keli2

keli2

Joined Member # 4616265
14 Posts 21 Replies 312 Reputation

My problem with the new system is this: Why for example do you need to follow a specific path in the warrior trait tree to be able to wear plate armor? My solution to this is to let warriors automatically be able to wear plate armor when they reach a certain level. The same would apply to those classes that use chain- and/or plate mail.

29 Replies 123,449 Views

At least if the Commander takes the general path. Throughout history generals have always had the best armor available and why should generals in Legendary heroes be capped to leather? My suggestion is to make armor progression for generals similar to warriors.

12 Replies 17,157 Views

How can I access all the pictures that are shown on the loading screen when creating or loading a game (not the intro loading screen)?

2 Replies 2,652 Views

[quote quoting="post"] Removed the metal costs form magical weapons and armor (crystal costs remain) [/quote] Why? It doesn't make any sense especially with arcane armor.

357 Replies 610,753 Views

Great mod, may I suggest that greenskin units can loot? This would be done by giving them a set percentage after each won battle that they would get random part of their body upgraded in terms of armor or weapons.

1,118 Replies 2,452,158 Views

We should use this thread for improvements regarding monster lairs I will start: How about if a monster lair spawns near food producing resource it would grow more quickly?

1 Replies 4,573 Views

I was playing with 7 normal AIs. Those AIs had exactly the same custom sovereigns(those sovereigns are exactly like Warlord Verga) and here are the endgame results. http://s14.postimage.org/as6megfch/Fallen_Enchantress_2012_09_24_19_30_24_73.png

0 Replies 3,812 Views

When you raze a city and your population in the capital city is capped due to food it doesn't matter how many slaves go to your capital city because on the next turn the capital city's population reverts back to the number it is capped to. My suggestion is that if your city is overpopulated by any reason the population would decrease by a set percentage until the capped number is reached.

0 Replies 3,931 Views

[quote who="ins2" reply="8" id="3221006"] But isn't that like saying that if I go to buy a shirt in a store in RL I need to fork over the money and also give them the wool and yarn? The whole purpose of a store is to be able to buy things which are unavailable to make given your resources - think of it as a trader, and money is the barter price for the materials and effort put into the construction of said item...[/quote] But If I never had any metal,

16 Replies 15,127 Views