Kadrush

Kadrush

Joined Member # 4694460
2 Posts 13 Replies 89 Reputation

So, the best way to know is to play a test game, I am going to set the intelligence factor to 3 (from 10) and move the eco bonuses to 2 (from 1.5)

9 Replies 5,379 Views

Hy, After so many trial and error I finally found myself in the perfect map. On my game (expert AI difficult), i got pretty upset to see them making forge towers on less than 200 turns, so I started to mess with the difficult files again. So, here comes the questions. 1-I have a save at this game start (1st turn), so if I change a difficult file for this game AI difficult is it going to affect this reloaded game? Or the difficult is hard coded ins

9 Replies 5,379 Views

Oh yeah, cant wait to meet those Gilden armored troops and kill them in a single strike... The downside of that setup is defense as Bacco cant use shields with that sword + I gave him reckless for an 100+ attack power (along a 10 fire shard flamesword)...

12 Replies 36,559 Views

My lvl 19 Bacco with that sword (dropped from Vettar for 28 physical + 28 cold damage) + that demon horn which gives maul killed a storm dragon in a single mauled attack yesterday. Quite game breaking I would say...

12 Replies 36,559 Views

Or you can just zero/greatly reduce the minimum distance between cities. You would still no be able to settle some areas but the number is cities you get on early game will surely increase. Also during game you can always cast rebirth on wasteland and found a lot of new cities on previously wasteland.

16 Replies 20,459 Views

race/side Mancers/Kingdom 1moves, +1 accuracy per level is a must have, just cant play with any other faction. their +1 Move. Faction Enchanters - Extra essence plus sovereign call for extra population in an pioneer + outpost rush. Wanderlust - Athican leather armor + nice swords + quest maps, a must for leveling heroes on late game and extra fame. (Cant reme

28 Replies 40,390 Views

On the ridiculous level was simply not gamey to see the AI making the towers and moving for the spell of making in a bit more than 100 turns. It was also ridiculous to see your warhammer troops fighting fully armored, top tiers, Gilden troops and causing 1 damage per hit. I guess I ll try the bonuses of the expert level (which gave me a fairly balanced game) and the AI of the insane level and see what happens. tks dude

9 Replies 7,707 Views

Oh, ctrl+N starts a new game without returning to the main screen? How silly I was... Personally, if you mod a single file and reduce the minimum distance between cities you get more settable locations. Also, you must choose a temperate map for more locations as well. Check my recent post on the modding forum for a way to mod minimum distance between cities.

7 Replies 13,826 Views

Oh, by the way....just another question...I was checking the difficult file and saw the line "AIinteligencefactor" which scales accordingly to the difficulty level. My question is, can I use the factor of 10, from the insane difficult, which I presume is the best algorithms available, on a lower difficulty level in order to create a game which I play against the best AI, but without FOW cheat, economic and HP boosts? My intention is to play agains

9 Replies 7,707 Views

Hy, I just love this game, but I feel that the minimum distance between cities is a bit exaggerated. Today I downloaded a mod (cant remember the name) which allowed me to play at 16x12 huge maps, but set a minimum distance between cities of 7 or 8 hexes, which is simply to much. After changing the map sizes a bit I realized that such minimum distance escalates with the map size, meaning the smaller maps have a smaller minimum distance between cities. On tiny maps I such

9 Replies 7,707 Views