cardinaldirection

cardinaldirection

Joined Member # 4827756
40 Posts 947 Replies 16,214 Reputation

[quote]The ability to trade or at least gift cities to other players[/quote] Outposts too! This would add a much needed layer of territorial strategy to the diplomacy system. [e digicons]k1[/e] [quote]Also, inns/camps that didn't go away. You could get a new quest from them once every 5-10 turns.[/quote] [e digicons]k2[/e] ^This would also go a long way towards breathing life into the somewhat statistical feeling world. [quote]E

6 Replies 16,032 Views

Hero Core (free, by 1 guy, and better designed than most "AAA" games), ..I'm sure I'll think of more Edit: Aquaria (2 guys) might just be the pinnacle of the genre imo; and although I haven't finished it yet, The Void is quite intriguing. I've only

23 Replies 111,952 Views

Keep pumping out DLC's (techs, magic, creatures, buildings) to fund free patches to LH / Make "The Third Elemental" , and... Embrace what makes the Elemental games unique - Flesh out the city-building aspect, by introducing building effects related to: adjacent buildings and terrains (in other words: instead of introducing auto-place, create a good reason to remove

171 Replies 741,745 Views

Update: MediaWiki (personal favorite) is installed on a server; just need to configure it, and get a domain (already checked a couple ideas, but open to suggestions). Give me at least a few days though, super busy at the moment.

60 Replies 189,850 Views

Also: domain name? parrott, Heaven: will one/both of you admin as well? Edit: @SD, if you see this - I have absolutely no problem setting this up, but I'm sure a Wiki (or 2+) would drive a lot of traffic to your site(s). Your games are certainly wiki-worthy.

60 Replies 189,850 Views

I'll host. Should there be more to the site than just a Wiki? Addendum ideas: (ie. Project Management for group mods, community features, etc.)?

60 Replies 189,850 Views

Picked up The Last Remnant for 3 bux, thinking of grabbing The Void for even less..

31 Replies 74,800 Views

OP updated: Now in 11 "faction flavors". 1. "Tarthian Green"^ 2. default 3. "Tan of the Kingdoms" 4. "Altarian Red" 5. "Capitarian Violet" 6. "Gildenian Gold" 7. "Kraxisian Orange" 8. "Magnarian Mauve" 9. "Paridenian Blue" 10. "Umberian Brown" 11. "Yithrilian Gray" Also new in 1.23: Centered

19 Replies 33,320 Views

@LightofAbraxis: yes @qwdqq3f: the update I'm packaging now should work in resolutions as small as 1440 pixels wide (definitely 1680). Apologies for the delay, I've actually had this next update ready for a couple days now; what little free time I've had has been sucked into the game Aquaria (how did I miss this one?, it's absolutely beautiful). Teaser, the GUI will be available in 11 "faction flavors":

19 Replies 33,320 Views

[quote who="qwdqq3f" reply="6" id="3375310"] Are you going to fix the attack tooltips (they seem to stack on top of each other)?[/quote] ? [quote who="qwdqq3f" reply="6" id="3375310"]Also you don't use faction power in your screenshots but with it enabled it's a bit wonky, might want to move it up a bit so it doesn't look like this: http://i.imgur.com/mg5FAbS.png[/quote] TLDR: this will be addressed in the next update. The mai

19 Replies 33,320 Views

[quote who="jonasadolphson" reply="59" id="3374499"]the seed for the RNG should've be taken from the save file so as battles and drops are repeatable[/quote] +1, I actually subscribed to these forums initially just to post a thread on this topic. The subject may not get much light, but it has some strong supportive arguments. [quote who="Rath3130" reply="65" id="3374822"]I think you should disable loading while in a game, unless of course you are playi

101 Replies 554,559 Views

[quote who="jonasadolphson" reply="16" id="3374291"] Correct. But a predetermined sequence of turns is sometimes desired; for example it may be desirable to seed the RNG with the same seed after reload. This could be done to ensure a sequence can be repeated if desired and to prevent the most simple form of reload-until-you-get-what-you-want. The hard way to prevent it is to randomize all drops on map creation and keeping it as part of the map save. If I could make

23 Replies 32,900 Views

[quote who="jonasadolphson" reply="11" id="3373794"] ...it would be nice to learn what huts can be skipped if you are not in need of certain items.[/quote] ^This is a layer of strategic depth FE could definitely use.

23 Replies 32,900 Views