GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

I enjoyed the story of the campaign, but the mechanics and tempo and bugs was horribly underwhelming. I would still define the campaign to be a tutorial to the potential that can be found in the sandbox mode.

5 Replies 6,728 Views

[quote who="Sanati" reply="1" id="3309216"]Did it "expire" because he declared war on you? The AI's currently do not follow NAPs and Tribute Treaties and will declare war on you regardless of signing either. [/quote] Wow. That's just not right.

8 Replies 12,908 Views

Henchmen should definately have permadeath. I stopped playing Altar because of how unfun it was to abuse henchmen...

11 Replies 19,557 Views

[quote who="davrovana" reply="27" id="3308534"]GFireflyE- Oblivion was amazing, easily one of the best video games ever made. Morrowind's story was by the far the best. Overall, though, Skyrim is probably the best overall game of the three in terms of general quality. But how can I fault you for preferring Oblivion when it was so good? [/quote] can't. was just teas'n ;)

61 Replies 67,955 Views

[quote who="davrovana" reply="20" id="3308142"] ... Skyrim is one of the best games ever made despite its bugs - you got a great game with bugs for even less money, more than likely. ... [/quote] Considering that its predecessor, Oblivion, was better; I'm not sure where you are going with this.... :P

61 Replies 67,955 Views

[quote who="nDervish" reply="92" id="3308410"] Quoting jwallstone, reply 82 4. UI Behaviors. Somebody else mentioned how double clicking a city brings up the build menu and places an improvement to build - very annoying and unintuitive. Also, if I double click a unit in battle to open up the information screen, if the unit is located where the "Done" button would be on the info screen, then the info screen closes immediately. Basically, the UI registers the second

221 Replies 588,763 Views

[quote who="Frogboy" reply="1" id="3308132"]They'll be coming back. But there's some announcements that have to be made first. [/quote] Ironically, I think you just made your first announcement. XD

6 Replies 8,135 Views

[quote who="mfrast" reply="62" id="3308101"]in that case. #1-5. Mouse pointer not lining up to the correct tile, and the goofy slowdown with the mouse when you are getting folks out of your city. # 6 -breaking the law- breakn' the law; I want more loot. [/quote] Forgot about that one.....mouse pointer not lining up to the proper tile drives me nuts sometimes.

221 Replies 588,763 Views

[quote who="Mistwraithe" reply="33" id="3307828"]Not sure if I like the idea of pioneers costing population. Maybe it could work. However I do know that the change would make building outposts with pioneers very expensive. You can't afford 30 pop for an outpost until late game. So if you are making this change you need a cheaper unit which can build outposts (much like settlers vs workers in Civilization to be honest, except I would be happy with the worker disappearing when it

82 Replies 257,068 Views

[quote who="NaytchSG" reply="39" id="3307884"] 4) City levels are a great idea. The essence thing is a great idea. Let a city gain +1 essence at levels 4 and 5 to encourage verticality. I think it was Parrotmath who suggested more essence in another thread, iirc. All of the little buildings except for wonders are meh. Bundle the fortress improvements into the city levels and let the fortress train troops. Make interesting buildings for towns and conclaves. &

221 Replies 588,763 Views

Thanks for taking the time and asking the opinion of us players & beta testers. I believe I speak for all of us when I say 'that we really appriciate being included in this process'. [e digicons]:thumbsup:[/e] [quote who="Frogboy" reply="8" id="3307374"] Quoting Heavenfall, reply 1 1) When a city gets attacked twice in one turn, sometimes it will lack all its militia defense the second time around. On #1 that is by desig

221 Replies 588,763 Views

[quote who="Sentinemodo" reply="16" id="3306756"]Can we also add a global +5% unrest for each city placed? This change should complement well with global unrest reductions you've implemneted and high level cities global unrest reduction options. [/quote] +5% might be a little too steep. At that rate, having a mere 10 cities would cripple your empire. +2% may be acceptable, but why would your empire receive more unrest for being more successful??

82 Replies 257,068 Views

[quote who="Trojasmic" reply="8" id="3296335"] Quoting GFireflyE, reply 6 Yes. Way too easy. Imo, there should be a casting time to the Spell of Making, and as soon as you begin to cast it, the ENTIRE world turns against you. The goal than becomes "SURVIVE UNTIL ITS FINALLY CAST" and I think it's a very plausible goal. (Reminds me of protoss plot in starcraft) Ummm... there is a 10 turn casting time to cast it. [/quote]</p

39 Replies 124,153 Views

[quote who="Frogboy" reply="9" id="3296404"] Quoting GFireflyE, reply 6 Question: Is this DLC campaign going to be of similar nature in mechanic compared to the intro campaign? I'll try to dig up the thread that had my unfortunate misgivngs about that campaign... EDIT: Here it is... https://forums.elementalgame.com/435352[/quote] Not really. I'm doing this scenario myself. Jon Shafer did th

25 Replies 70,458 Views

Question: Is this DLC campaign going to be of similar nature in mechanic compared to the intro campaign? I'll try to dig up the thread that had my unfortunate misgivngs about that campaign... EDIT: Here it is... https://forums.elementalgame.com/435352

25 Replies 70,458 Views

Yes. Way too easy. Imo, there should be a casting time to the Spell of Making, and as soon as you begin to cast it, the ENTIRE world turns against you. The goal than becomes "SURVIVE UNTIL ITS FINALLY CAST" and I think it's a very plausible goal. (Reminds me of protoss plot in starcraft)

39 Replies 124,153 Views

[quote who="coyote303" reply="11" id="3296049"] Quoting NaytchSG, reply 9 Coyote: I understand random, I was thinking of a game with a pattern of upheavals and chaos. Like Harmonic42 says, we want new stuff to do as we think an area is pacified. It could help reduce the single stack of doom thing if you have a bunch of brush fires to put out all over your nation. Think evil moons from MOM, Jagged Knife rebellions from GC2, things that make it

13 Replies 11,851 Views

The algorthim for determining chance of event needs to be changed imo. For example (and without using actual figures....and please correct me if I am mistaken), currently we have a %chance of 1 event every 50 turns. That doesn't mean that in 50 turns we'll get 1 event. Nor does it mean that we are guarenteed at least 1 event in 50 turns. It simply means that each turn has a 1/50 chance at receiving an event. The reality is 1000 turns can go by with no event. I su

13 Replies 11,851 Views

[quote quoting="post"] - Should developers dedicate some work to improve the mechanics with Insta-roads and city snaking? 1) No. Leave them as they are. Accept it, and stop buggin'. 2) I don't like insta-roads. City snake is ok. 3) I don't like City snake. Insta-roads are ok. 4) I don't like both of them. I would really like they find a better solution. [/quote] My answer lies with #4. Howe

38 Replies 40,738 Views