[quote who="webusver" reply="66" id="3430896"] Here is the mod for pure v.1.5. (It's not compatible with complete Patchwork mod). Could you please test it and give feedback? www.nexusmods.com/fallenenchantress/mods/1892/ [/quote] Sweeeet. Thanks webusver! A few further questions now that I'm looking at the code specific to the unique city defenders: - This appears to be compatible with Parrotmath's
GFireflyE
[quote who="webusver" reply="10" id="3430898"] In Patchwork mod https://forums.elementalgame.com/450250/page/1/ Undead can survive and expand under AI management. They have additional sources of growth and additional Undead Heroes.[/quote] Well, at the moment I'm putting together a gameplay with my eye on the dead....will see how the AI handles them.
I purchase them through SD when I can. They give you a key. You add the new key in steam. It downloads the DLC to the game. You get no choice as to what DLC content you wish to play with.....steam forces you to have it all so be sure to like the DLC you've purchased.
Good Morning I have not attempted this mod because it both intrigues and scares me. The amount of AI improvement you offer looks very promising. I especially am appealed to the thoughts of distance impacting diplomacy and reprioritization of AI city building. The part that scares me is the complete revamp of the unit designs. Soooo many. Makes me think that the AI will have a really hard time trying to decide what to go with when they train. Before I
Good Morning A request if I may: #16 on your list looks very intriguing. 16. Added unique city defenders. Some mages defend conclaves, some knights defend fortresses, some crossbowmen defend towns. Common defenders such as city militia and city archers remain too. I was wondering if it were possible to extract those portions out and create an independant mod with them? If it's too much work, OR if you do not want to deal wi
Good Morning I'm about to go knee deep in sprucing up this mod for LH 1.5. For those of you who have played with this mod; is there any feedback that you can give? Is the mod worth playing with? Is there gaps in the mod or does it appear to be working as intended? Is there anything that should be added? Is there anything that should be removed? How is the balance of the mod? Thanks
Emphatic +1 !! I would definately sink my hard earned coin into a DLC that improved tactical battles.
[quote who="Ericridge" reply="3" id="3430665"] Quoting GFireflyE, reply 2 Yes, but the AI need to be able to play 'the dead' as well. I believe the AI hasn't been programmed to use outposts upgrades and thus, its very likely that AI hasn't been programmed to play the dead yet. [/quote] Agreed. AI needs to be programmed to deal with outposts too.
[quote who="StevenAus" reply="9" id="3430513"]There is a mod called Monuments XP (link) that gives increasing amount of XP to heroes and units for having the Monument (1 per city) which upgrades to Guardian Statue (1 per city) which upgrades to Guardian Idol (1 per faction). This simple change makes a huge difference to levelling administrators, and it means your units and heroes are actually doing something when sitting in a city! [/quote] It's in my list of recommende
Yes, but the AI need to be able to play 'the dead' as well.
I just upgraded to windows 7. Had to do soooo much tweaking though to get the OS to run the way I want it to...
Starting up another game. I'll not repeat my comments from the last game. Setup is the same as I quite felt my attempt was cut short. Setup - As an odd turn of events, I have not left the previous game and went to select my custom sovereign only to find that the particle effect IS working! Really cool....but I don't know why it's working now. Decided to exit the game and go back in
[quote quoting="post"] Mods, I wanted to look at mods but do not know where to begin. Does anyone have recommendations for mods that they always use and make the game better? ( opinions welcome) [/quote] I recommend you start of with this list: https://www.dropbox.com/s/d7k7l5aw0iapr8k/Mods%20Used.jpg . They add to the game without overly changing the game from the designers original in
[quote who="Slashimus" reply="5" id="3430466"] Hey folks! I am new to the game also and have a few queries of my own. Rather than start a new thread I thought I'd just post them here if that's OK. 1) Once I'm in the tactical battle mode, is there a way to see the unit details of the enemy like I could from the world map strategic view? 2) An enemy city cast the antipathy enchantment on one of my citie
Alas; you may think it important....and I may think it important. But SD is ultimately out for the cash to continue their company. It's effort versus reward. How much time to fix this problem enabling X amount more sales ... or spend their time elsewhere. Obviously that 'value' becomes subjective if opinion comes into play. Personally, I'd love to see Legendary Heroes be the ultimate benchmark for TBS games for years and years to come. I'm not SD thou
and it'll burn you to know that, for the other way, when you are attacking an AI city, subsequent attacks in the same round are met with their FULL militia potential each time.
GFireflyE's LH 1.5 Gameplay Good Morning. I am documenting my gameplay in the hope that the developers can use this information to further improve the game in future updates. I play with mods. Sorry devs, but I'm not about to spend hours of time on a game I consider could use some extra sprucing up content-wise. List of mods that I use can be found here: https://ww
double post. ignore
shameless bump. Does anyone have further info on these past fixes? (I have not played since 1.2)
My New Year's Resolution is to play more Legendary Heroes. :p
Good Morning Parrotmath. A huge thank you for all the little fixes you've applied over the versions of the game. Just doing a fresh install now and am wondering if these are still needed for LH 1.5 ?? - Fear Fix -- https://www.dropbox.com/s/ub03eehqdw0kh2k/fearfix.zip - Merc Knights Fix -- https://ww
looking really smooth, though I'm wondering if it's 'too much' ?? While I agree that the AI would probably benefit from more choices for units, perhaps just a 'splashing' of choices would be better at fine tuning the AI's competitiveness. ??
- Salting the earth is not good....sometimes I just want the road gone. Probably beyond modders means, but it is possible to achieve this? - Also, instead of earth1 spell, is it possible to assign it as an ability to any unit that can build roads? (so they can build and destroy them) ??
Good Morning I'm back! Santa has been good to me as my new SSD drive purrs away. Windows 7 installation was a NIGHTMARE. However, once the updating was done, the system appears to be stable now... Topped it off with a GeForce GT 640 ....twice as good as my old card and still guaranteed to work with my motherboard/processors. Tried playing a bit of LH and it would seem that all the times my comp