Sunray, it would be a hard work because of heroic persuits huge number of new perks, that make the perk tables become chaotic and crash the game. Plus disbalanse the game exp itself (just for now as i think). Maybe after balancing vanilla and some overall view, it could appear the best idea.
Guardianru
to be clear in balance - i'll count all perks (from pathwork only, than from patchwork with D&W and third from pachwork and all other personaly integrated perks of champions, so it could be looked at and have focused balance and than say what whould be better and could it be that my ideas of heroe specialization (specification in in-type sub-line perks) could be done
[quote who="webusver" reply="238" id="3436337"]Perhaps this is not possible. I don't know yet.[/quote] heroes has paths path is a perk to add a negative gold value per level like any stat must work, as because the wage addon from perk works normally and yes, i doesn't know - could it be implemented im coremaps as a multiplier to wages, because perk - gold isn't wage, but just negative gildar income [quote who="webusver" reply="238" id="34363
So ideas to do. Upgrade for some reasons: - waging costs for heroes. They must cost more and may be progressive from levels (than they could become more real than a group of soldiers) and from map level. - wages from units (progressive from number units in one unit, perks chosen and maybe hp). As i see the time when there would be nothing to build in cities will come fast a
Does enybody know - are there cure from "city terrain"? If the city is destroyded by monsters - roads and city terrain is lefted (roads without city terrain could be deleted by (prinal nomoreroads spell), but no spells could be casted on city terrain! so and no new town on it could be founded more too. That bug was more than a year ago, far for Elemental first game, in FE it stayed ... and for now its the same
Assasin's blade doesn't do any assasin-specific things-) and it has a little value - 12, when gives +18 attack and +4 init
Enchantment Natures bounty gives +1 Grains (i've moded to 2 but iven that is...) Because Ench Gentle Rain gives +50% to food from grain all cast the same 25 mana... I think it is not right... for now i've has 69 food per grain in capital-)
Is it normall to settle in the sphere of Outpost (where all settalable places dissapeared)? AI done that!
Unit info of Giant Skeleton shows just its legs-))) its to giant-))
School gives +2 research College gives +2 research and + 20% research bonus. Its better to either +3 research (so it could be seen the upgrading value) or without just research addon
Its not your bug, but the mod WonderBase, but as a looking... I can build ones more central library after builded from it Holsten libraty (central library just dissapiared) And another bug from mod RiverBridge - i see in town info two same descriptions of stone bridge.
[quote who="aerowreck" reply="219" id="3435126"]I've now finished 3 or 4 games using your Patchwork mod. Game has been very stable, ctds are extremely rare. I've only played medium or large maps and most opponents in a game I've had was 11. That game lasted for almost 22 hours, and was less than 200 turns, mainly because I'm a completionist and I MUST search every damn corner of the map or I won't let myself get any rest. Come to think of it, I have never played a LH game
[quote who="webusver" reply="216" id="3434975"]Never saw this, can you send me the save game? (to [email protected])[/quote] bombs away [quote who="webusver" reply="216" id="3434975"]BTW if you noticed, moving through desert in harder (0.5x movement). Remembering Heroes of Might and Magic I think moving through sands may be more difficult than to move through plains.[/quote] And by plains?
AI units even if they has 3 movement points move one tile. Unvestigated on peoneers, other units and heroes of allien ai
When one unit of monsters come close to the sity - one of my defending units became shown as a horde - not 4 soldiers in the group but 26. And when i selected it - i attacked the monsters - and with my unit there are all other defending units + 3 city knights and 1 city archer from town defence - so the group was 9 units (the auto city defenders are more white but was selectable and moveable and there are 3 copy ot that army one on another). besides of all - two other my own uni
Does it right that temple of Forgetting gives -100% to research?
Short Ice Spear 11 att+2cold, 33%ignore def, +1init,+2critchance cost 9 labour, 1 crystal Winged spear, 13 att, 33% ignore def, +1 init, +2 crit chance cost 8 labour, 0 crystal But Winged is next to upgrade from ice spear. Its just costs less, but doesn't has any other pluses from the first one
[quote who="Primal_Savage" reply="209" id="3434518"]Alternatively, I made a very small change to my files, maybe that fixes your problem, maybe not. Download them again here. Let me know if that fixes your problem.[/quote] Primal, thanks for help! I'll try them out and than say
Bug may be... Hero - Pellion the Bright has blood "Spirit" and has no race upgades as other has by Pathwork mod.
One question. When fame milestones - it is 2 different heroes appear for choose. If AI has more fame to the time when i make my jump - could it be that all heroes were taken out? As i see they are all unique.
Primal. Yes. Stages. 1. I implemented that 3 files to all of yours that i use. New building shown - blank. 2. I implement at that time Demons and Wizards mod - i thought of it. But when i deleted D&W - blank building stayed (every time i began new game on rnd tini map with basic altar sovereign) 3. I Deleted all from mods folder. Building dissapeared. <
Strange diplomacy activity Altar proposed me to give me tribute. i agreed with their wants to give me money... and now we have -1 relations because this is i who forsed them... its superb logic!-))) Using XtraDiplomacy Primal? -))) You implement indirect logic? Its funny-))))
Temple of Essence improvement - in desc told that it produce mana based on citys essence but gives only +4 mana i think its better to make it useful with as much essence as city has Resource Mana -1 1 1 <Calculate InternalName="Calc" Value
[quote who="webusver" reply="200" id="3434496"]I plan to stop the work. Not much is left with the mod itself, then I would like to make my favourite mods to be playable with Patchwork. That's all the plans.[/quote] Agree. The main is compatibility and balance. Any other things ai in second... because there many intrested ideas around