cardinaldirection

cardinaldirection

Joined Member # 4827756
40 Posts 947 Replies 16,214 Reputation

[quote who="Heavenfall" reply="4" id="3363913"] I added this to a custom sov LadyProcipineeAnimationPack HeroPoseFront,_Particle_Procipinee_02,2.0,-2.5,0.0,2.0,EffectAttach and it showed up in-game. @op, post your xml.[/quote] Copy and pa

21 Replies 14,173 Views

[quote who="Heavenfall" reply="4" id="3363880"] I think it sounded immensely cool, but when I saw the AI tech demos it really wasn't impressive to me.[/quote] Hah, really?.. the write-up did indeed sound promising.

12 Replies 60,487 Views

[quote who="Kamamura_CZ" reply="2" id="3363504"] I am willing to bet this rusty plate I have just found, together with three stone maces I found in a row. [/quote] Lol.

3 Replies 9,238 Views

[quote]The other change I propose is to reduce the effect of the various 'Barracks' type buildings so that at no stage are earlier troops worse than later troops. It is an annoying feature of many games that experienced veteran troops value is degraded by the impact of new 'training centres' which turn out better troops as a matter of course. Instead, veterans should be able to upgrade their armor and weapons to be the equal of any new troop, plus their bonuses for experience.

15 Replies 22,686 Views

As usual, great job [e digicons]:thumbsup:[/e] The "random" placement of those clay pits and crystal mines is a bit suspicious though - I've seen similar patterns quite a few times. It feels like the implementation of the RNG, or how often it's rolled, could use some devention (a word I just made up meaning developer-attention).

6 Replies 19,103 Views

[quote who="flagyl" reply="3" id="3361630"] Have you guys thought of playtesting the game (or future games if you are not planning on putting more time in this project) with people who like games but are not seasoned vets?[/quote] ^This is such an invaluable exercise for game designers. Seasoned vets appreciate the polish just as much.

4 Replies 14,741 Views

@Toby & Team: great job! [e digicons]:star:[/e] https://www.elementalgame.com/legendary-heroes/media?playreleasevideo=1 [video]http://www.youtube.com/watch?feature=player_embedded&v=i8v5-CsUP-0[/video]

0 Replies 3,350 Views

Just throwing this out there - it would be pretty cool to see the AI use the raise / lower land spells.

55 Replies 152,015 Views
Reply to Reus in PC Gaming

> Looks beautiful; thank you.

5 Replies 27,335 Views

[quote who="Derek Paxton" reply="9" id="3359443"] Yeah, I've gone through all the monsters that had a chance to give a random item (of any type) and set them to give a random item of a particular type (based on the monsters strength). So yes, all dragons give rare items now. Thanks for the feedback, that was great advice![/quote] [e digicons]\o/[/e]

12 Replies 9,767 Views

[quote who="tjashen" reply="7" id="3359407"] I actually liked the Lore Research mechanic, and wouldn't mind seeing it back[/quote] +1

9 Replies 7,134 Views

@Frogboy: How I manage my mana - 1. I prioritize mana accumulation (ie. meditation), and aside from filling essence slots, cast as few spells as possible (prime directive) . A. I focus on retaining enough mana to cast my most powerful spells. i. I cast class applicable unit enchantments (ie. evade on low defense melee units), only when necessary; and unless a string of battles is planned, ensure that they

9 Replies 14,648 Views

[quote who="Lord Micheal" reply="28" id="3359250"] With this theory in mind I ask this question, If you were on the Dev's team and you were ask to add something completely new (thinking out of the box) to FE/LH, what would it be? [/quote] 1. multiplayer 2. stuff to do on the water >> 3. WEATHER / ENVIRONMENT ALTERING SPELLS 3b. SEASONS 4. dynasties <stron

47 Replies 175,466 Views

First off, the enhanced graphics in LH are very impressive. The game looks really good. Second, as you play, visualize a slight curvature to the world map; and take notice of just how much more organic (and attractive) this makes it feel. I believe this could effectively be achieved by simply post processing a slight fish-eye to the 3d world view / strategic map. If possible, keeping the cloth map flat. This one small enhancement would elevate

0 Replies 4,485 Views

[quote who="Alstein" reply="20" id="3359028"] Did you ever play Kohan? That game really stripped down the micromanagement of production/unit control into a much simpler form, yet even with the simpler form, speed still matters. It mattered less than in other games, but it was a factor when other things were equal. This is fine. [/quote] Timegate filing for bankruptcy makes me sad <a href="https://www.youtube.com/watch?v=AAMgu3j

23 Replies 56,411 Views

[quote who="SBFMadDjinn" reply="75" id="3358682"] Twitch: http://www.twitch.tv/maddjinn/new Fridays and Mondays at 5pm EDT (10pm UTC) I live stream for 2 hrs. [/quote] Tuned in^ 3 helmets in a row... RNG definitely needs attention.

89 Replies 272,634 Views

[quote who="BoXXi" reply="24" id="3359022"] Oh shut up you idiot! I also believe The Bible is the biggest piece of crap ever written. How dare you accuse the most respected member of this website of trolling??!! Now go pray to a deity or something..........[/quote] I fear I've stepped into the dark ages, please excuse me...

48 Replies 220,258 Views