[quote]The ability to trade or at least gift cities to other players[/quote] Outposts too! This would add a much needed layer of territorial strategy to the diplomacy system. [e digicons]k1[/e] [quote]Also, inns/camps that didn't go away. You could get a new quest from them once every 5-10 turns.[/quote] [e digicons]k2[/e] ^This would also go a long way towards breathing life into the somewhat statistical feeling world. [quote]E
cardinaldirection
Websites are the new boxes. Front Back I'm also a fan of wallpapers.
Hero Core (free, by 1 guy, and better designed than most "AAA" games), ..I'm sure I'll think of more Edit: Aquaria (2 guys) might just be the pinnacle of the genre imo; and although I haven't finished it yet, The Void is quite intriguing. I've only
http://www.razerzone.com/gaming-systems http://us.playstation.com/psvita/
Keep pumping out DLC's (techs, magic, creatures, buildings) to fund free patches to LH / Make "The Third Elemental" , and... Embrace what makes the Elemental games unique - Flesh out the city-building aspect, by introducing building effects related to: adjacent buildings and terrains (in other words: instead of introducing auto-place, create a good reason to remove
Update: MediaWiki (personal favorite) is installed on a server; just need to configure it, and get a domain (already checked a couple ideas, but open to suggestions). Give me at least a few days though, super busy at the moment.
Also: domain name? parrott, Heaven: will one/both of you admin as well? Edit: @SD, if you see this - I have absolutely no problem setting this up, but I'm sure a Wiki (or 2+) would drive a lot of traffic to your site(s). Your games are certainly wiki-worthy.
I'll host. Should there be more to the site than just a Wiki? Addendum ideas: (ie. Project Management for group mods, community features, etc.)?
Picked up The Last Remnant for 3 bux, thinking of grabbing The Void for even less..
All files updated to v1.24 - Fixed annoying hover-up issues, and updated with better support for Ctrl-x cheat: ^Ctrl-x cheat enabled.
Gah! Will have fix for ANY and ALL annoying hover-up issues by tomorrow. Could've sworn I saved that... *mumble*grumble
"HD uEYE - alpha" updated to "Enchanters' uEye - beta": Now in 11 "faction flavors". https://forums.elementalgame.com/445472
OP updated: Now in 11 "faction flavors". 1. "Tarthian Green"^ 2. default 3. "Tan of the Kingdoms" 4. "Altarian Red" 5. "Capitarian Violet" 6. "Gildenian Gold" 7. "Kraxisian Orange" 8. "Magnarian Mauve" 9. "Paridenian Blue" 10. "Umberian Brown" 11. "Yithrilian Gray" Also new in 1.23: Centered
@LightofAbraxis: yes @qwdqq3f: the update I'm packaging now should work in resolutions as small as 1440 pixels wide (definitely 1680). Apologies for the delay, I've actually had this next update ready for a couple days now; what little free time I've had has been sucked into the game Aquaria (how did I miss this one?, it's absolutely beautiful). Teaser, the GUI will be available in 11 "faction flavors":
Happy anniversary. =]
Idea... A. Pioneers no longer settle towns, just outposts. B. Each champion may settle 1 town, which bears their namesake.
[quote who="ElanaAhova" reply="30" id="3377401"] ah, maybe, "42" ?[/quote] Certainly, 42 it is.
[quote who="StevenAus" reply="16" id="3377038"] Good ideas, tjashen.[/quote] +1
[quote who="qwdqq3f" reply="6" id="3375310"] Are you going to fix the attack tooltips (they seem to stack on top of each other)?[/quote] ? [quote who="qwdqq3f" reply="6" id="3375310"]Also you don't use faction power in your screenshots but with it enabled it's a bit wonky, might want to move it up a bit so it doesn't look like this: http://i.imgur.com/mg5FAbS.png[/quote] TLDR: this will be addressed in the next update. The mai
[quote who="Island Dog" reply="21" id="3375991"] Quoting cardinaldirection, reply 11 @SD, do you get more money if I buy this directly from you, (does it matter if I purchase from within Steam)? Purchasing direct is always the best way. [/quote] Thx, done
@SD, do you get more money if I buy this directly from you, (does it matter if I purchase from within Steam)?
percent based / relative positioning / sizing (no plans for any specific resolutions)
[quote who="jonasadolphson" reply="59" id="3374499"]the seed for the RNG should've be taken from the save file so as battles and drops are repeatable[/quote] +1, I actually subscribed to these forums initially just to post a thread on this topic. The subject may not get much light, but it has some strong supportive arguments. [quote who="Rath3130" reply="65" id="3374822"]I think you should disable loading while in a game, unless of course you are playi
[quote who="jonasadolphson" reply="16" id="3374291"] Correct. But a predetermined sequence of turns is sometimes desired; for example it may be desirable to seed the RNG with the same seed after reload. This could be done to ensure a sequence can be repeated if desired and to prevent the most simple form of reload-until-you-get-what-you-want. The hard way to prevent it is to randomize all drops on map creation and keeping it as part of the map save. If I could make
[quote who="jonasadolphson" reply="11" id="3373794"] ...it would be nice to learn what huts can be skipped if you are not in need of certain items.[/quote] ^This is a layer of strategic depth FE could definitely use.