What an amazing song.
cardinaldirection
Boy am I glad we have an external tester willing to do this, thank you! I too am looking forward to actually relaxing back with the game as a player after launch, and there are certainly others here who share the sentiment. I'm quite excited for the Workshop myself. This is a wonderful beta community though, and I will miss it.
[quote who="Jafo" reply="94" id="3251735"] Which probably means your knowledge of Austria is that it's full of kangaroos. It's always amusing that there are people out there with strong views about what's wrong with the world whilst having no idea what the world actually is...[/quote] It's also always amusing when people "out there" feel they have enough time to even form strong views about what's wrong with other people</stro
The basic concept behind option c is great: a level 5 city should be roughly equivalent to five level 1 cities in almost every way.
PM'ed you some new buttons; hit me back when you finalize the dimensions for the inside windows and I'll tailor up some backgrounds specific to each page.
See here .
I hope Q is back with some gadgets; the last film wasn't Bond at all.
[quote]Loaded up the new patch, and went to look through the custom faction abilities to see what changed, but notice something rather odd with the descriptions in there, its only showing on mouse-over, and not in the little description area.[/quote] ^This was changed a patch or two ago because a couple descriptions were too long to fit in the area at the bottom. I think the line-height and font size should've just been reduced; but the area at the bottom shou
I still can't figure out why multiple armies are even permitted on one tile?
Haven't noticed any other issues yet. This is an XP machine by the way. Edit: Thanks for checking.
Looks like copy pasting from word processor to code still doesn't translate very well: Many pages suffer this same issue. Honestly though, this can probably wait until after launch.
[quote]Maybe Brad could hire someone from Ubisoft[/quote] [e digicons]:no:[/e] [e digicons]:(O[/e]
Looking at the bottom of the following screenshot you will notice that roughly the lower 20 or so pixels are left uncovered by the "screen dimming overlay":
Here is a good screenshot from the tutorial that captures the artifacting in the tech tree pretty well: Notice the square around the Training tech, this flickers a bit as the tree is dragged around. I caught a glimpse of the issue in one of the tutorial videos as well.
Looking at your pic of the cloth map I just realized that one of the reasons I love the feature so much is because it feels like a higher resolution version of an old 8-bit RPG.
Pretty interesting article: http://penny-arcade.com/report/editorial-article/the-power-of-review-scores-why-critics-have-more-control-than-we-think1
[quote who="Bellack" reply="26" id="3248520"] Or if you don't want to do that then give us an easy to use Champion creator so we can add champs we create to the maps (ala. AOW:SM)[/quote] +1
[quote who="Frogboy" reply="58" id="3250246"]The gulf between the rich and the poor is only going to get larger and larger with more automation and globalization. I'm not sure how that can be helped.[/quote] Education, on how powerful environmental conditioning is in defining individuals, and in turn, how much of an impact one individual can have on the group; through intelligently designed games. Just keep doing what you're doing. [e digicons]^_^
When a city becomes eligible for an upgrade an exclamation ! notice should pop up that targets it, and a new "Upgrade City" button should appear in the city's menu. This would allow the player to access all information on their empire and the game's mechanics prior to deciding the direction of a city's growth; instead of forcing them to do so prematurely. I personally would love to know which buildings in each tech tree are permitted by the different upgrades, and some
As a religious person I'm offended by the original show: it degrades the whole purpose and spirit of all religions. The honest and humorous commentary contained much more truth.
Please ensure that all variables which update upon the crossing of a turn are accounted for in saved games. An oversight in a "multi-threaded" process of this nature will create bugs as the software evolves.
[e digicons];)[/e]
@jshores: SB vet?
This is quite an exploit.
[quote who="Tuidjy" reply="5" id="3250159"]After all, why would you ever build new units otherwise.[/quote] Lol. For a larger army. For replacements. Because troops are only able to train (upgrade) when close to home. However upgrading, just like shopping, should actually only be available when in a city. I think anything should be upgradable via a in-depth system, as long as the appropriate resources are available: of