Lot's of good stuff, well done gang.
abob101
I like the idea of putting the little smiley face / war icons next to the faction names in the ranking area. Good one [e digicons]:thumbsup:[/e]
Feel the wrath of my Book of Dirt! Nice. [e digicons]:)[/e]
Well as much as I like Kongdej's names for them, I believe technically they are called: Book of Winds Book of Flames Book of Stones Book of Frost These are 25% chance of appearing each. I'm 99% sure they're the only ones that aren't guaranteed.
Influence is gone. It's got that thing on the movement showing how many turns it will take to get to a square. It's going to have crossbows. I think from memory they said they'd go through multiple enemies. The 3 damage types (cutting, blunt, piercing) are scrapped. Weapons have abilities, spear can damage a unit behind the adjacent unit. There is a Cleave ability that hits multiple opponents, I think. I
It's pretty much a given the game has to have half decent shadows. I know some folks (not sure here, real life people ;-) ) who are happy to play the game with blobs for units and squares for buildings if all the other components are spot on. Uber TBS strategy nerds don't care so much for fancy graphics 'n stuff. That's cool. But the reality is a lot of people like fancy graphics. If it looks sexy it will probably sell a few more copies
I'm concerned that's gotten sidetracked playing Starcraft2 ;-)
[quote] I only played the original AoW way back in the day, but as I recall that game and FE/LH can't really be compared. AoW was all about the magic and assailing your opponents. It is strategy lite and tactics heavy as I recall. FE/LH is kinda the opposite: strategy heavy and tactics lite. It is more of an empire builder than a tactical wargame. There is still along way to go in all aspects of the game (yes AI, I'm looking at you) but it i
[quote] Can't testify on that coz I never got my hands on an original version of AoW2 (Shadowmagic). But I HIGHLY doubt that! [/quote] Eh? Well he didn't ask about Shadow Magic... he asked about AoW.... so I assumed he meant AoW (the original) - I would point out that you chopped the second part of my sentence, where I stated it was my personal opinion. For what it's worth - yes, the AI in FE is far from perfect. But it's far from perfec
[quote] Oh, I forgot to add the map maker. [/quote] Actually just noticed you also mentioned the map maker. Seems that the map maker and object sanity must be at the top of the consensus wish list.
I think HF touches on a pretty good point here. We're probably best sticking to stuff that is probably an easy fix.... or things that are really a major issue (object sanity, map editor issues). There's loads of stuff that would be cool to have... but targeting the stuff that will give the best value for money so to speak is probably the way to go at this stage. Adding calculations to all/more tags would probably be a lot of work.
Yeah from the videos we've seen so far looks like melee units will pretty much start within striking range. Personally i'd prefer something between FE and LH... i.e units to start a bit closer than FE but not quite so that everyone is instantly in melee. Having said that, I think until we try it who knows... maybe it will work out great.
FE is a great game. The LH expansion will probably be better. If you like the Age of Wonders series you're bound to like FE. I would say FE is better than AoW, but thats just my personal opinion. Whether you prefer the AoW series of FE/LH only you will know. FE is only $30... the number of hours entertainment you get out of a game like this makes 30 bucks a bargain if you ask me.
[quote] I am of course being ironic, the reason the Dragon should know when the enemy is fire immune is, it gives a more fun AI to play against, since it wont be stuck around doing outright silly things again and again. [/quote] Yep great point. We know what is immune and what is not so the AI "player" should too... after all it's the player deciding what to attack not the dragon itself right. I gues
[quote] He stated that if you don't like it the way it is then go fuck yourself and don't play his game although you have paid for it. [/quote] In Frogboy's defense, not sure that he said exactly that... I think there's a bit of poetic licence in there ;-) Pretty sure some of his blunt responses should not be taken too literally, seems that's the way he communicates and it probably comes across worse in written form than it does in person. I
I choose to take a more optimistic view (possibly easier for me because I've only been here a few months, but anyway). Regarding the character traits tree.... I'd be surprised if it isn't generated in the same was the the tech tree. So it's probably just a different view of the current skill choices. Presumably/hopefully if you add ability X and make it's prereq one of those existing abilities .. it will automatically show
Wow that was quick! [e digicons]:grin:[/e] [quote] The tag you are looking for is: BuildingRequirement DragonBreedingCenter [/quote] Pretty sure that doesn't work as i'm 90% sure I tried it in the past, but i'll have another go tomorrow and update this post with the result. Thanks.<
[quote] I've asked Derek to check this thread out. [/quote] Great, thanks. Derek - I highly recommend reply #15, that guy really knows his stuff.
OK adding my top 5 from the other thread: 1) The object sanity / inconsistencies. The best option would be some kind of 1 tag or similar that lets us specify whether an object is to be replaced or updated. It's better to have the option (to update) than to have it default to overwrite everything. However... making it consistently overwrite everything would be better than what we have
Search for Unit_Design to find all the Unit Design traits, all the other abilities (faction, blood etc) are in there which makes it a bit painful when you're only looking for a certain type (which is most occasions).
Oh and some are for specific types of Units.... the Iron Golem and Juggernaut come to mind, they have a few special abilities only available to them. There's probably more examples but they're the ones that come to mind.
Most of the unit traits are pretty much the same for all factions. Charge is available to all units, mounted.. foot, whatever. Obviously it's more useful on mounted though. Some are restricted by race, for example "Zealot" is for Wraiths only. I don't think it's documented anywhere though. If you really wanted to investigate open up the file "CoreAbilities.xml" and search for them all in there. You'll find a "PreReq" tag on some of them.</
Oh nice. (DsRaider will be happy with that, sounds like what he needs for his scenario.) Yep that same concept (more or less) for all mods would be great.
BTW Frogboy, you mentioned above that: [quote] ...in LH, scenarios are much easier to create because the problems I mentioned above had to be dealt with. [/quote] I don't suppose you'd like to share with us what problems have been "dealt with" in LH..? Cheers.
[quote] You can work around 6) by requiring a resource and having that resource produced locally by an improvement. [/quote] Sshh... I know but it's damned annoying.