How about this. Get it to at least as good as Master of Magic was for overall theme, playability and ease of use (yes, despite the memory-hog problems of getting it started), and we'll talk. I've long hoped this would be a valid sequel to that game (which I still go back and play to this day), but so far, it's been a renewed let down with each patch.
AlexFury
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Unfortunately I have to rather agree with the OP. And Rechnelis2's avatar rather makes my point. I recently got MoM from gog.com and I've been playing the hell out of it. You cast a perm spell on a unit, it glows. if you have magical weapons, mithril, adamantite.. you can see it in the unit-info. I understand the desire for a tech-tree. And to a degree it makes sense.. .But there is the feel that it's more about 'tech' than mag
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