Ask for them to scale it down in quicker games maybe?

37 Replies 63,328 Views

[quote who="Derek Paxton" reply="8" id="3376404"] Quoting sjaminei, reply 4 See lots of autosave fixes, what about where your newly built unit disappears when you load autosave on the turn it was built? I have the fixes and I'm unable to repro this. So either there is something else thats playing into this that I am unaware of, or its fixed by the above fixes.[/quote] I got it again in 1.2. I had a quest up, and reloaded a combat I think, while t

270 Replies 670,467 Views

Feedback: Something I notice a lot vs AI in LH, they usually go for different targets with random scattered armies here and there, but rarely do that "doom" stack appear with the Sovereign. Is it possible to make doom stacks more common? As in they will only declare when they have one ready, and then proceed towards capitol while of course sending out those harass parties. I remember in FE vanilla that on Insane I got such huge stacks sent against me (20+ sized full army (9)), and I h

101 Replies 554,469 Views

Sometimes a faction bugs when settling, so there is a Sovereign without a city somewhere on the map. That could be why you didn't find him ;)

4 Replies 4,672 Views

Two questions; I tried to add a tech in a standalone XML file, didn't work. Copy paste part of both "sources" in the Single player tech thingie. It's essentially similar to arcane armor in prereqs and all. Second question, I added a new set of armor, the items work fine.. but the armor set doesn't show up in the tech view. How do I add sets there? (I copy pasted champions armor def, and messed around with values) (my end goal is a file where both tech and items can

844 Replies 1,925,577 Views

The AI seems to be worse in LH than in FE. My insane games feel a bit "easier" than before. The HP and defense of the regular stacks aren't up to par with what it used to be. (double HP only goes so far) I remember facing 100+ defense stacks from Gilden with tons of HP (600+), in LH I have yet to see something like that. The only "scary" stack I've seen has been a tarth mage one with double strike, and that has happened once. But I see some improvements with unique traits and what not

62 Replies 186,605 Views

I don't think so. There are no settings in the random generator for that currently, and I doubt Stardock will implement it. CTRL-N spam is probably the only way ;)

20 Replies 30,450 Views