Sounds very good.
keli2
Will definitely try this when it comes out.
My problem with the new system is this: Why for example do you need to follow a specific path in the warrior trait tree to be able to wear plate armor? My solution to this is to let warriors automatically be able to wear plate armor when they reach a certain level. The same would apply to those classes that use chain- and/or plate mail.
If you had pushed it back for one day it would come out at my birthday:)
At least if the Commander takes the general path. Throughout history generals have always had the best armor available and why should generals in Legendary heroes be capped to leather? My suggestion is to make armor progression for generals similar to warriors.
As I thought, but I think it should be a few more levels.
What is the maximum level that a city can have?
Don't mistake me, I found it out myself but when I was going to post it you had already posted.
Thanks for the help but I already found it.
Is there a specific file or has someone already made a list of all the items?
Ok, thanks.
How can I access all the pictures that are shown on the loading screen when creating or loading a game (not the intro loading screen)?
I have tried it in the Cartographer’s Table but I cant seem to find a way how to do it unless making a completely new map, maybe I should do that.
I am making a pure rpg mod and I wanted to know how to make so sovereigns cant't found cities.
Dose the rivermod have any visual effects on the units?
[quote quoting="post"] Removed the metal costs form magical weapons and armor (crystal costs remain) [/quote] Why? It doesn't make any sense especially with arcane armor.
Great mod, may I suggest that greenskin units can loot? This would be done by giving them a set percentage after each won battle that they would get random part of their body upgraded in terms of armor or weapons.
We should use this thread for improvements regarding monster lairs I will start: How about if a monster lair spawns near food producing resource it would grow more quickly?
I was playing with 7 normal AIs. Those AIs had exactly the same custom sovereigns(those sovereigns are exactly like Warlord Verga) and here are the endgame results. http://s14.postimage.org/as6megfch/Fallen_Enchantress_2012_09_24_19_30_24_73.png
When you raze a city and your population in the capital city is capped due to food it doesn't matter how many slaves go to your capital city because on the next turn the capital city's population reverts back to the number it is capped to. My suggestion is that if your city is overpopulated by any reason the population would decrease by a set percentage until the capped number is reached.
Well to make it simple I think that if you have never traded with another sovereign's city and you have never had any metal you should not be able to buy items in your own cities' shops that require metal.
Bump
[quote who="ins2" reply="8" id="3221006"] But isn't that like saying that if I go to buy a shirt in a store in RL I need to fork over the money and also give them the wool and yarn? The whole purpose of a store is to be able to buy things which are unavailable to make given your resources - think of it as a trader, and money is the barter price for the materials and effort put into the construction of said item...[/quote] But If I never had any metal,
By resources I mean everything other than gold. If you play with sparse resources and you don't have any metal, why should you be able to deck your sovereign/champions out in mail/plate from your own shop with only the tech.
Title says it all.