[quote who="Frogboy" reply="189" id="3173568"]Let me preface this that as a former OS/2 user, I can out-kook pretty much anyone. Now, that said, running a business is remarkably similar to playing a strategy game. Seriously. If an idiot like me can build a business from his dorm room into one generating tens of millions of dollars each year, you can probably assume that a lot of the so-called skills involved are very similar to playing a game like Civilization (or Rail Road tycoon
GFireflyE
[quote who="StevenAus" reply="185" id="3172968"]I would hope that if Elemental games come to Steam in some form, they don't also become Steam required, even if they do have multiplayer. However Brad, what was that about the notify and play infrastructure that was already put in place for Elemental multiplayer? Couldn't that be used instead of Steam for the approximately 25% of players who don't want to use Steam? [/quote] As long as 'notify and play
Agree. Better alerting, reporting, and showing of the information is needed.
I agree. Best road travelling AI is required. I would LOVE it if we could control WHERE roads were built. And control IF you want a road. Auto roads leads to too much randomness for the bonus it provides.
Terraforming should totally be part of the game....hopefully every race has the ability to buff or debuff the land into different types. Myabe not all the same...but all should have something.
Good and well thought out. Like your ideas and comments.
[quote who="Rovert10" reply="11" id="3172942"] Luckily Steam makes it so that it more than makes up any loss that was acquired during the switch to Steam. Gaming is probably gonna go all digital in the near future maybe even with the next gen of X-box and PS consoles. [/quote] A sad day when that happens. No longer will developers EVER release a stable game. Why when you can just digitally patch it all the time? There will be no end to glitches...</p
I want to buy the game but I can't [e digicons]:'([/e] . First have to see a garentee from Stardock that this game will not be affiliated with steam. As soon as I have that, they get my money.
I didn't see a vote...I'm probably too late. However, I would vote 'no'. 4x games are meant to be played Single Player, imo....thus no need for internet connection to play the game....thus NO NEED for steam.
[quote who="lilB" reply="5" id="3171273"]Hi sdsmit05 we are glad you are enjoying the beta. But while the game is still in beta it will require a constant internet connection, there is no way around that. Once the game comes out you will be able to play the game in offline mode. [/quote] Sigh. This sounds VERY disappointing. Don't get me wrong, 'offline' mode is good and necessary. It's just
[quote who="shadowtongue" reply="1" id="3172297"]You forgot the 'like Steam' part... I'll pass. [/quote] I too pass on this game. It's gotta be steam free. If I find I way to crack steam out of it and find a hardcopy somewhere, then I'll revisit the purchase of this game. and as to it being "my loss". It's actually not, cause I'll go play other games that are good and are not part of steam. It's Stardock's loss. They
[quote quoting="post"]*Letting pioneers raze improvements makes those no-cost punks even more out-of-balance, so I suggest allowing only military units (those with an attack above 0) the ability to tear down improvements like outposts. *Along those lines, I also think there should be a cost associated both with pioneers and outposts (small, but not zero), and we already know the game can think in fractions of a gildar (so have a pioneer cost 0.2 gildar upkeep, and an outpost cost as m
[quote who="Sycraft" reply="174" id="3171918"] That I don't want to see. It is never good when a single company controls everything. So I want to see DD flourish, I just want to see more than one company in it. [/quote] This doesn't work. For a company to flourish, it has to offer most games to it's customer base. In effect, that forms a monopoly because these sites will contract non-interferance clauses. In the end you have either 1 mo
Completely agree with Mals here too. Well thought out!!
I don't think dynasties are needed. After all....you're goal is to be the LAST magic user on Elemental. No sense in creating more... XD
Really like the banter in comments #16 to #18. Really good points made on both sides. I few things to note in point form: 1) First, to know my position, I'm an advocate for not having the parties become obsolete as soon as a nation achieves groups. 2) I really like the idea of having parties be able to compete in some way. 3) I really like the idea of being able to focus on upgrades over logistics as a mechanism to balance...this JUST may be the correct answe
True enough. I really like Kongdej 's post. Fantastic creatures are a necessity to making this game a success. Being able to summon is only half of the experiance, imo, because every wizard can potentially do this. I came across one quest/item that I thought fit PERFECTLY. 'The Knights of Asok'
[quote who="Zerli" reply="151" id="3170790"]To summarize somewhat, it seems from the poll that about 1/4 of posters don't want Steam, and that the rest wants it or is fine with it. Now it's a business decision most likely, and the rest of input will be from factors not related to us, stuff like what Frogboy described in his post (payment schedules, negotiation with publisher, etc). I remain hopeful that the fact 25% of potential market (extrapolating heavily from one small sampled pol
Lot's of thought given here so thumbs up there. but don't agree with all the suggestions mentioned. - Would like to see the city/outpost separate even more rather than merge together. Have the scout build an output and the settle build a city. Have the outpost only be able to handle 1-2 resources and level up outpost > Stockade > Fort > Fortress with defence bonuses to match. Have the city expandable (I think we'll see this very well done in beta4, acce
Umm...now I can no longer edit my post. I think I broke it. [e digicons]X|[/e]
[quote quoting="post"]*Tooltips (that display on loading screens) longer than 2 concise sentences in length are most likely wasted information, since no one has time to read and digest lengthy help/instructions in the time it is visible (roughly 2 or 3 secs, though my SSD storage device might affect that a bit). Think short and helpful, like newspaper headlines. [/quote] Agreed. Short and to the point on loading screen. Tip on tatics, strategy,
Agreed. Really like the thought process you put together here. Following your presentation of Health/Attack/Dmg/Prob, the straight forward solution is to provide experiance on a 'per man' rate instead of on the 'per unit' rate. Hence, a party of 3 would gain experaince faster than a group of 5 because fewer troops have to do more work. The flip side, of course, is that if you are able to put in the time into the larger groups, their combat output can
Thanks for clearing that up. Thought that was the case, but wanted to make sure cause it was pretty...odd....to follow a northernly direction, only to see on the minimap that you were in fact moving west.... [e digicons]X|[/e]
:P
Except that the expansion of your city re-terrains the hills flat....you lose that buffer just because your city grew? Doesn't seem quite right.