I am just giving feedback, your fucking fanboy.
thvaz
The progression of the game should be settle>explore>expand>conquer the wildlands next to you>meet/ally/fight the other factions (with small variations - you could have meet a faction or two before or during the conquering of a wildland). Instead every plathorugh I have is settle>fight the other factions>win/lose the game.
Look at the total size of the map and the small part of it that was discovered by Frogboy - he found almost every faction already. The wildlands are destroying the evenly distribution of the factions across the maps, giving a crowded feeling to it even though the maps are huge.
You didn't understand, I like the rpg part of the game as much as the 4x part. But they aren't working. The rpg part should merge with the explore part of the 4x genre. You should fight the world to make room for your civilization to growth. there goes the expand part. This usually works well for the first dozen turns...but then you meet the other factions, and they are already taking all the room. They don't seem to meet the same hostile world you do.
The wildlands should be between the factions them. The faction would have to defeat the wildlands instead of each other at first. It would solve the current problems of the wildlands being a completely optional and useless feature. Maybe the algorithms that created the maps should have a revision before release.
Three games in a row I couldn't expand without declaring war in the beginning of the game because there was other factions everywhere around me. They weren't expanding too fast, just there wasn't any room to us all. I was playing in the large map with the recommended amount of 8 players,and I wasn't using cheats to uncover the map, but or the Large map is too small for 8 players, or they are spawning too close too each other (therefore must be large expanses
[quote who="StevenAus" reply="130" id="3242971"]Please urgently look at the autoresolve problem in this thread: https://forums.elementalgame.com/432819 Currently it appears that the enemy is not using magic either when fighting the player (or AI) using auto-resolve. The mana restriction should be ONLY on the player doing autoresolve, not the enemies (especially since the enemies in most cases don't use mana).[/quote] Indeed, this is gamebreakin
I hope you polish the game a little more. I would be very sad if Fallen Enchantress fails just short of greatness. And I would advise to wait a few weeks after the release of XCOM, at least.
Well, I recuit one level 7 and she was really poor, had an ignys bow (I had two already) and a mount, nothing more. Every one of my other heroes were better than her.
What about the fact that the AI isn't interacting between themselves? Had a match recently where Altar, Magnar & Gilden were besides each other, (Gilden even crossing Magnar territory to attack me) and they didn't know each other. Another problem - I won byb casting Spell of Making - Pariden had twice my army strength we were at war, and they never sent armies to disrupt the spell. Suggestion: Now, you can build all the towers in the same city. Mak
In the recent preview Rock Paper Shotgun did the reviewer said " The game feels less than the sum of its parts" as if individually each part of the game was great, but they don't quite work well together. Unfortunately, I'm forced to agree.
The game is improved, but I still voted "good", for thinking the excelent aims at 90+ and this won't happen with the game as it is. I played a quick match and have some small observations: 1) The tech that unlock heroes are a waste. By the time you unlock the higher level heroes, they aren't that useful anymore, as your own heroes are higher levels and have better stuff. And you still have to pay a small fortune for them. Suggestion: Keep
It is really agravatting to defeat an enemy hero's army for it to come back 5 turns later.
I never ended a game, I always get bored in the middle game. Early game is awesome, but the endless mooks the ai sends against you in the middle game bores me to death.
The fact that I never once found Procipinee leveled as a mage shouldn't be considered a bug? I find the choices the AI make while leveling its heroes and sovereigns weird, to say the least.
Playing in Challenging as Ceresa for the first time, I was really enjoying it and the game, and then Pariden declares war on me. Up to then I was with a demon company, Ceresa and those Spear brothers. My cities were protected only by militia and guardian statues. And then the game became a chore. The AI would only send a continous stream of weak units against my weakest city (that was just in the corner of my most well defended city). Problems with the AI that were ext
(1) Elemental: Fallen Enchantress. As someone said, everyone will point out the link on the reviews. And again, I would like that you put some tactic back on the tactical map. Zone of Control (it is needed on the strategy map too), flanking, surrounded penalty, terrain bonus or penalties, penalties for casting or using ranged weapon n close combat, all of this would bring a whole new life to the battles.
I am very glad I preordered the game, though I wish to ask Stardock to go for the extra length of time necessary to make this game not just a good game, but a great game.
I am playing large maps with just two or three other civs. I just can't stand the crowded world when you use the recommended number of players for a given map size.
Heh. Endless Space is pretty sterile. I am having more fun with SOTS 2 as broken as it is than I had with the almost bug free Endless space. Graphics were the least of the problems WoM had. FE's graphics do the job very well. You can look into citizens doing its affairs inside the city walls, your units are fully customizable (whay they are using show up in the models). Besides that, it has an unique style, very particular, of the kind y
Voted Good. I think I voted Fair last time. The new city mechanics really did change the pace and feel of the game, for the better. The game is in its way to be a great game, however if you want an Excellent from me the game still needs more work than just balancing and polishing. 1 - The world is supposed to be devastated, but by turn 40 it is always difficult to find wild places because the AI settle so aggressively. In CiV 5 by comparison you would get a larg
I agreed. This is specially agravatting when you try to block an army with more move than yours.
I voted fair, though I am having fun with the game and the fact that the game is a huge improvement over WoM. I have two problems with the game so far, after some days of playing. 1)The world is not dynamic enough. Monsters should spawn in fog of war areas after some time. When you start the world seems alive, but it became bland really fast after the monsters are killed and their lairs cleared. I like how monster can get stronger after some time, and this should be im
There is any information about when we those who bought WOM in 2011 and preordered FE will get into the beta?
And for those who bought Elemental:WoM in 2011 and pre-ordered Elemental:FE? [e digicons]:drool:[/e]