Re the 3rd thing you posted, that isn't a bug. The white quest marker means quest in progress, ie, you already have the quest. I see you say you aren't on that quest, but I would say you probably are. Regardless, you won't get a quest from it no matter how many times you walk on it :p
nukularpower
Makes sense.. But when I brought it up, I just meant I play vs ridiculous AI opponents, that get armor fast... nothing to do with lairs :) Anyways, guess it's best to just leave this till the game releases and it's worthwhile to start modding!
[quote who="Anelyn" reply="42" id="3354448"] You put it as if YOU have to fight non stop and early on before you develop economy / research / spells to decent levels to tackle enemies. Can you do weak quests on Ridiculous and Insane with your starting militia and spearmen? Can you clear lairs of 2 spiders, pack of wolves etc early game? No you can't, unlike AI. On normal you can go on a map sweep with starting army and whatever you grab along until you can produce advanced (mounted)
Like the sound of almost all of that, except increasing mage staff damage, which is quite strong already (to repeat it again, they totally ignore Defense.. they don't need a high damage value.)
I only play on Ridiculous, and at that level the AI gets heavy armor quite quickly, and almost always long before you do yourself. It's practically impossible to win using anything but spears and mages... hence the topic :)
If you have the Brilliant trait and take a spell mastery talent ASAP (both of which you should do as a beastlord), the chance to convert is almost 100% :P As a bit of an amusing story, in my most recent game I found my favorite map ever. Lots of cool stuff, quests, etc all over the place. I was playing an Adventurer sov witih Ridiculous opponents, and not doing very well - I landgrabbed way too much, had no army to defend anything, and if an AI had declared war, would sure
[quote who="Anelyn" reply="24" id="3353979"] Please please make a LP with Tarth and sovereign Assassin. For some reason with them I'm having terrible difficulties keeping up with AI's from all points of view (on ridiculous difficulty of course). Is their race trait bugged? It seems to me that I get way less research than any other faction[/quote] The AI gets a massive research boost on Ridiculous. There is no way you can keep up, that's part of th
[quote who="parrottmath" reply="117" id="3353405"] What I would like to see the devs do is reduce the effects of the XP divide. Rather than be 1/2 1/3 1/4, something more gradual.[/quote] That definately sums up how I feel about this matter, as well.
I just thought I'd say that I find the new numbers to be much better. Wargs do need some kind of bonus, though - or they should just go back to being mutually exclusive again, which I was just fine with.
[quote who="Anelyn" reply="24" id="3353178"] I don't think the 50% armor pen is overpowered. Yes is extra damage, but is not full damage. Is at best 50% of the damage you would have normally dealt. There are spells and abilities that completely remove enemy defenses. [/quote] Considering spear damage is not that far below other weapon types, that 50% ends up being quite a bit more than anything else :p Going through the mage stuff point by point: [quote]
I just thought I would point out that after playing the game as Tarth, and giving them my units to use, they have become practically invincible. If you give them the Precision and initiate perks/charms they almost always hit their double strikes it seems, and, since I tend to only have 1 or 2 real armies, it's impossible to get through all their archer chaff without getting hurt too badly to do anything about it. Lost 2 games in a row now to Tarth with my units (ridiculous AI)
I do agree with the XP split. I just think it's a little on the harsh side atm - perhaps some bonus xp could be given based on the number of heroes present, to bump it above a straight 50/50 split (more like 75/75 and so on.)
Personally, it bothers me that there is no way to improve your magic whatsoever from research. There are very few new spells, damage boosts, or anything there. It feels like the whole tree should have been named "magic items", cuz that really seems to be all it's about. I would really like to see some techs like "Improved Elemental Manipulation" or whatever that would increase the scaling of certain spells. Why do people say Flame Dart is too strong at high level
[quote who="Anelyn" reply="6" id="3352637"] I don't think spears are as good as you make them out to be. Sure you can get a victory using only mages and spears, same as I can only using archers and maces or axes or swords. That does not prove one is better than the other. Regarding mages they are fine, but don't underestimate archers / xbows. What do you do if you have to fight fire immune monsters and your mages have fire staves? Or ice / lightning etc.
[quote who="davrovana" reply="9" id="3352777"] If Battle axes and maces came with blacksmithing (or if boar spears came later), I might choose axes/maces over boar spears. But as it is now, I get to blacksmithing, then jump back into civilization technology. Trained units in 5-6 formation size with boar spears can win the game. [/quote] That's a great point. I would definately like to see those positions switched.
Honestly, I feel the heal buff + the heal trait has made those spells too strong, for a low-mana spell that can be cast every turn. Healbot mages seem way more useful than fireballers, that's for sure.
The sword from the ice boss is supposed to let you cast Blizzard; last time I tried it, it had this same problem. Not sure if it's been fixed yet as I haven't seen it.
1 point doesn't mean much. The later spears should be 2-3 behind, imo. At least.
I would just note that I don't think Flame Dart ever becomes overpowered, considering the 3 turn cooldown. It becomes useful at high levels, yes, but how often do you bother levelling an evoker to get to that point? I've actually changed mine to do more damage than default, and I'm quite happy with how it plays. Summon Skeletal Horde, on the other hand, is one of the best spells in the game (even if you don't drain them for mana) as enemies seem to pri
Then you're looking too hard. 50 mana is hardly "hefty", for one thing, and for the other, the AI can't use AM effectively. I bet you would have a much bigger problem with it if Pariden was constantly pushing you out of your territory and blocking off resources with it, like I do when I play with it. Arcane Monolith is overpowered, but that's not my only problem with it. It's also boring as hell. Did you really expect a spell named Arcane Monoli
Hey. Enjoying this game a good bit so far, but there are some pretty significant balance factors that annoy me. The top 5 on my list are: how it's practically impossible to get a decently leveled hero if you ever use more than 1 in a stack, the extreme disparity between damage spell mana cost and usefulness, the Arcane Monolith spell, the way Defense and spells like Heart of Fire work, and lastly, spears. Fortunately, most of those things can be modded, but I f
My only problem with them is that you want to turn all your shards to death shards, but the Cyndrum demon is the worst out of the bunch :/
[quote quoting="post"] Added the Soldier’s Boots (available for unit design, +1 init) [/quote] Init stacking on custom units is probably the worst feature in FH, game-design wise, as it totally breaks the AI. Why are you adding more of it :(
AM is definately overpowered. Like it or not, most factions are stuck with Pioneers, and they seem to do ok (heck, it isn't that hard to cover the land in outposts, pop cost or no.. just take them from a fort or other city that isn't likely to upgrade anytime soon :P) AM should really have a 10-turnish cooldown, a higher mana cost, a research req, a limit on how many can be active at one time, or a smaller ZoC than a real outpost - or some combination of a
While the OP is obnoxious, his complaint is valid. It's pretty annoying how you can watch the AI settle next to a Shrill Lord and in a few turns it's attacking YOUR cities instead of theirs. It's also pretty obvious the AI is cheating when they have pioneers piling up outside the wildland you are clearing out before you even finish. I can understand why those things might have to be, though. While it probably won't get seen in this thread, I would