Ericridge

Ericridge

Joined Member # 4609955
46 Posts 355 Replies 3,348 Reputation

yup, Had a knight army on horses wearing plate mail + hero all combined together have total of 2800 hp, and each unit is capable of dealing 100+ dmg per strike. Autoresolves on a Haunter army with six poisoned panthers and four nagas. 588 hp in total. 48 deadknights and still alive hero. Somehow the nagas and poisoned panthers is capable of killing 2800 hp worth of knights at level 10. They was lvl 6. and the haunter army is wiped. <p

2 Replies 7,129 Views
Reply to N/A in FE Multiplayer

Primal is going pantless! He's like the AI!

18 Replies 7,638 Views

Trebuchets is already ingame.... Destroyed versions that is. xD You can see one of them if you fight on barren lands with bit of chasm or just barrens. SO it's likely that they thought about sieges and settled on current version we have.

15 Replies 25,423 Views

[quote who="parrottmath" reply="2" id="3420870"] You can change the color of your golem by switching the metal color. But it seems to not register the change unless you re-select the third option again. I agree it is probably not working as intended, but I can still change the color of the golems.[/quote] Ahh finally, the color I select will show itself if I select done to rename and save the design and pick the background x.x This definitely means something happe

3 Replies 6,594 Views

Governors? That kind of thing will only benefit small maps with huge maps seeing no benefit. Unless we can train a governor..

6 Replies 15,282 Views

I've been playing for hours and I finally got itchy and wondered where my custom Steel Golems went to. So I gave up and tried to remake the unit design.. Only to find out that I cannot change the armor color anymore. I suspect it's related to the disappearance of my custom steel golems D= As you can see in the picture,, the main clothing color just refuses to change even when I tell it to. [IMG]http://i40.tinypic.com/20hsmj9.jpg[/IMG]

3 Replies 6,594 Views
Reply to N/A in FE Multiplayer

Resoln is so damn dodgy! [IMG]http://i42.tinypic.com/29p6t00.jpg[/IMG] Many many many skeletons was harmed in process of the war of Geddens, the last Resoln city and the dodgy oracle hiding in there. In the end, even the dodgiest is overswarmed and slain!

18 Replies 7,638 Views

[quote who="willie sanderson" reply="25" id="3420517"] Quoting Ericridge, reply 17Healer trait tend to be the first perk I pick on every single hero. It's too damn useful for grinding Nice template building there that. lol there's too much doing the same thing every game to make this game great. It's too predictable. If it were my way the AI would learn and start doing things counter to your templates. But, alas, nobody can seem to program a thin

58 Replies 239,286 Views

DsRaider, i play with 9 ai factions, i don't wanna increase it more because at the moment the Huge maps is still too small for me xD And no, a hero isn't just sitting there. You can have a troop unit or a hero that sits there but as it levels up with ur army, it will keep it well healed, high level First Aid is powerful heal. Sometimes a low level hero can be a difference between you still getting to keep every single unit on field

58 Replies 239,286 Views

Plus... Low level heroes can be useful, u know that trait? It's a huge huge huge difference between being able to battle continuously and being forced to retreat and heal for 20+ turns! Healer trait tend to be the first perk I pick on every single hero. It's too damn useful for grinding.

58 Replies 239,286 Views

immune to magic snake things is obsidians, they're really tough until you have weapons with decent amount of attackpower, preferably at least boar spears upgrade from spears. Alot of stuff can die to boar spears. I even brought down a god with boar spears and an assassin xD And Obsidian golem... i once got attacked by them early game where I only had spears but plenty of mana for heal spam.. took me crazy amount of turns in a single battle to bring one of them down

11 Replies 22,469 Views

I usually don't have a problem.. Low level champions fight defensively with soldiers then when they're strong enough, they're one man wrecking crew. Really easy to level up champions if you play on biggest of the maps possible. I tend to take low level armies and heroes and send them off to untamed parts of lands and skirmish there until they're strong enuff which result in me having powerful armies everywhere. And is the main reason why AI's ambushe

58 Replies 239,286 Views

[quote who="Illauna" reply="11" id="3419772"] Weak is useful considering the player creates all their units. Scouts are strategic level units only. The penalties I thought of only would affect the tactical layer. Explorer, Stealth, Staff explorer units are a bit too expensive at moment for a critical part of the game where production queues are extremely tied up. [/quote] But if you upgrade their armor to leather and their weapon from staff t

15 Replies 56,922 Views

[quote who="Raiddinn" reply="8" id="3419225"] Quoting willie sanderson, reply 5 Just another way to exploit the ai. Does anyone play a challenging game anymore? Must it always be for FUN? Yeah it's fun exploiting the AI isn't it? lol If you are here, you aren't playing a challenging game. Just another of the masses playing unchallenging games. Not the same in that you are much more whiny than the rest of

15 Replies 18,808 Views

Plus acquiring lots of sovereigns will make your magic phase of the game undisputed might. I had two wildlands charging after my two weak leather armies.. five fire pillars a turn made that monster horde fade to nothingness.

15 Replies 18,808 Views

[quote who="Gaunathor" reply="10" id="3418825"] Quoting Ericridge, reply 9I acquired large amount of anger and stress when I saw torians stealing worlds inside my borders so this game is very unsuitable for enjoyment purposes. Because i see borders as same as my home, your trespass in my home? your dead. It seems to me, that you are still confusing political borders and cultural borders in this game. The border you see on the map is only telling you how far y

12 Replies 19,087 Views

Scuttling.. i didn't think of that. Thank you. It hurts to scuttle all those frigs, oh well.

6 Replies 13,817 Views

Well Gaunathor, I disagree with the thought of borders in GalCiv2, I don't like it very much. I'm generally a peaceful fellow but if I find you inside my lines? Your dead. I acquired large amount of anger and stress when I saw torians stealing worlds inside my borders so this game is very unsuitable for enjoyment purposes. Because i see borders as same as my home, your trespass in my home? your dead. It's very un

12 Replies 19,087 Views

Ahh okay thank you nick danger, so I need to move up on difficulty level it seems but I'd have to wait til 1.5 patch to fix the CTD bugs xD

17 Replies 31,974 Views

[quote who="FitzGC" reply="1" id="3418171"] I've seen 4 main aspects of borders so far: 1) There is a United Planets event that taxes starbases within someone else's borders. 2) It shows the extent of your influence. Where there is more than 1 influence on a tile, it will show whose influence is greatest. 3) There is a United Planets event that removes enemy warships to outside of borders (neutral territory) at the start of hostilities. <br

12 Replies 19,087 Views

hmmm, what to do if my fleet is already built but the enemy is already built. Do I just go and blow up as much of his planets and starbases in the process as I can to get rid of the now useless ships cuz of bombers. So that it'll free up supply points for cruiser carriers? Because Ast eternal is being a loser and escorting his bomber fleet with a titan and whole brevy of capital carriers plus few capital battleships.

6 Replies 13,817 Views

[quote who="ARESIV" reply="11" id="3418334"] Quoting Ericridge, reply 10 Excellent thank you for help! And yes, i didn't notice that tool tip in bottom right. You might want to fix that rather embarassing typo in the initial post..... [/quote] I clicked edit but it's not working for some reason.

12 Replies 13,135 Views

..... I'd love to drop a falling star on that stack of 11 armies xD It'd probably obliterate 3/4 of them in first turn then kill the rest next turn and you can take the city back with a single skelly provided taht you have enough fire shards to amplify the falling star's power that much. I'm curious though, what difficulty are you playing on?

17 Replies 31,974 Views