cardinaldirection

cardinaldirection

Joined Member # 4827756
40 Posts 947 Replies 16,214 Reputation

Elaboration: If randomness is to play a role in the risk/reward relationship, then the categories defining the possible rewards at a given event or location need to be much more balanced. ie. Instead of a statue yielding either a golem or a hate stone, which contribute in differing ways, and have varying values at different points in a game - it should always produces something of relatively equivalent useful

15 Replies 5,746 Views

I really hope this thread gets dev attention. The sheer degree of randomness between risk and reward in this game drastically detracts from it's entertainment value. Instead of acquiring a sense of accomplishment for efficiently exploring and expanding into a randomly generated sandbox, I feel like I'm riding a randomly generated roller coaster. Simply saving, quitting, and loading can dramatica

15 Replies 5,746 Views

Flying through some gray clouds of my own at the moment, also working to migrate from the first pic to the second (& SIMPLIFY) - the silver lining is much appreciated.

6 Replies 24,934 Views

Derek, Brad: please pay special attention to Haydun and mangadrives posts. I am currently playing Age of Wonders 1 more than FE for one reason above all else - the UI. Playing FE can feel like work; the UI lacks design cohesion. Data is just spread all over the screen and buried in sub-screens, with what seems to be little consi

28 Replies 83,536 Views

I've noticed this more than once as well. I suppose it could be rushing a new one immediately.

28 Replies 92,114 Views

[quote who="Chiarden" reply="26" id="3276372"]I love how I can make my cities snuggling with the vast forstes I preserve and placing each building in an RP context (workshop near the iron mine, cleric tower at the life shard that will become the true heart of the city, belltower not to close to the horses to let them find their peace). I even find myself switching dozens of times between two buildings just to make sure that the one I intend to place faces the right direction and even though i

29 Replies 31,129 Views

Seriously, don't degrade religious thought by reducing it to such a trivial conflict. I don't even eat meat, yet no matter how many countless healing items my carnivorous champions ingest in a video game, my dedication to truth and honesty hasn't wavered in the least. To each their own.

185 Replies 533,523 Views

[quote who="petrossa" reply="33" id="3272540"] *snip [/quote] Excellent write-up; and vaguely familiar. You have an extremely acute sense of awareness, thanks for sharing. Forwarded around to colleagues.

57 Replies 167,431 Views

[quote who="SOLOSOL" reply="46" id="3272586"] - Unique units. Each faction should have at least 2 or 3 unique units with an specific use. Like jugs. Like hench. Like slaves. I miss monks that can heal, magicians that can use one or 2 spells (attack or defence), druids that can entangle or daze...I think it can be easy introduced by adding traits. Many of the special units are deep in the techs, so it could be good a early specific unit (weak) and a powerfull unit for mid

86 Replies 279,421 Views