Minimum distance between cities, how can I mod it?

Hy,

 

I just love this game, but I feel that the minimum distance between cities is a bit exaggerated. Today I downloaded a mod (cant remember the name) which allowed me to play at 16x12 huge maps, but set a minimum distance between cities of 7 or 8 hexes, which is simply to much. After changing the map sizes a bit I realized that such minimum distance escalates with the map size, meaning the smaller maps have a smaller minimum distance between cities. On tiny maps I such distance is around 3 squares.

 

It bugs me to see a green lush area with many green areas and couldnt make more than 1 city on it.

 

I check the game files on data folder but can find where can I mod such parameter.

 

Can anyone plz help me?

7,706 views 9 replies
Reply #1 Top

It's in elementaldefs.xml in the steam/steamapps/common/LegendaryHeroes/data/english folder. 

just search for MinDistancesBetweenCities inside it and you should find it. (it's set as 5 tiny, and 6 for all other sizes)

Today I downloaded a mod (cant remember the name) which allowed me to play at 16x12 huge maps, but set a minimum distance between cities of 7 or 8 hexes, which is simply to much.
End of quote

Yeah that is my mod ;) It doesn't change anything except map sizes. But trust me, you will have tons of cities on that map even with 7 min distance, and it can be too many at some point ^^

Reply #4 Top


tag

Reply #5 Top

Oh, by the way....just another question...I was checking the difficult file and saw the line "AIinteligencefactor" which scales accordingly to the difficulty level.

 

My question is, can I use the factor of 10, from the insane difficult, which I presume is the best algorithms available, on a lower difficulty level in order to create a game which I play against the best AI, but without FOW cheat, economic and HP boosts?

 

My intention is to play against the best AI the game have, but without any bonuses for anyone.

Reply #6 Top

The bonuses are more important than the AI intelligence. A ridiculous AI played pretty similar to an Insane AI when I made a custom AI for myself. (i turned down the AI intelligence, and boosted HP etc. starting bonuses the same) If you crank down bonuses, the AI will play pretty poor no matter what your AI intelligence is set at.

It's a tradeoff, the AI challenges you with brute force, you counter with guile. It's too hard/costly to make it "fair" for both. 

Reply #7 Top

On the ridiculous level was simply not gamey to see the AI making the towers and moving for the spell of making in a bit more than 100 turns. It was also ridiculous to see your warhammer troops fighting fully armored, top tiers, Gilden troops and causing 1 damage per hit.

 

I guess I ll try the bonuses of the expert level (which gave me a fairly balanced game) and the AI of the insane level and see what happens.

 

tks dude

Reply #8 Top

Quoting Kadrush, reply 7
On the ridiculous level was simply not gamey to see the AI making the towers and moving for the spell of making in a bit more than 100 turns. It was also ridiculous to see your warhammer troops fighting fully armored, top tiers, Gilden troops and causing 1 damage per hit.

End of Kadrush's quote

Yeah, I turn of Spell of Making and Master Quest. They are balanced for smaller maps, if you start playing high level AI's and big maps, they are either way too fast, or too easy to do. (Master Quest is very easy to beat rather than a difficult AI)

Reply #9 Top


I like getting curgen's maul out of the master quest, but not completely finishing the quest.