cardinaldirection
[quote who="Poko8" reply="2" id="3253114"] It's not a problem for me, and probably not for most of the people who've been with the beta for months. But with the game releasing in a week, a new player is going to have just killed an elemental lord for the first time (definitely a WOW moment in this game) and immediately encounter a bug. It'll kill the buzz. [/quote] This is another great example of the end user experience being overlook
[quote who="SOLOSOL" reply="17" id="3253062"]- They can receive spells like armor, haste, and all that, so they get more survival, at a mana cost OC.[/quote] ^This one.
[quote who="taltamir" reply="133" id="3252868"] Its actually mostly about resolution.[/quote] No it is not. [quote who="Tuidjy" reply="134" id="3252901"]So I've always thought that console ports' interfaces suck because the developers are contractually obligated to withhold from PC gamers what they cannot offer to console gamers.[/quote] This would be lol news to me.
[quote]The first one can be exploited by producing a leather clad unit for no metal, and then upgrading it for 4 metal, saving 38 metal in the process. You end up paying about 150 extra gold (the upgrade cost minus the production difference between chain and leather) for 38 metal which is one hell of a deal, most of the time. I've tried it, it works, as you can see below.[/quote] ^This is not small. Great post. The upgrade system is definitely in need
[quote who="seanw3" reply="131" id="3252779"]But it didn't affect their metascore. lawyered.[/quote] Although not by much, it actually does. Each version of the game is scored individually.
[quote who="Lord Reliant" reply="8" id="3252745"]Not saying it's required (there's a workaround as you mentioned), but the behavior isn't consistent with the Strategic view, which is strange. Why have a different way to interact with Tactical for navigating?[/quote] Agreed. The battle camera should also snap back if set to do so in the options menu, and a few preset angles wouldn't hurt either.
[quote who="seanw3" reply="128" id="3252738"]If I were a lawyer I would point out the a bad UI has not effect on most metascores using the score precedent of Skyrim. [/quote] Console games and PC games are two entirely different animals, each requiring a completely different type of user interface due to the radical diversity in their input methods and control schemes. While the UI for Skyrim functions wonderfully on a console, Bethseda's oversight in des
As the title denotes, the technology currently being researched should only change if a new one is actually selected. It is far too easy for the user to accidentally change what is being researched just by flipping pages while browsing through the Govern menus. In the following picture, note that the technology currently being researched is Mining (1): For some reason, I have made habit of thinking
According to your definition of modern times: yes, without a doubt.
Beautiful. [e digicons]:dur:[/e] Boats?!
[quote who="Heavenfall" reply="1" id="3252523"]If you have a screenshot (zoom out a bit) or a save it will help them out locating this. It's mis-placed tiles in stamps.[/quote] Ah, nice to know. Thank you, will do from now on.
[quote who="Silicor" reply="9" id="3252472"]I'm going to jump on the pile. Another issue is that it movement costs are not clear. it would be great if the icon would show the number of MPs that will be consumed. This would help with missing trees, hills, rivers, roads, etc.. Right now moving is much harder than it should be [/quote] [e digicons]k6[/e]
Each creature should have a unique AI based on it's strengths and weaknesses.
[quote who="Xan" reply="126" id="3252441"]User interface is in the eye of the beholder.[/quote] No it is not. User interface is in the eye of the designer; whose responsibility is to ensure that it not only displays the necessary information, but also that it elegantly captures the audience by providing access to the right information at the right times. In the context of video games, the user interface needs to direct the end user through the game play intended by the dev
Honestly, the user interface does not represent the game's mechanics very well at all; which is a pity because the game itself is brilliant. Unfortunately, I believe this will be the number one issue amongst reviewers; and that at least a few weeks repairing the UI from the perspective of a new player are needed for the game to be truly launch worthy. You only get one first impression, and this is Elemental's second. It's scary how much potential this game has.
I see little reason to limit Fallen Enchantress to the classification of a 4x game. How long must we live in the shadow of Mr. Meier, and MOO? This is a genre defining game, containing elements of 4x strategy, role playing, tactics, and creative suite. The prospective market for FE is much larger than just players of 4x strategy games, especially with all the customization available.
Fallen Enchantress is already so much more than just a 4x game; with potentially a much larger target demographic. For just one example, it is also blatantly a RPG. As we see, in-depth tactical battles are a natural extension of this game's underlying mechanics. Like it or not, you have the Heroes of Might and Magic killer on your hands. The fate of the world already rests on the tactical skill of the player as they maneuver strategic terrain, especially if the
[quote who="parrottmath" reply="3" id="3252226"]But then I renamed my documents folder to something else (like they suggested in other threads) and it fixed the sluggish problems I was having.[/quote] ?what
[e digicons]:beer:[/e] [e digicons]
This is likely to confuse a new user.
[quote who="Werewindlefr" reply="12" id="3252181"]No, it should be a lot better than 5 level 1 cities, because reaching level 5 is an achievement. Why should I bother painstakingly reaching level 5 in a city when what I can do is have 5 level 1 (or 1 level 3 and one level 2, more realistically) cities? [/quote] The difficulty in constructing one level 5 city versus that of developing five level 1 cities is purely situational. Why should a player bother to "pa
Issue persists in 991:
Nice to meet you folks, and thank you!
[quote who="Jafo" reply="97" id="3251781"] Yes, but even someone 10,000 miles from the US had to be concerned MORE about Sarah Palin's 'education' than whether or not his own lips moved when he read. Imagine if that intellectual giant had ended up as the US Pres.[/quote] The US president has been nothing but an acting figurehead since Reagan. The world might actually be a better place if people would stop wasting so much time absorbed in all