could something like this be done? [quote] Unit AdjustArmyStat &
thadianaphena
as for exp, i will just attempt this for a sovereign ability instead. [quote] Champion_Talent Commander<
I am a little lost on syntax, which of these has what consequences? I am trying to make "every army" have +3 defense, not every individual troop. I can live with this being a sovereign ability that applies to his army but prefer to make it a faction ability that applies to "all armies". [quote] &
[quote] Player AdjustArmyStat UnitStat_ExpB
Maybe i could give all units +5 defense? Tough gives all units 10% hit points for the faction, i could use that "base" and instead copy in the stoneskin effect changing 3 to 5? or maybe 2 would be better balanced unless i want 2 which would almost be worth defense 3... If i give Defense 3, how would that treat Binding demons and trained spiders/summoned wargs, bandits, silver tounge, etc.? (assuming i use toughness as a base to give "
I was hoping to just reduce the overall exp needed to level rather than adjusting the exp rewarded per battle. I guess i can't do that, but i could have it give the altar bloodline for free to trained units? Or give trained units a trait similar to potential, trainer or knowledge? I could just make it give "Commander" to the sovereign. I was going to make it a Sovereign trait, but instead i could make Warrior Caste do this. [quote]
[quote] +1 Sight and Movement for this unit and/or &
[quote] Player Warrior Caste <Desc
In CoreRaceTypes, i see the special units (slaves, henchmen, etc) coded in, and nowhere do i see the "train henchmen" ability to indicate a connection between Train Henchmen and Henchmen units. I was hoping to grant a list of monster units (instead of human ones) to a trait and hook it to a bloodline... Can a monster unit be made to equip items? Can a champion or sovereign be an elemental or dragon?
I reconsidered - I think i will make WarriorsTech add 10% attack (copied from tech tree) and civics add either 10% gildar or -10% unrest. This would allow me to make Warrior Caste give trained units -10% exp to level (instead of +1 level) if possible.
I would just create Warrior Society to combine the 2, however I am afraid default guys like Yithril will go bonkers if WarriorsTech is not there. It would feel redundant to have Warriors, Warrior Caste and a third, combo of the 2 on the faction creation screen. Is there a way to just hide WarriorsTech and Warrior Caste and only show Warrior Society? Ive already learned a lot in these short hours.
im having serious issues with the map editor - it just feels alien to me. I try to place a starting location or a river and it just all goes wrong. Hopefully i can figure this out so i can make my world map. Once i get the map constructed i can start looking at triggers and quest placement.
Can i use the /mygames folder to mod a default nation or sovereign? For instance, i intend to remove Warrior Tech and add that ability to Warrior Caste. My concern is doing this might have adverse effects to the default nations. Yithril has both Warriors Tech and Warrior Caste. So, i changed warrior caste to [quote] &nb
After catching up on the tutorials i am surprised that it "just reads" the My Games\FallenEnchantress\Mods folder. So, last question. I would like to make an item. I want to call it "Blade Attachment". I choose the gladiator armor for the icon and base it on a two-handed weapon. Lets pretend i make a race called "Mechos". Will i be able to make "Mechos Arms" only available to mechos on creation? Would i be able to make "Mechos Blood" prerequisite to equip it?
ah, so i just create one folder (for the mod) then a file for weapons, file for armor, file for spells, a copy of the modified ElementalDefs - Are there any other files i will need the whole file there for or just ElementalDefs? I have made changes to CoreWorldResources, CoreShards, CoreWeapons, CoreArmor, CoreItems, CoreQuests, CoreUnits, CoreUnitStats, CoreAbilities, CoreSpells, Treaties, TaxRateDefs and Wildlands. So far i think i will try to make 3 sub
Most of the changes i have made are edits to the core file. However i realized this is not the best answer because im always forced to redo everything. I realized that i might be better off just making a personal mod out of it. The question i have is - how do i set up the file structure? I don't know how to get started, what to name the files, where to put them or what exactly i need in them to make something work. I don't know when to put all of my things in one file or use mul
as long as i don't come here and find 12 DLC packs, each one adding ONE faction (that i could make myself) and ONE map... Look, when using DLC, i have no objection to DLC as a monetization model. However, the idea itself is to sell a 3 chapter book then sell each chapter thereafter separate and im tired of having to buy each sold separately when it comes to software. The minimization of "what i get" makes paying for it just seem dumb.
yeah i hate how my troops are always marching toward being obsolete and i can never upgrade them once built. Oh the irony the unit that is not yet, is better than the unit that is. (world of being vs world of becoming?) Because i can upgrade weapons and armors, i should also be able to upgrade troop size.
absolutely nothing, it will be out of date within a patch or 2. besides i can't be bothered to pay for something like that. Especially when i can Google up a better answer than is in the book. I guess if you want to sell me swag, you can start with a nice, attractive cloth map, then a few coins with a sword and shield for head/tails, and about 20 crystals. If you can toss in a Warg and that backpack that makes items weigh less, i will be happy to pay.
Would it be possible to have a spellbook that removes a trait from the user (author) then another unit can read it to learn said trait/skill/spell? That is, a champ could "lose" a skill by using the book - then another champ or sov can read the book to learn it? to me, the answer of this question is relevant because now i will have an easy way to achieve something im working on. Is it possible to build a book (like a unit) - which places ONE copy
i wish adventurer guild enabled quests. You would have the option to trigger a quest by paying gold - it should cost 1.5x more than Wanderlust quest scrolls. This way anyone who builds this can take quest scrolls - but adventurers can do it cheaper. Quest scrolls should be dependent on having adventurers guild, and the exp bonus should not apply to units sitting in city. It should give "Trainer1" to all units trained in city.
if it worked for all troops, i could at least garrison some forces there to power them up before sending them to my army.
that is why i have not been complaining about things - because i know that solutions are underway. Once i have a better idea of what to do and how to do it, i hope to make good contributions like you have.
America is just a police state. There is no liberty, there is no freedom and there is no right of the self. America has gone the way of the romans but the reason it will work is because any attempt at revolt will trigger a wattling street scenario where the heroic boadiccas are stereotyped as bin ladens and tim mcveighs. This is actually the goal - the government WANTS to be provoked into unleashing the full lockdown because without provocation it
what i am saying is that if i played a multiplayer version, i would be forced into a corner to "play rush or get rushed" (civ4 hotseat anyone?) which does not appeal to me. So nobody would be forcing me to play anything however the addition of multiplayer does not appeal to everyone - i have not seen anyone else say they are turned off by the notion of having multiplayer so i am the devils advocate. Now, if the game were re-tuned in every aspect a