KingJerkera

KingJerkera

Joined Member # 4511147
1 Posts 3 Replies 274 Reputation

+1 for the monsters can speak with you and the Warg rework [e digicons]:D[/e] However what's up with the monster spawning and the hectcomb rework? [e digicons]:S[/e] I admit I like some of the monster rework but monster spawn's I was actually hoping for more of them to keep my heroes busy [e digicons]:pout:[/e] . And the hectcomb's are they getting a new ability or are they just

91 Replies 303,099 Views

@StevenAus Wow that's even better news! [e digicons]:grin:[/e] . And what is with this talk of defense against mounted units? Why not have a trait that does 33% more damage against units larger than oneself? That way spears can now kill two birds with one stone when it comes to heavy calvary. Why not a Trait that can cripple intiative and move with a chance % during a normal attack? I so want to see a game where i'm terrified that their pikemen will

10 Replies 10,430 Views

@Tuidjy I didn't know that, so thanks [e digicons]:grin:[/e] . However I still would like to equip my soverign one of these days... btw love your playthroughs although I don't know what one needs to summon and cast the arcane monolith.. @Kongdej It isn't that I think that they're stupid they're just not complete yet and we definatly need to see a hard counter. And who doesn't just hate life when a cave bear gets a magic number maul attacks that

10 Replies 10,430 Views

Hi I'm a noob at this game still trying to figure it out. However I have some issues with horse's that I thing ought to be retictfied in some manner one of these patches. Number 1 Henchman and Horses: I can understand if you guys don't want to give them horses but what I really don't like is that they don't say something like "This unit cannot ride" or something to prevent 200 glidar loss on trying to get my shieldman a horse. [e digicons]:annoyed:[/e]

10 Replies 10,430 Views