XtraSavageAI_ImprovementPriorities and Gamephase not fully compatible, as i tested them with Patchwork. - they add some new building that shown as blank - without name, info, icon in building screen.
Guardianru
And there no description in combat stats of Unit details that describe Defence from "phisical resistance" (i saw it in Ladyis Umber cuirass that gives +30%)
bug Unit Darkling Shaman Has Enchantment - Summon Darkling (3 lvl Darkling warrior) in unit (shaman) info screen - tht enchantment icon in white (blank) and the unit doesn't summoned (battle freezes when it is summoned by monster shaman)
As i see there no ideas of magic path in vanilla game. Because even in Unit Design there no perks for mages and no Spell Mastery in stats table. Possible everybody think that its non useful and mages is to costly? But take a look in Wizards and Demons, give them a perk mass magic missle as answer to rain of arrows and they would coun as real force. May be Rain of Arrows make 1/2 effective in accuracy and damage as normal attack (i think it must be so... but where to ma
[quote who="webusver" reply="194" id="3434459"]Ai has his special cheating Blood[/quote] Intresting. And how it works? May be it must be upgraded to cheat well?))) [quote who="webusver" reply="194" id="3434459"]May be you could make a mod of Unit Design traits? I have low fantasy at thinking of new icons.[/quote] I can Send you it, just to implement in yours. Does't Want to make any other. Its better an addon to your to
Is it Right That unit Dodge from magic Attacks? For all... Mage path suffers greatly against Rain of Arrows in damage without spell - just from staffs. Everybody just dodge or take little damage from staffs. Ranger Path is really overhelming so it must be fixed and dowshifted i think... (i'll try to make it more real) PS - Mage Magic Missle from Demons and Wizards and mass magic missle are bery intresting than, but as it looks... even with it - monters become pigs.
There are many types of Scrap Golems (form Scrap Pile 3rd type location) - some has 3[ in group, some - one, some has golem sword, some mase, some axes or there one i see - just has shield. strange. And health is different too
Ice warg Cloack has strange blinking animation in fights
may be its vanila bug... look at unit details - Equipment line overcome the combat stats
I've made some perks for Design_Units, as a "special trainig" Ranger Training---> Unit takes two weeks hard training in archery and gain: +2 Ranged Attack and +0.2 rising per level, +1 to Accuracy per level, +10 Armor Piercing, -2 Initiative, -5 Dodge, -5 dodge against ranged attacks and has extra +0.5 wages per season. Cost: +10 gold, +14 labor, made AI priority 4, so to less interest to its speciality (besides its just no problem for more than +100 production/tu
In coreabilities (GolemAbility) Unit AdjustUnitStat UnitStat_CombatSpeed 0.2 1 +0.2 Initiative, and Chance to Critical hit per level NO criticall addons... oups there higher but - <GameModifi
Lightning longbow +3 lightning attack is moved from upper popup description to the bottom of the popup, so it shows 12 Attack (but counts normally as +15) likewise Flaming Longbow shows all as it must be
may be its vanila bug... workshop icon doesn't shown on strategic view map
understand, thanks.
Feel like lastly found a real feel of "Master of Magic" in the FELH with your mod. But can't play with it, sorry... its uncompatible with many ideas and functionality of Patchwork mod that i like and because i manually modded it for myself too. Eh... it would be a great combination if that two mods could be combined. I implemented Rangers path mod... little upgraded by myself through and added some ranger champions and changed some perks in it to normal feel. Its eas
well... tested for some Demons and Wizards mod. I put it on yours so because its 99% files is in mod dir and the left one - doesn't owerwrite, just add +1 file to English folder. What to say... the Master of Magic summoning is here! But... about compatibility. Mod is undone (some popup info is absent like description to summoning resourse "string not found" and like that maybe from crossing, may be as is). Firstly i deleted from him: "CoreMoun
well-inn-festival-theater line gives +% food are that % added one to another or just upgrade? If there only upgrade - than check the % growth. theater has 50%, festival and inn too, well has 25%. may be its better to resolve 10%-25%-40%-50% or somelike that?
check please Hunter Sov trait - it gives no food
[quote who="webusver" reply="179" id="3434176"]Guardianru, Thank you for bug hunting![/quote] You know... it's just because i like your mod speciality and because of it. I mod the game for my self like you, and your mod is prefereble than CoS. You are closer to my feelinig how the game bust be... any new races and else doesn't change the AI intellect greatly, so it could be not the cheater, but the opponent. I wish that and from your mod its more closely figured (as i fe
Founded some bug There for example Amarian blood and Level ups. Amarian blood gives bonuses per level: +0.1 initiative, attack, critical chance +0.5 dodge, +1 accuracy, spell resist and spell mastery So is shown in perk popup info. BUT In combat stats it has differences: Look at Initiative: there all ok - +0.1 from Amarian blood is shown correctly. So Dodge and crit too. Attack is bugged (no text as in unit design screen as i told in pos
possoble vanila bug - in the unit design screen Attack popup doesnt show per level bonus description like "(+0.3 per level)" and shows just "+0.3"
NOble Trait of Sovereign give +1 growth. And it counts ok (in city display). But it doesn't shown in personal growth popup (so in popup there for example 5: 2 from village, 3 from large surplus, and in overview there are 6).
In Coreabilities Unit_Level Deflect Missiles +20 Dodge vs missile attacks Ability_DeflectMissiles_Icon.png 1 0</Pe
Guile is superb-) NOthing needed more of it. So its just for player, not fo AI... understand
i Use: Black Market Bazaar (as i see its just ++ items and work fine) CoS NoVanillaSov (it just kills that sovs not nations. in other way new sovs with known nations like Pariden - differ the color and and name of the nation to some unreadable liamabulatha and like that. All perks of the nation still the same. When i delete sovs - new Sovs work with same nations perfectly with names and colors.) Expanded shop mod (he adds beast hunters contracts to the shop) - it just