I'm interested as well (PM sent). How important is the online aspect of this though? I tend to prefer to 'do things myself', so what is the SP experience like? Do you need to coop to do certain things?
uberlicker
[quote who="Ryat" reply="157" id="3289143"] Very much agree. The new way of moving fleets is hard to get used to but its much more effective once you do. The haters of the system just aren't patient enough to handle it.[/quote] Well... I'm not playing the game, and honestly don't think I will play it anytime soon if at all, but really? The haters just aren't patient enough to handle it? </p
The DLC is expected to be... Underwhelming. But who knows really. It's mods which will add to longevity eventually, assuming they get their mod support straightened out. In fact, after finishing the game on vanilla C/I, I went with a simple mod which opened up the 2nd wave options, and am enjoying just trying out various combinations of those in a marathon game.
[quote who="Protoplazm" reply="7" id="3285495"]Women are the stronger sex, all of them make up the Master Race. If you have lived any life at all, you know this. It is said that we live in a world were there is only one genetically superior being, and males are the sub-humans.[/quote] Jerry Springer would beg to differ ;) Plenty of stupidity to go around the world unfortunately. But I think Brad is right. The next generatio
$5 doesn't sound like much, but it's really about how you budget yourself. $5 X 10 starts to sound like a real number. $5 X 100 starts to sound like a decent chunk of most peoples pay checks. I don't buy junk I don't need, which isn't to say that a KS is junk, but it is to say that I don't need it. It all adds up, if you're fortunate enough to never worry about every time you drop $5 on some
[quote]Lead your forces into battle with your own flagship that you control like an arcade shooter; command your fleets like you would in a real time strategy game with simple mouse commands[/quote] The game may or may not be great, but the above quote from the home page really means it's a much weaker comp to MoO or GC. Personally I abhor arcade shooters, but maybe it works here, or at least can you choose not to use those modes?
Me too. I played AoW quite a bit, played 2 a bit more, then when I got SM... Pretty much killed it for me. Don't really know why, just know that that's what happened. Edit: part of it was the demons or shadow faction or whatever the hell they were. That was one of the worst and stupidest factions I have even encountered in any game ever. I think they may have simply tried to add too much to the game, and the o
[quote who="TorinReborn" reply="81" id="3281351"]What you call an overwatch lock bug is actually AI that know if it does not overwatch you will move your units next to the alien and shoot him in the head. This usually only happens when you are in high cover and got overwatch on him. He does not want to shoot as his hit chance is too low and he does not want to move as you got overwatch. So he only got overwatch left to prevent you from moving towards him. He cannot account for othe
[quote who="TorinReborn" reply="78" id="3281047"] No, they wouldn't need to use time units. Time units are not only way to do turn based combat. Damn D&D is the most famous turn based combat system and it has no time units. Temple of Elemental Evil is fully turn based and as close to PnP D&D as any crpg has come so far and it is awesome without TUs. [/quote] D&D has it's own set of rules for combat, but I'm not sure how well they would translate to a
[quote who="TorinReborn" reply="76" id="3280581"] Of course it works but is not good enough. We had better in the past and I don't see why I should settle for anything less.[/quote] Fine, don't settle for anything less, that's entirely your prerogative. Understand that other people disagree with your assessment and can enjoy the NG for what it does give. Personally I don't think 'we' had better in the past, so I'm happ
I guess I'm lucky then, I have not had any mouse issues as you describe. Or I'm slightly more tolerant of having to rotate before I target or whatever else it is that I do to avoid some of the issues you mention. In any case, there are other games out there with similar UIs (or worse) which are clearly not also consoles. I just don't get the whole 'Console Port!!!' rage I guess. The UI may look or feel Console like, but it still wor
I can wait 6 years... SotS2 just never became what I hoped it would. Oh well, not the first time a new direction for a franchise wasn't what I wanted it to be.
[quote who="TorinReborn" reply="72" id="3278447"]The graphics are not the problem with Xcom. The graphics and details outside and inside the combat are good and nice. The whole control system was made for consoles and then ported to PC with just little modifications.[/quote] I don't necessarily disagree with you, but do you actually know this, or are you just assuming it was done this way. The 2k Forums were full of this statement as well, yet no one could actually validate
Meh, MP ruins everything ;) I may come back to SotS][ in another year, but I really disliked what they wanted to do with it, so probably won't bother.
I'd like to see SDs take on Breach. But my guess would be some kind of RPGish endeavor. I'm in agreement with whomever said GC3 is unnecessary, that niche feels a bit saturated at the moment, and unless there's some kind of revolution in game mechanics involved... setting/story only really matter so much in those space 4x games.
I've been watching some Let's Plays of FE, and while it does appear to be miles and miles better than EWoM, I still feel as though it's missing something... Can't quite put my finger on it, but I think I will have to wait it out a bit and see what the next round of patch/expansion brings. I think the reality may be that Dominions spoiled free movement for me. From what I have noticed (and this was the same 'problem' in GC2) the AI sim
The issue on some maps is that there is no where to fall back to, and/or that the cover is only partial in the positions you'd like to occupy. And also that occasionally your cover starts to burn and you have to leave it before it explodes ;) But those are the challenges you need to overcome. Some maps are simply easier than others due to their layouts. I had to abort 2 missions in a row last night because I simply
[quote who="TorinReborn" reply="66" id="3276622"] Actually there are two reasons why these mechanics exist and none of them have anything to do with "it would be too easy otherwise". [/quote] Ahh, I see, you were on the dev team? [quote who="TorinReborn" reply="66" id="3276622"]1. Developers were to lazy/had too little time to code proper AI that would do what you do on their own turn, as in move from cover to cover and overwatch (well on classic a
I dislike the cut scenes, but the 'move to cover' mechanic is fine. If they didn't have it the combat would be way way too easy. Also realize that the aliens have the same spotting distance as your troops. If they had better range, ala the OG, the combat would be very very punishing I fear. But there are mods which do exactly that I think :D
The original is more complex, yet also incredibly tedious. I'm really not sure that the additional 'complexity' actually adds much to the game play overall, but some people like cheese and some people like crackers. Some people like both of course ;)
Opinions are like a$$holes. Everyone has one, but no one wants to hear it. ;)
There is no 'hard' setting, do you mean classic? The 'bugs' related to the LoS system and shooting through things are largely display bugs, not actual bugs in the LoS, though there are a few odd ones on specific maps where the visual representation doesn't match what the game actually sees. Glad you enjoyed it though. I mean 7/10 is still a pretty fair assessment I think. I have it at 8 myself, and expect it to get
Also of note should be the number of mods activating various 'second wave' and 'marathon' functionality. Seems there was a bit more in there that didn't quite get 'in', but was left 'in' and now is getting unlocked by modders. Hopefully the additional options allow for a bit of tuning for individuals to set up the game more in the way they think it should go :D
Agree to disagree then. I don't think it's bad design, I think it's just a different design than you may be used to. Anyway, the best comp for XCom:EU to me right now is really something like Fire Emblem, at least as far as the tactical portion is concerned. And frankly, I don't hear a lot of people complaining about Fire Emblem (or Advanced Wars, though I've never played AW). I think the mods/patches can easily add
I have to disagree with your assessment of ironman. You are supposed to fail missions in ironman, and you are supposed to occasionally lose the entire game as well. The alternative is constantly reloading every time you get a bad result, no matter how trivial. Now, to each their own, but reloading doesn't make a game harder or easier, it just makes it pointless (my opinion obviously). Then again I came from playing rogue (yes the o