GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

[quote who="smeagolheart" reply="79" id="3440435"] Quoting Hawawaa, reply 78 Season 4 Foreshadowing- http://www.youtube.com/watch?v=J5iS3tULXMQ Enjoy! Without spoiler's, it looks like we're going to see some more weddings this year.[/quote] Just a small one.

103 Replies 450,930 Views

[quote who="Wintercross" reply="109" id="3439890"] I feel the same about this! I liked building my Sovereign into a powerful combat sorcerer and use them to spearhead my attacks. Heroes usually become city governors for me apart from one or two who either lead a secondary force or join my sovereign in questing. [/quote] How about this as an option: Give the player the ability to have the sovereign leave his tower, but at the cost of losing the spells he can

171 Replies 702,884 Views

[quote who="Edwin99" reply="106" id="3439246"] I really like the concept of vastly more spells. [/quote] I'm really hoping that some of the spells (within reason and balance of course) are ported back to FE:LH.

171 Replies 702,884 Views

Probably the only infinite build I use is Mana when I am jumping ahead to cast a big spell. Other than that, sometimes Gildar or Growth....but they are rare. No strategies.

6 Replies 12,556 Views

I move mine such that it has the further prereq of Ereog's Journal as well. Makes it a smidge more difficult to achieve. I recommended this change back....I think it was 1.2 .... SD didn't go for it though. I'm sure they have their reasons.

26 Replies 99,209 Views

I came to the conclusion that the game really pushes the limits of the videocard....I think it was partly to blame for my old card's failing (that and the fact that it was a 7 year old card that played max graphics on everything I touched....I'm not kind to my cards). I had many game hangs and crashes prior to the Christmas break on my old system. Over the holidays I upgraded from my winXP 32-bit to a win7 64-bit OS on an SSD drive. Also tossed in

8 Replies 9,456 Views

Good Morning It's been mentioned several times on these threads already, but I have not seen it specifically on it's own thread. So that it does not get lost amongst all the other fixes and additions in the eventual 1.6 update, I'm posting it here....but I'd really, really love to see this fixed. (I was surprised to note how much the lack of this annoyed me to the point where I've set aside LH until it's fixed) When placing buildings, we used

7 Replies 15,851 Views

[quote who="Primal_Savage" reply="82" id="3438532"] Quoting Ericridge, reply 76 Wait frogboy, there's a rotating camera in FE:LH? How do I do that? ... I never use it, but some preset views can be found on your 1-2-3-4 keys [/quote] [e digicons]8C[/e] I had no idea there were preset views. Will have to try it next time I'm in the game.

171 Replies 702,884 Views

@ SD In one of you upcoming patches, is it possible to include the Dragon's Eye quest set as an optional master quest in the game? Don't get me wrong, the original master quest is a good quest...it's just too easy and too localized, and once completed several times, too boring. The same cannot be said for the Dragon's Eye Quest. Adventuring for several small, randomly generated locations a great deal more challenging and fun than

17 Replies 6,226 Views

[quote who="parrottmath" reply="12" id="3438367"]@GFireflyE: Are you sure you have master quest turned off... I turned my master quest off and I do not get the Wildland in map generation. I think you should double check that you have it turned off, or are not playing a custom map that has the master quest on it already. [/quote] I am certain it is turned off. When in the game, I look at my victory conditions and have the master quest condition blanked out with a

17 Replies 6,226 Views

[quote who="Frogboy" reply="71" id="3438370"]The main problem with unit design for us were he visuals. Our animations and the detail of the units had to be genericized to allow for lots of equipment Options. Now, we could, for instance, have non humanoid races if we want. The visual difference is pretty massive. It helps that the new game has a lot of the civ v art team involved. You will be able to really notice the influence when you see the maps. But becau

171 Replies 702,884 Views

[quote quoting="post"] *snip [/quote] Wow. You are in for such a surprise. They've made several considerable changes to the trilogy over the years....very few of them good changes. Han shot FIRST!

15 Replies 76,228 Views

[quote who="Frogboy" reply="53" id="3437953"] ... what are the funnest parts of FE? If you had to list the 3 key things from the game that you enjoy the most, what would they be? The things you personally enjoy and how might those 3 things be made to be even more fun?[/quote] For me, my top 3 aspects are: - Heroes - Uniquely designing them as they level, adventuring with them (and their supporting units) and the tactical battles that result along wit

171 Replies 702,884 Views

[quote who="Frogboy" reply="48" id="3437890"]It won't be as much like MOM as one might think. The nature of the lpayer's enemies is very different than the traditional 4x formula. [/quote] all these teasers.... :p

171 Replies 702,884 Views

[quote who="webusver" reply="46" id="3437865"] Tomorrow will be April 1 and Aow3 will arrive! All its features are described here. BTW Unique talent trees for each hero is a good feature. And there will be sieges. That's what LH misses - sieges! It would be also nice to reduce cost of movement on roads from 4x to 2x. Radically different races is not good, I don't like to rule monsters. Your races are great, because they are all humanoid. But where are sieges??? [/quote

171 Replies 702,884 Views

[quote who="GeomanNL" reply="30" id="3437786"] - Did you move your computer around while it was in sleep mode? - Can you detect your hard disks when you search drives for partitioning? Control panel / administrative tools / computer management / look under storage/disk management. [/quote] No and No. I'm beginning to switch gears now. I'm hoping that the fault lies within my hard dr

38 Replies 208,838 Views

[quote who="Primal_Savage" reply="7" id="3437647"] Is it possible to REMOVE the Pit of Lost Voices wildland from the map generation altogether??? Xtra_Z_FixNoMasterQuest [Link] Master Quest Wildland will not spawn Let me know if something unusual happens / report bugs please. * * * Alternatively, you could delete this file: C:\Program F

17 Replies 6,226 Views

[quote who="cardinaldirection" reply="41" id="3437595"]Oooh, yum! And - Seasons! [/quote] Agreed. Different season graphics and effects I think would be very interesting and give the play (and hopefully the AI aswell) a really new feel from turn to turn. Other aspects that I'd love to see: - AI able to upgrade outposts. - Expanding Wildlands

171 Replies 702,884 Views

- I don't mind losing crafted units at all. That seemed a cumbersome aspect to begin with. However, I would be disappointed if pre-built units didn't have some kind of upgrade tree. I'd still like the option to upgrade weaker units into stronger ones based on newly acquired technology. - Now that said, I see that the tech trees are going away. I'm really on the fence about this decision (not that it's mine to make :p) as I've thought the lack of tech

171 Replies 702,884 Views