AeonSkyBlue

AeonSkyBlue

Joined Member # 4836307
9 Posts 34 Replies 405 Reputation

Like the title says, I have several troops with tutelage on that I don't use anymore and I want to cancel that spell because it costs 1 mana/turn. Is there a way to cancel spell buffs on own (and maybe enemy) troops ?

2 Replies 11,639 Views

Would you please stop comparing mounted troops to infantry? Mounts are upgrades like capes or boots. Troops using them should have some advantages over troops not using them. The only concerns for balance are mounts vs other upgrade slots and atm mounts are winning the upgrade race by a horse length. To decrease the issue you could increase the importance (and the diversity) of the other upgrade slots. </

39 Replies 131,027 Views

I attacked an enemy city defended by enemy sovereign. I won the battle and the enemy sovereign instead of being teleported to her own cities is still standing in the city I just conquered. The enemy faction still has a few cities. She's been sitting there for the past 2-3 turns doing nothing and I can attack her again. This is the savegame: <a href="https://www.dropbox.com/s/2b6ym4rew9jl17c/bug%20enemy%20sov

0 Replies 3,041 Views

Thx a lot for the information guys. So in theory it could be worth stacking champions if all or most of them have trainer. Do you know if the current experience or the experience needed to reach next lvl is shown anywhere ? I'm trying to find out how much xp is needed for every lvl and what's the progression. Is it linear or it turns into a steep curve?

8 Replies 21,657 Views

Hi guys, Could you explain how experience from killing a monster pack is calculated and split between the members of an army? For example an army composed from sovereign with the following skills general knowledge trainer 2 hero with following skills: knowledge trainer 1 2 spiders 1 demon The army defeated gives 10 experience. &nbs

8 Replies 21,657 Views

Also another problem related to the listings on the left: scrolling doesn't seem to consistently work. I think i have to mouseover a city, quest or unit then use the mousewheel to make the list scroll. If I position the pointer between icons scroll wheel zooms in/out.

8 Replies 6,416 Views

In my oppinion the gap between champions and regular units is caused by the level difference and the amazing gear they can get from quests or monster looting. If i replace the assassin blade with one of the swords regular troops can use, my unbuffed lvl 24 warrior is no longer dealing over 100 dmg/hit to the best enemy troops. He stil wins the fight (quite easily i think ) but he needs 3-4 turns to kill a unit instead of just one. If i replace his armor (wi

17 Replies 8,653 Views

[quote who="yankeefox" reply="3" id="3226765"]add three empty and invisible city to the queue so that you can scroll to the bottom of the list of real cities while the info box is open[/quote] Is this a suggestion for the developers or for me because i don't have any ideea how to make those 3 empty/invisible cities.

8 Replies 6,416 Views

Thx for answers guys. Is there a place where I could find more information about how stats work in current version (0.952) ? In game help still lists strength dexterity and intellect as attributes. Is piercing dmg identical to cutting and blunt dmg? I've seen pikes that have an "ignore 66% of defense " property but nothing similar for bows which is weird considering the bows i found so far are a lot worse than melee weapons (except pike

8 Replies 6,796 Views

Is anyone using the ranged staves? To me their dmg seems rather weak. Do you know if the dmg done with them increases with users's attack ? Chance to hit with them is based on accuracy or spell power ? Chance to resist their attacks is based on defense or spell resistance?

8 Replies 6,796 Views

I don't think it's working as designed. If the hero is feared why is it's turn and I can move it and/or attack targets in movement range?

7 Replies 5,773 Views

Other issues I noticed during Delin fight: Once in a while the fight simply hangs when it's the turn of one of the units controlled by computer.It looks as if the unit is under my control but I can't do anything. Happened 3 times twice when it was fire elementals turn and once when only Delin was left and it was his turn. Loot quality and value varies greatly. I've killed it for about 15 times and I got all kinds of loot ranging from +1 atk ring to heart

7 Replies 5,773 Views

I have a lot of towns and the list on the left needs to scroll (even if the the units list is closed). The problem is the last 2-3 towns are in the corner down left and under the selected unit information box and as much as I tried scrolling I can't see the "not building anything" icon next to them or click on them. I rely on that list to tell me what cities are done building. I play on a 1920x1080 resolution but I think the issue is present in all resolutions.

8 Replies 6,416 Views

Hi Guys, I'm fighting against an Ashwake dragon. At the begining of the fight he casts fear. My Heroes resist the spell and then it's my turn. I can move the first hero but the action bar is gone including the pass button. To give the turn to next hero I have to use the "toggle auto play" button. After quickly turning autoplay on-off, the action bar is back at it's place. Same thing happens during next fight with Delin. I

7 Replies 5,773 Views

I have encountered a similar problem when fighting Delin. He casts fear at start of the fight, I can see the animation and hear some sound then a 20s wait then another animation over my heroes showing what effect the cast had and sound for resists. I think it's a issue with spells or magic attacks, calculating their outcome. One of my heroes uses a magic ranged staf. When she casts there's always a 20s gap between her cast animation + sound and the anima

1 Replies 3,583 Views