*Grumpy mode, activate!* [quote who="Darxim" reply="184" id="3316094"]4. If you settle a new city within your zone of control, it says "Insufficient Space" next to every improvement, even if there's plenty of space. I've run into this issue four times now. This last city was settled at the border of my zone of control, with no other ZoC's nearby, so I should at least be able to build in the newly acquired space.[/quote] This comes from the city being too close to o
Kongdej
[quote who="coyote303" reply="2" id="3316031"] Interestingly, they have the right order for ranged combat.[/quote] Ranged combat is made similar to spells, melee combat is its own system (I know, its really an odd way to do it). Anyways, this is a lesser issue, so if the devs have time and/or its just copy-paste it would be fantastic to see them deal with these items, at least write them up on a whiteboard or a notepad for either the next expansion or the next ga
[quote who="Heavenfall" reply="5" id="3315881"]That's doable with the xml we have.[/quote] In that case, I'm lazy and stupid... xD But really, if I mod 1 spell, I would feel terrible without looking at all the other spells and possible changes... I need to make complete packs to feel fuzzy inside. Sincerely ~ Kongdej
[quote who="Replicators" reply="40" id="3316131"] Quoting Kongdej, reply 14Perfection is not achieved when there is nothing left to add, but when there is nothing left to take away... Sincerely ~ Kongdej Worst possible advice for any modern development project. If this were true, FE shouldn't have Levels, Items, Customization, etc, etc. Personally, I love the Dynasty system, as long as they remove the "Champion has es
[quote who="mqpiffle" reply="2" id="3315870"]Doesn't make sense to me.[/quote] Neither me. If I had the ability to create the shadowbolt spell anew with better spell-tools, I would make it make a resist check to deal damage, and then reduce resistance no matter if it was resisted and not... Also I would change the description, wtf is "a bolt of night"? ^_^ Sincerely ~ Kongdej
[quote who="GFireflyE" reply="114" id="3315857"] Quoting Frogboy, reply 75I also think people are going to be pretty pleased (and I hope surprised) at how much improved the expansion pack is. Especially in terms of how tactical battles actually play out and the champion game mechanics. We're getting a lot...more refined in the game design. Do we loyal minions get the oppertunity to see a "Expansion Log" of all the changes coming up?? I also th
[quote who="Darxim" reply="2" id="3315664"]That sounds more like a bug that an AI issue.[/quote] There have been quite some AI specific bugs due to the way it was implemented, so to me seeing all the changes my lines on AI bugs and issues have been blurred a lot. There have been many posts suggesting improvements to the AI, but people like me don't spend too much time reposting old stuff due to the feeling that the devs have read it, and reposting it will get tiresome (fee
Oh right, thanks Dar. Giving elaborate explanations 2 hours after midnight is rather difficult xD ~ K
[quote who="Darxim" reply="22" id="3315589"]What other modal windows are there so I can point them out?[/quote] Was thinking about Combat windows. It all depends and all that, I just don't like them (I can live with the combat ones though ^_^) Some are less important like monster messages, and wildland popups so you can just click quickly past them though, still a bad idea :) Just expressing my hate for these items. Sincerely ~ Kongdej
As for my experience, I am not sure the just walking over the tile will be available right now... I am not very experienced though xD Sincerely ~ Kongdej
[quote]What is essence? Meaning, what, exactly does it do. I of course know that for each essence a city has you basically get a free enchantment. But I believe it does more. Could someone explain all of it's aspects to me?[/quote] It does nothing besides this... And whenever it is mentioned by an Enchantment, or City building. (Some city buildings gives X mana per essence, Some enchantments gives X mana/gildar/whatever per essence). Sincerely ~ Kongdej</
Personally, I don't like "Modal Windows", items I have to deal with NOW, not the way its implemented in FE anyways, hero levelups should be minimize-able so I can check whatever, or just do something else first, same with city-levelup screens. Sincerely ~ Kongdej
@Simsum, I like that post, states some ideas and problems without being too negative, remember, constructive criticism is not a bad thing. Sincerely ~ Kongdej
What Heavenfall said, it just gives the total sum of XP needed from one level to the next, and this bonus is increased if you increase your XP gained (dunno if it is reduced by casting it on a champion, stacked with other champs). Sincerely ~ Kongdej
screenshot or it didn't happen... :D Next time, it will help the developers with a savegame, you can share these using www.dropbox.com Besides showing the immediate problem more clearly, saves also contains logs of what happened. If you got the patience, you might also add a quick screenshot to highlight the problem, and the debug.err file which refreshes each time you start a new game (so you have to copy it at the right time
[quote who="Wauthan" reply="92" id="3315377"]That said I'm a bit annoyed that you used a poll for customer feedback. I knew the results even before clicking the link. The people who post here, which is a tiny part of the guys playing the game, are highly motivated and feel invested in the game. Or they would not be here posting. It makes a lot of sense for them to vote for you to continue making games like the one they currently like. You know what you have but not what you'll get, so
[quote who="BernieTime" reply="27" id="3315074"]Never understood why games with mana systems don't just give you a slider for how much mana you want to pump into a spell instead of separate tiers that basically do the same thing. [/quote] Funny, Master of Magic comes to mind ;) Sincerely ~ Kongdej
[quote who="michaelhoggan" reply="55" id="3314954"]It would be nice for Stardock to continue making turn-based fantasy strategy games. Given the amount of effort put into FE, it would probably work best to continue developing it. You don't need to use the names "Elemental" or "War of Magic" or "Fallen Enchantress", but you could continue developing the world you created instead of making a new one.[/quote] I think you should consider that they will almost always use the lessons le
That would help the flow of tactical combats, yes :) Sincerely ~ Kongdej
[quote]on the worst case it should accumulate the research points.[/quote] This would also help the issue when you step on one of those locations that gives an instant 10 or 20 Research points without having a research set, it would be nice if it just saved the RP to the next technology. Sincerely ~ Kongdej
I voted MoM 2.... Mostly because I would love for FE to move in that direction with magic, and meaby even technology, the current implementation of technology bores ME. (I feel there is so few real choices in the tech tree). But in the end, I want Stardock to program the game of they're hearts, chance is, if the dev team feels great about the game, they will work harder to make it so it is even more awesome :D. I would like to see each implementation, but honestly I someti
[quote quoting="post"] A lot of people would like to see crafting in some future expansion, update, sequel, whatever. The question is, HOW do you imagine this working?[/quote] I must be part of the more grumpy people when I personally feel crafting would be redundant in FE. Right now each player can achieve each magic easily depending on which heroes he gets, so if crafting is based on magic as per MoM it will be rather random and out of the players control what
Hm, all that computer hocus pocus language... :D I just tried installing it myself, and worked flawlessly on my 32bit windows 7. Sincerely ~ Kongdej
[quote who="Kamamura_CZ" reply="19" id="3314624"]because Mongol horse archers carried scimitars only for decorative purposes... ... and lance-wielding knights never switched to swords... ... and landsknechts did not have katzbalgers when when pikes failed them...[/quote] you didn't know [e digicons]:(O[/e] Nah, you can't because the devs chose it to be so, for whatever reason, I don't mind omastikon (Did I spell it right? ^_^) asking and/or d
[quote who="blusprite" reply="285" id="3314062"]I download the file and hit the setup.exe, but it always says it wasn't able to complete or something. Am I doing something wrong? Thanks.[/quote] First off, you can do better than that ;) Quoting the error will be much easier for Murteas to translate if he is still roaming these forums. Second off, it requires elemental to be installed somewhere on your computer . I am not sure how it works with ste