ins2

ins2

Joined Member # 4408620
50 Posts 250 Replies 1,171 Reputation

[quote who="Trojasmic" reply="8" id="3234898"] quoting post For an empire-builder player like myself the greatest satisfaction in most strategy games comes from building up my empire of cities/planets/whatever (and in FE's case, also my heroes). Do any other empire builders feel like me? So there's the first problem. If you came here to play an empire building game, then FE won't meet your expectations. FE is more a

50 Replies 127,915 Views

Bumping also to request that we go back to the previous status - it MAKES NO SENSE to only have the piers, logging camps etc. only available based on the initial city placement, and it was great fun to expand towards a river or a forest ...

46 Replies 45,868 Views

In Beta 5, henchmen cannot wield bow weapons and some staffs (the ranged weapon type) as well as cloaks. These items disappear when given to henchmen or bought by them Derek Paxton said he fixed this issue, but he did not have time to include it in Beta 5 (it will be in Beta 5A) Cheers, bendiwolf

3 Replies 3,173 Views

[quote who="joasoze" reply="15" id="3232836"]The monsters should protect themselves (attack) if you go too close. [/quote] What he said :) and every now and then they should also roam in search of prey (if not the boss monsters, at least their smaller children...) Once again: this game should be HARD and UNPREDICTABLE - if you want predictable, static worlds, there's always HoMM...

25 Replies 29,828 Views

[quote who="TorinReborn" reply="12" id="3232822"] Quoting ins2, reply 5 Quoting TorinReborn, reply 3 Quoting ins2, reply 2 I also love the fact that wildling shamans now give some challenge. Please keep it as it is... EDIT: for everyone that was complaining about the fact that heroes can single-handedly clear the map, here is a good balance: for wildlings, you need to build up some units with magic resistance, init

25 Replies 29,828 Views

[quote who="TorinReborn" reply="3" id="3232773"] Quoting ins2, reply 2 I also love the fact that wildling shamans now give some challenge. Please keep it as it is... EDIT: for everyone that was complaining about the fact that heroes can single-handedly clear the map, here is a good balance: for wildlings, you need to build up some units with magic resistance, initiative and/or tactical movement... Nothing you build will save you fr

25 Replies 29,828 Views

I also love the fact that wildling shamans now give some challenge. Please keep it as it is... EDIT: for everyone that was complaining about the fact that heroes can single-handedly clear the map, here is a good balance: for wildlings, you need to build up some units with magic resistance, initiative and/or tactical movement...

25 Replies 29,828 Views

[quote who="Tuidjy" reply="3" id="3232692"]It used to be that you could built a pier when your city spread to the river. I liked it much better that way. I hope they change it back. It simply makes no sense the way it is right now. Here is the damn river, why can't I build a pier?! [/quote] [e digicons]k6[/e] totally agree!!!

46 Replies 45,868 Views

I am chill, at least more than the people writing 50+ angry messages about the 3-turn limit (something which could be modded away in about 5 seconds, BTW)... I love playing the betas, do not wish to wait until release, and have reported this bug some time ago with full support, including screenshots and a save game. Derek has answered more recent bug reports, so I am asking for a reply to this one as well... Obviously, when beta 5 comes out I will be too busy playing it, but if

12 Replies 4,760 Views

Derek and brad - any feedback about fixing the floating waterfalls glitch at the end of rivers? It's not in the current change log, and while it may seem like a small issue it can really break immersion and ruin an otherwise excellent gaming experience... Thanks, bendiwolf

153 Replies 131,130 Views

Derek, I like what I'm seeing a lot, but there are seven crucial ommissions that imho need to be addressed either in this beta or in a subsequent version. Specifically, these important issues are: 1. Fix bug with waterfalls at the end of rivers being shown floating above the ground 2. Fix issue with cities not being able to build logging camps, piers etc. unless their starting tile is adjascent to the resource 3. Make it so you can zoom to a destroyed resou

153 Replies 131,130 Views

[quote who="darkehound" reply="5" id="3230691"]We started this ride with a simple city placement model and every step further has reduced our options. I see absolutely no reason to go from OOOh look a mana source to the current system where you end up sucking hind tit if you dont have a forest and a shard and a farm and 3 essence...needless complexity is needless. Just before essence there were MANY complaints about food/mats values being low. Now we have another value on top of that which di

56 Replies 151,541 Views

I fully support the ideas in this thread, and would also love to see an option to "close your borders" to a kingdom after you have foolishly signed a NA pact with them (this would anger the other party, and perhaps cause some loss of influence, but would be available). Overall, I am hoping that diplomacy and the use of influence will get an upgrade either in Beta 5 or by final release, as there are so many things that can still be done simply by extending the current sy

7 Replies 3,415 Views

I have to say that I LOVE the way casual players with little or no game design experience spend a few minutes of brainstorming and come up with the ONE GREAT SWEEPING CHANGE TO GAME MECHANICS (TM) that will solve the game's biggest problem (make separate queues! reduce the cost of buildings! make it more like HOMM! make it more like WoM!) The kicker of course is that these people have the audacity to believe that they discovered a great idea that somehow the experie

19 Replies 57,870 Views

I have enjoyed RPG and strategy games since Lord of Midnight, Fantasy General and the first D&D games, and have tried my hand at modding for games such as Oblivion, Fallout and Civ IV. To contribute my 2 cents in this discussion let me say I MUCH prefer games which offer a solid sandbox environment and good modding tools because (a) I admire the endless creativity and passion of modders and (b) I like being able to shape my game environment to my individual taste, either thr

113 Replies 257,138 Views

I've been considering a simple, mod-based solution to the pioneer spam problem, which consists of 3 key moves: 1. Make explorers able to build outposts, and 2. Make pioneers cost a significant (100+?) amount of population, which is subtracted from the cities which produce them 3. Make cities begin with 50 population Obviously the balancing of pioneer cost and city population will have to be fine-tuned, but my thinking is that this change will make pion

3 Replies 7,709 Views

[quote who="ozo" reply="5" id="3227331"]Quoting Heavenfall, reply 3The GPU is incredibly low-end, I doubt you'll ever get any satisfactory performance out of Fallen Enchantress. I can play Starcraft 2 on Ultra settings with 30+ FPS in moderate battles, assuming no water or lava around. Are you claiming FE somehow requires far more from GPU than SC2?[/quote] Dude, Starcraft 2 is a 2010 game with NOTHING like the complexity or depth of FE, which

25 Replies 17,808 Views

[quote who="MidnightsFX" reply="18" id="3226622"]I have to agree with the OP on this, although heroes should be strong they quickly become gods among mere sheep. I definitely get to the point very quickly where I just use my hero to solo dragons and empires... (on challenging, I do not believe in cheating AI's ) As a personal preference I would go with seanw3's answer to this problem. Making the levels matter more and making the experience required much

30 Replies 13,163 Views

For me the first unit I design is a high-initiative archer unit, which I upgrade every chance I get...

8 Replies 3,719 Views