keli2

keli2

Joined Member # 4616265
14 Posts 21 Replies 312 Reputation

[quote who="Kongdej" reply="5" id="3212101"]it depends, if you outfit them with different equipment you can give them different stats, thats not what I am going at, and that was the fix I was hoping for, chance for small darklings, ogres, and other bandit types would get random items either equipped or upgraded, nothing too big, shouldnt be from club to greatsword, but club to warclub, or club to axe/dagger. Would love to see bandit's run around with almost all random low level weap

5 Replies 4,448 Views

[quote who="Kongdej" reply="1" id="3210728"]although I don't like the idea of stats changing due to how they look. [/quote] Why? if you don't make any changes to stats when alerting look by adding armor varritations you are making things unrealistic. Take for example if darklings had existed in the middle ages in the real world and if one had more armor than the other and they were same in all other aspects then it is obvious that it is harde

5 Replies 4,448 Views

Hi. It would be cool if there were some variety within a said neutral unit take darkling for example: At best no two units of darklings would look the same on the battlefield. This would be achieved by adding some armor variations and possibly minor size variations and of course stats changes would follow according to those variations. Another idea would be to add visual impact on some of the traits that units have, for example the trait "Strong" would make the unit hav

5 Replies 4,448 Views

But looking at the stats of the normal and enchanted weapons it is obvious that the majority of the enchanted weapons are simply better than their normal existent.

7 Replies 4,886 Views

Regarding this I think this system needs balancing, for example, shouldn't "burning axe" require the weaponry research and some metal to produce as its lesser existent? In fact, the core parts of those axes is the same(they are both medal axes) but the burning axe gets some fire enchantments. Also, where for example is the burning trog battle axe? What do you think about this?

7 Replies 4,886 Views

Sorry if this has been methoned before but I think faction specific Tech trees would be cool. but even then I think a little randomness within each faction would do good things. Edit: Which gives me an another idea of a tribes within each faction that would differ very slightly from each other.

57 Replies 46,755 Views

When you finish the cave quest you sometimes get the Boots of the spider but in the dialog where you are told that you got the boots there is a "the the" phrase somewhere in it. also is it possible to get two Amulets of warding from the cave quest(I got it).

0 Replies 1,036 Views

Hi, In my experience when battling with the AI is that the AI sends way too many weak units even if they are capable of building stronger units. I think it should create fewer but stronger units. I have only played the game on normal difficulty so far, what about the other difficulty levels? Or is my game download corrupt?

5 Replies 2,813 Views

I know this has been mentioned before but I think this game must have a hot-seat mode, given the poor behaivor of the AI and the benefit to be able to play with friends or even role-play with yourself on a single computer.

2 Replies 5,408 Views