[quote who="seanw3" reply="34" id="3246474"]I don't like any traits the AI can't use. That puts Beastmaster on my shitlist.[/quote] 984 Changelog: "Tame doesn’t have a casting time anymore, but does have a mana cost".
cardinaldirection
[quote who="Mmrnmhrm" reply="16" id="3246364"]If the first item you list is not getting enough tool tips on the creation of a custom faction, something most people will never do,I think that's a sign that the game is ready for release even as far back as 981 let alone 983 or what comes out with 984.[/quote] "something most people will never do"? A joke? The authority with which you write does not correlate to the lack of professionalism
[quote who="aerowreck" reply="31" id="3246451"] Beastlord not worth much? Really? [/quote] Shhh [e digicons];)[/e]
While I don't agree with all of your suggestions, the first three should be in bold.
[quote who="seanw3" reply="5" id="3244937"] Fortunately the chance function is broken, so you do get +1 per season. [/quote] So it's fixed then, great! [quote who="DexCisco" reply="17" id="3246419"]I'm pretty sure you can get factions to talk to you by talking to someone else, then using the arrows at the top to switch factions. It's a hack, but it works.[/quote] ^This should be addressed.
[quote who="parrottmath" reply="26" id="3245419"]It makes me wish that this could be produced in a book instead of the history graph at the end. I know that would be a huge feature request and unreasonable for a computer to make an epic story based off your gameplay, but it would be cool none the less. [/quote] A timeline of certain events wouldn't be too difficult (perhaps for each faction), and would be a lot of fun to look at after a game. [e digicons]:thumbsup:[
[quote who="Tuidjy" reply="9" id="3244540"]> Things that are immune to magic are really immune to magic (not just with really high spell resist) I do not cast at ophidians, I beat them to death anyway. Or I try. In my last play-through, ophidians were the one thing that really gave Donya a hard time, and Karavox is not Donya, and will never be, the pudgy twerp. > Fixed an issue where monsters wouldnt use their special abilities in auto-resolve I do not a
[quote] Things that are immune to magic are really immune to magic (not just with really high spell resist) Fixed an issue where monsters wouldnt use their special abilities in auto-resolve Monster lairs are now more evenly distributed (lots more monsters are in the mix) Inspiration is +1 research instead of +1 per essence [/quote] I'd say it's worth it this early in the game. You wouldn't find any objections f
Before you get too far - 983?
[quote who="Frogboy" reply="1" id="3244440"] https://forums.elementalgame.com/433197 This is what was done in 1 day.[/quote] Impressive to say the least; thank you guys and gals for all your hard work and dedication. It doesn't go unnoticed, this game is beautiful.
Shoot for the moon. At least if you miss you'll still hit the stars.
Lookin good on XP [e digicons]B)[/e] Edit: Well the icon is cut off a bit: However the new font looks great.
The 9 tile grid used to represent armies on the strategic map should just be made to relate directly to a 9 tile grid on the tactical map, with the top row being the back, bottom the front (middle - middle). [e digicons]:yes:[/e] This would gradually decrease the initial space between opposing troops on the tactical map a bit as the larger (more offensive) army sizes are researched as well.
[quote who="Lord Reliant" reply="3" id="3244254"]Are you running 2560 * 1440, too?[/quote] No. [quote who="TheProgress" reply="5" id="3244256"]Can't say for sure if it was happening before 982[/quote] It was not.
I believe what the OP is referring to is the artifacting denoted in the following screenshots: This is indeed a new issue on my end as well.
[quote who="GFireflyE" reply="1" id="3243599"] [Bug] Snaking to rivers and forests still doesn’t exist. It seems VERY silly that I cannot be allowed to snake to the river in this situation: http://imageshack.us/a/img715/2018/game11bugsnaking.jpg [/quote] Hah, in this case the inability to snake would definitely appear to be a bug.
https://forums.elementalgame.com/432745/get;3238833
[quote who="AndyBarrett" reply="6" id="3243120"]Spouse and children [Ctrl] + F[/quote] Can anyone link me to more details on this?
[quote who="Heavenfall" reply="137" id="3242853"]One big problem, in my opinion, is how quick heroes regenerate life. Often I don't have to wait at all with the fighting until my hero is ready to go at full health. This regeneration for heroes could also be reduced[/quote] ^Wonderful idea! Natural regeneration rate should be directly related to the number of troops in a unit - ie. 1 champion regens MUCH less t
[quote who="jgiombet" reply="25" id="3242739"]pedestrians are like one of my favorite parts of this game.....that shall never get disabled in my games...a slider i guess would be cool....love to see those peeps..... [/quote] I miss them so much on my 32-bit laptop, the world feels to be in an eternal cataclysm.
Upgrading just needs a more in-depth interface in general.
Does anybody else notice that the RNG appears to do a lot better job upon world creation than it does upon loading a saved game? It is not uncommon for me to find multiples of an item and witness strings of dodges after loading a game; however this seems MUCH LESS common in the first few dozen turns before saving and quitting.
[quote who="ins2" reply="11" id="3242823"] Has this been addressed and/or fixed in the next patch? It's a big issue and affects the whole gameplay...[/quote] +2
@Winnihym: This thread contains some good suggestions to your concern.