sharpxe

sharpxe

Joined Member # 4700338
13 Posts 104 Replies 5,040 Reputation

if you settle near lair and disturb mobs by area of influence you shoud expect city raid and must deal with lair before setting town. i run into similar issue with dark wizard lair (it oneshot my entire army with despair)

33 Replies 33,506 Views

softcap or hardcap based on tech level for storage of some resources makes sense. Also makes sense ability to sell excedeed resources on virtual ingame shop for some money. If you dont need 99999 wargs\iron\crystal you just can convert it to mana or gold or whatever you actually want and issue gone. Most game (including civ) allow to trade resources.

57 Replies 52,761 Views

This is OPTION. If you enjoy grinding just dont touch it. Doing something easy 100 times does not make it hard, i just quit that game, becouse 5 absolutely same battles each turn with same units NOT FUN. in case of limit: 1) Allow to speedup game by limiting amount of objects AI operate. 2) Allow to play without mindless grinding later on. 3) Force player to think twice before bui

11 Replies 18,976 Views

second this. any item produced by town shoud not require anything expect tech to unlock it. (and some gold to buy) for sake of wild drops, some items can (shoud) have wild versions with level req but all other stats can be same. best way for items will be: Require level if player dont have tech.

1 Replies 4,608 Views

Entire system with 3-5 skills that just add +10% to damage is stupid. Why we cant have something interesting, like metamagic? Yes yes, lets switch element of some spell, if hero have both fire and lightning, special spells can be unloked, like ball lightning or searing ray, if special skill also unlocked. Overcharge, usefull, require magic staff to use, 2x damage (effect) at cost of 3x mana. Bending\breaking rules skills, that allo

9 Replies 23,156 Views

some lairs (spiders and skeletons) too danagerous and must be removed asap, everything else is farmable.

5 Replies 10,727 Views

everything set on hard, AI reached 500 score and start "all in" attacks against my towns, just dropping everything it have on single town, capture it and instantly raze. Mob clearing not viable, since mobs frendly to AI, there are TONS of stacks accumulated over long time, i just cant wipe them due movement limit, some mobs grow above 1000 collective HP and can kill unit or two (especially 15th level dark vizard that can oneshot kill entire army if archers missed or fee

11 Replies 18,976 Views

As of 075 game crush a bit later, that allow to fight zergs! Yes yes, there are zerg in LH, zerg that cover entire map with towns and outposts and build insane amount of troops. Ever with sparce(minimal) resources\magic\whatever on revaged map there are tons of location usefull for towns and hurge amount of resources. 5 full armies that 100% kill any AI\creep unable to deal with it due 1 combat per turn, also hurge amount of creeps frendly to AI constantly attack

11 Replies 18,976 Views

Found AI on hurge map, first time game crushed after AI encounter, not before it. Wiped 8 full stacks of random AI troops (8*9), got 80 exp... for entire AI army... lol... All games i played before, attacking AI or other player provide MORE expirience then creeps, not vice versa, it this intended for any sinister purpose or bug?

5 Replies 10,727 Views

if army moved into tile, it shoud move into tile instantly, and then engage any enemy in this tile, one by one, after enemy units wiped, army shoud automatically loot\pillage\capture whatever. this will not allow to stop army, it will still move, but only single tile per turn, no more loot stolen but no win in single turn allowed. also this will allow to stack hurge amount of units inside single cell, this will allow to defend strategic locations from any mega s

48 Replies 140,032 Views

this forum is nice, but at current stage, there is no evidence about devs actually reading forum and adressing reported issues. AI message spam was here from very first versions of original elemental and still here two years later... If game position itself as sandbox, it MUST provide freedom. (get champion i want when i want) If game position itself as comptitive, it MUST be balanced, atleast it shoud provide some illusion of balance, also it shoud be M

28 Replies 83,480 Views

LH eliminated randomness from character development, but added completely frustrating randomness to champion selection. Also champions are static by itself, factions and sovereigh are also static (two factions offboard completely). Dunno why there is no "random faction" button to get fresh random faction\sovereigh to play with. All this harm replayability of game, after few runs you already know everything about game and there is nothing to discover, every game is comp

2 Replies 8,050 Views

i cant see any reason to have "fame" stuck in resources without ability to spend it. its fine to have epeen variable in games like sims or similar casual noncense, but definely not in tactical game. every resource must be spendable in some or another way.

39 Replies 135,866 Views

it shoud be something like shop, with champions available at cost of fame, without any pressure, player shoud be allowed to purchase hero when he want and only hero he want. or just accumulate fame for more powerfull heroes.

39 Replies 135,866 Views

not working in my game, it just kill hero with items lost in process if not traded pefore "operation". level 1 or nothing this makes any hero without spells or with spells you already have a bit useless.

7 Replies 14,936 Views