HenriHakl

HenriHakl

Joined Member # 4490566
27 Posts 167 Replies 1,087 Reputation

Whoa whoa whoaaa!! Hold it right there Frogboy - don't drop a titillating tidbit like that, and then don't give some details. The new game that is being worked on, are we thinking RPG? Stratetgy? Tactical? FPS-Stealther? Rogue-like? Action-RPG? Elemental take on Dota? Elemental: Beach Volleyball? What are we thinking here?

123 Replies 644,722 Views

Thank you :) Just a small comment: the main screen menu's font is quite blurry. Painful on the eyes. My resolution is 1920x1080, if that matters.

29 Replies 20,200 Views

I can confirm this bug: as soon as you start a new game (after choosing a sovereign) the game crashes. This is both for existing sovereigns and after creating a custom sovereign.

29 Replies 20,200 Views

3-3-2 The thing is, before beta4 I would take 5-2 over 4-3 any day (I love myself some big cities). But using essence to make-up for grain shortfall is easy and there's little difficulty to push to a level 5 city with 3-3-2. Coupled with the notion that once you've reached level 5 you can disregard the grain issue and use essence for other options makes it enticing indeed.

71 Replies 212,836 Views

hahaha - good on you, fortunately it'll be another month or two before I have crunchtime. So that should be enough. I've already entered Friday (South Africa, +2 GMT). Hopefully no emergency will sour the entry into the weekend.

6 Replies 13,594 Views

The game ran fine for me initially, then started throwing an error login failed, possibly a stale registry. I tried CTRL-Tab (while loading the game and getting the error message) to activate the internal menu and log-in manually; but there the game tells me "Server name could not be resolved" when I attempt to log-in. Help please

6 Replies 13,594 Views

The game ran fine for me initially, then started throwing the same error suddenly. I tried CTRL-Tab (while loading the game and getting the error message) to activate the internal menu and log-in manually; but there the game tells me "Server name could not be resolved" when I attempt to log-in. Help please

1 Replies 2,084 Views

I'm glad that content is being emphasized, and I love the development from b3 to b4. But going onto b5 and release it is imperative that engine issues get resolved. Game hangs are fortunately rare, but sometimes combat inexplicably slows down, and I've not had good experiences with loading save games while in-game. In fact it's bad enough that I simply quit and re-start Fallen Enchantress to have a somewhat reliable game.

172 Replies 672,024 Views

Come to think of it, with all the modding available, please ensure that a strong spell-making component is available for the modding community. Since some spells have truly strange effects, it would be nice to be able to manipulate these abilities.

172 Replies 672,024 Views

I strongly advocate extending all the magical abilities (Air Disciple, etc) that a sovereign/champion can take on leveling to grant at least one more spell. Some powerful new unit enchantments would be good, something that I keep missing are a class of unit enchantments that grant benefits/penalties to adjacent allies/foes. For example, "Cloak of Ethers" - all adjacent allies gain the benefits of all friendly enchantments on this unit (this would obviously not allow for chained "cloak

172 Replies 672,024 Views

This is not exactly a bug, but still seems like it is one. With the advent of the Essence yield, wildlands should be updated to include essence tiles where appropriate. For example, the Imperial Capital city wild land is fairly awesome at 4/4 with various nearby improvements - but really it irks me now that essence is available. I'd expect the tile to be 4/4/2.

2 Replies 10,989 Views

Unfortunately beta4 still does not appear to have a way to manage custom factions and sovereigns. So I decided to go manual: where/how can I delete/edit files to remove custom factions/sovereigns from my game?

2 Replies 10,024 Views

An AI flaw: the AI is trying hard to get the first hit in, but messes this up in several ways: they creep forward 1 step at a time even if they have high speed - thus delaying overall turn of engagement (this gives casters ample time to set up all their spells) likewise a ranged-centric army can take advantage of the slow engagement protocol and decimate them before they can engage a 4-movement unit only rushes its full move and engages once the enemy is onl

196 Replies 716,003 Views

I use Steam - and it currently delivers my drug of choice (Dota2) to me. Which is a plus right now. I don't buy a lot of games through it, but I do get the occasional gem. Usually the very low-cost games. Like Bastion.

464 Replies 2,505,376 Views

Move random events away from being random and into being “choices”. For instance, an event that currently just random makes everyone go to war instead turns into a council where everyone votes on whether to have a war of finality or an emissary comes and demands you give them 10% of your income, if you fail fortresses appear on the map that begin attacking everyone. Purely random events are great too and should still exist, they add interesting

53 Replies 220,691 Views