In 5 turns....raze your outpost. XD
GFireflyE
I have it the other way around. I attack an AI city and kill off most of their militia. Then, on the same round come in with my second force to finish the job and, low and behold, ALL the miltia are there again, full health! IMO, miltia should last the round. But if they're defeated or killed, they should NOT respawn until end of turn. IMO, they SHOULD even have a 5 turn cooldown...just like the heroes. Only seems fair. But I do agree, on the flip side,
I just want to tip my hat off to you JackArbiter . Great job with all the grammer threads. [e digicons]k6[/e]
How did you compensate the lack of outposts??
[quote who="seanw3" reply="2" id="3255865"]It will be a midnight release somewhere in the world. [/quote] Maybe midnight a day late though. XD
Don't you TOUCH my Shadow Dagger! We need more weapons + Armor of this caliber. It screams 'unique'!!
Angels and Unicorns.
[quote who="Tuidjy" reply="9" id="3255989"] Quoting GFireflyE, reply 7 Maybe make a casting time of 1. That'll spice things up. I'd be all for it. It's a bit too safe right now. [/quote] The only it's not safe is if it doesn't work. Odds are you're dead then. But if it works, it's an easy win. At least with a casting time of 1 you'd have to sweat it out a bit first. <
[quote who="Mmrnmhrm" reply="40" id="3253308"]I wonder if the forum software supports tables. If it does I can't tell. Since we are talking about eras I'm gonna define my eras like this --> ... ... [/quote] Did one of these in this thread here: https://forums.elementalgame.com/427545 Though, I broke it down into the DOS 16-bit and the Windows 32-bit eras. I&#
The collar is one of the most interesting pieces in the game. IF you want a tougher beast, you have to take the risk by getting up close and personal. Maybe make a casting time of 1. That'll spice things up. XD
[quote quoting="post"]I don't know if its because my age, but walking around the world in Skryim still makes my jaw drop. Going from the first consoles and PC games where 8 colors on screen were the max, and blups and bleeps were the soundtrack, what goes on in this world is incredible. When a dragon swoops in and you just catch its shadow, I really feel the older you are the more you appreciate games cause of the incredible progress
Woot! Woot! Over the flu [e digicons]:puke:[/e] in time for the release!
Agreed. 1.0 Changelog would be very nice to see the direction SD is still taking (if any).
[quote who="seanw3" reply="11" id="3254947"] Quoting Xan, reply 10 The game could have been released a month ago. I think Stardock should have released it a month ago before the Fall rush. Incorrect. Last month there were major bugs and design problems. Would have been a disaster. [/quote] I dunno...I just played a day of FE, and I'm a little less cetain about the game's viability compared to when I first started. There a
[quote who="parrottmath" reply="13" id="3254927"] It was due to memory issues... To save on memory they removed the options for 32-bit users. [/quote] They could fix the memory leak instead. That would save memory too. At least give us the option back. Just default them to be off, and let the 32-bit users decide for themselves if it's too slow.
I hit 40 now. Good day. XD
I cannot recall the thread that was discussing this last, but there was a concern raised that city defenders did not respawn for a second attack on the same turn. This is most certainly not the case. In fact, not only do they stick around for the duration of the turn, but they instantly heal as if they never had combat the first time; rising from the DEAD and everything! This is a MAJOR concern as citys now have an unlimited number of defenders. Imo, the
[quote who="parrottmath" reply="11" id="3254925"]You need to be running 64 bit to see them though [/quote] That's just not fair. I used to see them with 32-bit before. [e digicons]
[quote who="Publius of NV" reply="9" id="3254911"] Quoting GFireflyE, reply 8 What option are they attached to so that I can view them again?? Pedestrians, I think. [/quote] I have nothing by that name in my options menu. [e digicons]X([/e]
So, I thought a mechanism was put in place to disallow AI players to raze one of your cities upon conquering it and had to wait 5 turns first. Whether or not this was the intent, just want to fyi that Yithral just razed my city the VERY turn he conquered it. That is all.
[quote who="AlLanMandragoran" reply="8" id="3254310"] Quoting GFireflyE, reply 7 Bump So, in addition to the ctrl-N slowdown, I've also found out that multiple loading/saving of the game also grinds the game to a halt. Is this going to be addressed before final release? I don't think so. Known garbage collection or leak problem. What I do: never load a game from within a game. Shut down FE and resta
So...all those little people... I used to see them back in 0.951 But ever since 0.980 I haven't anymore... What option are they attached to so that I can view them again??
[quote who="mqpiffle" reply="2" id="3254666"] Quoting Lord Xia, reply 1 Hurl boulder is a magic spell in the earth school of magic. Ophidians should be immune to this. Yeah Earth Adept 1 unlocks Hurl Boulder spell instead of Hurl Boulder ability. That's why the Ophid is immune. [/quote] Yep. It's the same for any ability. Hobble. Crushing Blow. Etc. Ophidians are immune to all of it. Yet for some reason...th
Diplomacy still needs ALOT of work...
Waterfalls still have a glitch This one is by Imperium wildland. http://imageshack.us/a/img21/5093/game15waterfall.jpg