mttriglav

mttriglav

Joined Member # 4820925
3 Posts 34 Replies 918 Reputation

I like the concept of a demon race. [e digicons]:thumbsup:[/e] How tough would they be to fight against? While I train masses of men, would I not swarm them with their individual guys? Also, an idea, possibly doable, since the game does rescale units with grow or shrink spells, would it not be cool if the demons grew a bit every time they gain a level? Like 10% each time? So a lvl 10 guy would be about twice bigger than a lvl 1?

2 Replies 20,872 Views

Unfortunately I'm far from the skill required for that. As I say in the first post: " I went and raided a couple texture sites (kudos to all the brilliant texture makers there) and played with Photoshop a bit "

59 Replies 322,692 Views

Apparently it only works for me and messes with everyone else. I have all files marked as public etc. Wants me to pay a subscription prolly, which I am not really willing to... Uploaded to Mediafire too, try this: Main files - TNP.zip: http://www.mediafire.com/download.php?rn0p886t06f5puj Trees files - TNPTrees.zip: <a href="http://www.mediafire.

59 Replies 322,692 Views

Thank you for the positive attitude everyone. [quote who="DsRaider" reply="35" id="3287652"]I really love the new fertile mountains. However I dislike the new fallen environment as it seems to be too dark and everything bleeds together. The mountain also don't stand out like they do for green fertile land. Sorry if am being critical.[/quote] Critical is good. [e digicons]:thumbsup:[/e] Too dark/not dark enough is a matter of taste. To me it wa

59 Replies 322,692 Views

[quote who="sratner" reply="8" id="3282880"]Very nice. Any chance of applying a texture to the trees? Close up, they look rather plain compared to the detailed ground texture: [/quote] Updated first post with a trees rework. There you go...

59 Replies 322,692 Views

[quote who="crimsongekko" reply="23" id="3283274"] that's the texture yeah. plains tiles adjacent to desert often share that texture with the desert tiles ( i.e. no visual difference except for props )[/quote] Nothing I can do about how the game attributes textures and where it places them, really. I didn't use the same texture for any other terrain, so if textures get used in odd ways in game, that's the engine's doing...

59 Replies 322,692 Views

[quote who="crimsongekko" reply="19" id="3282988"]some before/after comparison pics would look glorious [/quote] Meh, I can't even get the regular pics to work right on this forum... :/ [quote who="crimsongekko" reply="20" id="3283062"]another suggestion, it would be awesome if you could diversify plains from deserts. they seem to use the same texture right now, which looks very desert-ish [/quote] Not sure I understand what you mean. Desert now has obvious

59 Replies 322,692 Views

[quote who="Khorak" reply="17" id="3282954"] Yar laddie! All ya pictures be a scurrilous X! I canna see nuthin'! Yeah I figured I needed to spice up the post a bit.[/quote] Goddamit why do these things never work as they're meant to? [e digicons]X|[/e] They all showed up alright to me, but only on my comp...ok, changed to just links now. Thanks for the notice.

59 Replies 322,692 Views

[quote who="Kalin" reply="11" id="3282904"]Not to dis the mod (I think it looks very nice - particularly the mountains), but the purple is actually intentional because it is one of the two colors Stardock uses to signify "life". If you've played other Stardock games like GalCiv, you'd know that the purple planets are the best for this same reason. The empires in Elemental are people who lives on VERY rich land (even better than the Kingdoms), they don't live on broken, dead areas

59 Replies 322,692 Views

[quote who="tesb" reply="13" id="3282906"] i highly doubt that there is any engine that loads the same texture as many times as it is used by the amount of objects on screen. usually you load the texture once (if it is used) and apply it to as many objects that use it on screen. increasing the size of one texture should have next to no impact on performance.[/quote] Makes sense what you say. There are some half dozen or so tree textures, making them twice the size cou

59 Replies 322,692 Views

[quote who="crimsongekko" reply="10" id="3282893"]I can understand why you dislike purple but brown/grey is not a very good combo imho, because brown is still a dull color so it fails to "liven up" the grey a bit if you know what I mean. what about a hint of orange/yellow? I'm thinking of the difference between grassland and plains in civ4 ( not vanilla cartoonish graphics, I mean blue marble / FFH / master of mana graphics which are a lot better ) , empire terrain should look less fertil

59 Replies 322,692 Views

[quote who="sratner" reply="8" id="3282880"]Very nice. Any chance of applying a texture to the trees? Close up, they look rather plain compared to the detailed ground texture: [/quote] Thank you. I wasn't really going for a full graphic overhaul of all elements. only changed the bits that bothered me. Also, the trees have a rather small texture, to give them more detail would require a size increase, which would result in memory use increase and

59 Replies 322,692 Views

Thank you, crimsongekko. :) I've played with the tones a lot, and the empire terrains have a bit of a brownish touch to them even if they are mainly greyish. If there's one thing I don't want to see anymore it's the purple, lol. Of course with the files provided, everyone is free to do what they like with them, Purple, orange, pink, whatever tickles your fancy. Fantasy worlds tend to be a very subjective matter and what works for one, may not necesarily work for the ot

59 Replies 322,692 Views

Dunno if related, but, I didn't like the colour of the Empire terrain, so I made this. https://forums.elementalgame.com/437209

53 Replies 141,981 Views

Triglav National Park A somewhat more diverse ground textures mod. Hello everyone, Basically this wasn't really meant as a mod, but it somehow came about because the purple empire terrain was, with all respect to the game devs, just ruinin

59 Replies 322,692 Views
Reply to Cheat Codes in FE Modding

[quote who="WhiteElk" reply="3" id="3110101"] Reveal Map: CTRL + U[/quote] You sure this works? Doesn't seem to work on my (Steam, 1.02) game. EDIT: Ah, nvm, had to add "cheat" to launch options in Steam.

10 Replies 15,884 Views