[quote who="Heavenfall" reply="4" id="3363913"] I added this to a custom sov LadyProcipineeAnimationPack HeroPoseFront,_Particle_Procipinee_02,2.0,-2.5,0.0,2.0,EffectAttach and it showed up in-game. @op, post your xml.[/quote] Copy and pa
cardinaldirection
[quote who="Heavenfall" reply="4" id="3363880"] I think it sounded immensely cool, but when I saw the AI tech demos it really wasn't impressive to me.[/quote] Hah, really?.. the write-up did indeed sound promising.
Looks fun +1 for character specific emergent AI
[quote who="Kamamura_CZ" reply="2" id="3363504"] I am willing to bet this rusty plate I have just found, together with three stone maces I found in a row. [/quote] Lol.
[quote who="korn469" reply="11" id="3362504"]more neutral or beneficial entities on the map outside of goodie huts to interact with. Basically some deterministic extra rules that would partially occupy the gameplay flavor niche occupied by random events[/quote] [e digicons]k6[/e]
[quote]The other change I propose is to reduce the effect of the various 'Barracks' type buildings so that at no stage are earlier troops worse than later troops. It is an annoying feature of many games that experienced veteran troops value is degraded by the impact of new 'training centres' which turn out better troops as a matter of course. Instead, veterans should be able to upgrade their armor and weapons to be the equal of any new troop, plus their bonuses for experience.
As usual, great job [e digicons]:thumbsup:[/e] The "random" placement of those clay pits and crystal mines is a bit suspicious though - I've seen similar patterns quite a few times. It feels like the implementation of the RNG, or how often it's rolled, could use some devention (a word I just made up meaning developer-attention).
Youtube seems a lot worse these days too?..
[quote who="flagyl" reply="3" id="3361630"] Have you guys thought of playtesting the game (or future games if you are not planning on putting more time in this project) with people who like games but are not seasoned vets?[/quote] ^This is such an invaluable exercise for game designers. Seasoned vets appreciate the polish just as much.
@Toby & Team: great job! [e digicons]:star:[/e] https://www.elementalgame.com/legendary-heroes/media?playreleasevideo=1 [video]http://www.youtube.com/watch?feature=player_embedded&v=i8v5-CsUP-0[/video]
+1 [e digicons]:beer:[/e]
Like this >
Good idea.
Just throwing this out there - it would be pretty cool to see the AI use the raise / lower land spells.
[quote who="Derek Paxton" reply="9" id="3359443"] Yeah, I've gone through all the monsters that had a chance to give a random item (of any type) and set them to give a random item of a particular type (based on the monsters strength). So yes, all dragons give rare items now. Thanks for the feedback, that was great advice![/quote] [e digicons]\o/[/e]
[quote who="tjashen" reply="7" id="3359407"] I actually liked the Lore Research mechanic, and wouldn't mind seeing it back[/quote] +1
@Frogboy: How I manage my mana - 1. I prioritize mana accumulation (ie. meditation), and aside from filling essence slots, cast as few spells as possible (prime directive) . A. I focus on retaining enough mana to cast my most powerful spells. i. I cast class applicable unit enchantments (ie. evade on low defense melee units), only when necessary; and unless a string of battles is planned, ensure that they
[quote who="Lord Micheal" reply="28" id="3359250"] With this theory in mind I ask this question, If you were on the Dev's team and you were ask to add something completely new (thinking out of the box) to FE/LH, what would it be? [/quote] 1. multiplayer 2. stuff to do on the water >> 3. WEATHER / ENVIRONMENT ALTERING SPELLS 3b. SEASONS 4. dynasties <stron
Cardinal Direction first saw the light of day as my mage in D&D, back in the 80's. On topic: "the instruction manual".
First off, the enhanced graphics in LH are very impressive. The game looks really good. Second, as you play, visualize a slight curvature to the world map; and take notice of just how much more organic (and attractive) this makes it feel. I believe this could effectively be achieved by simply post processing a slight fish-eye to the 3d world view / strategic map. If possible, keeping the cloth map flat. This one small enhancement would elevate
[quote who="Alstein" reply="20" id="3359028"] Did you ever play Kohan? That game really stripped down the micromanagement of production/unit control into a much simpler form, yet even with the simpler form, speed still matters. It mattered less than in other games, but it was a factor when other things were equal. This is fine. [/quote] Timegate filing for bankruptcy makes me sad <a href="https://www.youtube.com/watch?v=AAMgu3j
[quote who="SBFMadDjinn" reply="75" id="3358682"] Twitch: http://www.twitch.tv/maddjinn/new Fridays and Mondays at 5pm EDT (10pm UTC) I live stream for 2 hrs. [/quote] Tuned in^ 3 helmets in a row... RNG definitely needs attention.
[quote who="BoXXi" reply="24" id="3359022"] Oh shut up you idiot! I also believe The Bible is the biggest piece of crap ever written. How dare you accuse the most respected member of this website of trolling??!! Now go pray to a deity or something..........[/quote] I fear I've stepped into the dark ages, please excuse me...