fantastic work!!
crimsongekko
I think XP has a specific 64 bit version, but it's pretty bad. I'd get either win7 or win8 64 bit.
well said
cities costing 0 mp really needs to go, that should be an easy and welcome change. I'd be happy to try a system like parrothmath suggested, where building far from the center is more expensive hammerwise. since you're essentially getting most of the utility of a ZoC building, it seems only fair that you have to pay a comparable cost. also town hall could use the +zoc and get -15% unrest, then add another upgrade to the monument for +1 ZoC. that you can still get the un
could be that he's uploading a new version?
I've read what you posted about setting up the game options so the AI can expand better. would you recommend 4 players on a medium map over 6 players on a large one, or would that be essentially the same?
the fact the game is single player only ( for the time being ) does not condone flawed design: the devs themselves consider it flawed and had to resort to autoplacement instead. of course it can still be fun for some people despite the flaws ( actually, BECAUSE OF the flaws sometimes ) , but I think it's a missed opportunity right now. the game was meant to be played with manual placement with autoplacement available for conv
stamps have been included :D
I had this issue in civ5, I think I solved it by updating video drivers..
that "start building a wonder as to negate others access to it" thingie really sucks, it shouldn't work that way :/
as per thread title, just tapping a directional button will move the screen a lot. would be nice to decrease the speed but you can only go from default 100 to 0, no intermediate steps :/ also I'd recommend 30/35 as default SFX volume, they're way too loud right now ( annoyingly so )
this doesn't work correctly for some files though, which is why sean has to overwrite many core files in Master Affliction for example.
you have mispelled humanoid as huminoid :D they could also get isnotalive I guess
that also does sound good, it's been already suggested but I'm not sure how easily the AI can be taught to handle it so late into development..
what about thadianaphena's suggestion then? works as it does now, but snaking limited to 2/3 tiles in each direction, 3/4 for towns. seems like a reasonable restriction that allows maximum flexibility while still keeping +ZoC buildings useful.
perhaps they should have isHumanoid tag as well? they look human in shape if not form ;)
I thought over 12x8 it gave a warning? nice to see it still works though
new version of Stormworld includes compatibility hooks with this mod :) so now all that is needed for compatibility between the two is to add the Unitstat_BG tags to the new umber units/champs/sovs hopefully for 1.2? :D re: name issue, just rename it NewUmber v1_2 and it should be just fine... GinsuKnives 1_0 works well.
check the latest pages of the thread, Sean had posted a link to a file with some good predesigned units for some races, including Magnar :)
I agree it's overpriced.
sweet, will be waiting for the update! new stamps yay
the devs themselves are unhappy with the current implementation, they provide it as an option but it's unsupported. autoplacement is not how the game was intended to be played though, it was just a hard choice made through development to avoid some issues. so it seems reasonable to take a look at the qualms many have with snaking and try to come up with simple ways to address those.
ok I see where you're coming from, I agree about cities acting as super-roads :D a definite improvement this proposal would bring is for the usefulness of ZoC-providing buildings. right now they're obsoleted by simply building improvements. also, with monument+town hall we're already talking about 48 tiles. let's say 50% are unusable due to mountains, oceans and chasms, it's still 24 tiles to build upon. if you're really that desperate, you can always u
it's on fallen enchantress nexus
how did this devolve into a discussion about multiplayer anyway?