Well in fairness... I'm sure Brad could have the AI grab all goodie huts it comes across if that was what was deemed to be best for gameplay..... I think it is somewhat intentional in that the idea is that the AI leaves some goodie huts behind for the player to pick up late game. I believe the theory is that if the AI grabbed all the goodie huts it could, there'd be none available to the player beyond the handful near their start point. Which is fine in theory, bu
abob101
Yeah this one never used to bother me so much.... but in a game for me just now, Resoln declared war on me.... then Ceresa and a gang of her mates charged into my territory (great so far)... then they happened to walk right on top of a goodie hut (that I had not picked up)... but hey didn't grab it :-( Then they walked off it.... wander a few squares away then wandered back over the top of it again without grabbing it, ack.
[quote]The point is you can build towards resources [/quote] Does anyone know if the AI takes advantage of this option when it's enabled? I don't tend to use manual placement so haven't noticed. Thanks.
[quote who="fsemprini" reply="17" id="3379327"]You have to scroll down to see the 6th path - Ranger Path[/quote] Awesome!
They are saved (for when you play that faction again). Plus, the AI will use them against you if you play against your custom faction. [e digicons]:omg:[/e]
Hi guys, 99% sure this is a bug. Why does the Summoner (Champion History) have PathOfTheMage as a Prereq? It appears to prevent the Summoner ability showing up on the "Who are you?" Sov selection screen.... just check Procipinee, the ability doesn't get displayed. Prereq should be removed I believe. Summoner &nb
OK home from work, had a bit of a chance to test this now and from what I can tell so far unfortunately it doesn't seem to do anything. Will try a few variations though.
Hi all, I've looked through the IsTargetWorthy tags for the spells and can't see any examples other than something to get hit points. Anyone know a way to check for value of a custom unitstat in the IsTargetWorthy tag? Thanks.
Thanks for quick response... i'm at work so can't test at the minute... but I'm wanting this to work for a spell that can be cast by normal champions as well as the Sov.... i'm guessing FriendlyChampion would not let a normal champion cast it at the Sov, what do you think? So the outcome i'm looking for is.. for SpellX, Ceresa should be able to cast it on Craul, and Craul should be able to cast
How do you get militia with such a high accuracy....? I know you're exaggerating with 1000+... but still, other than going up a point per level, doesn't militia have a rather standard accuracy, like 80 or 90 maybe?
Hi all, I'd like to have a spell that can be targeted at any friendly champion (or sov) but not at oneself. So something like this tag: FriendlyChampionOrSov But somehow not allowed to be cast on Self.... any ideas? Thanks.
I happened to be looking at the code last night and noticed that some time in the last few updates they had this added: 0 Which is presumably supposed to set their wages to zero. So I guess it doesn't work if they still have wages.
They don't *have* to be made, you could use any particle and icon you like, possibly just find something that is already existing that you could use. I highlighted the Ability_FireBreath_Icon.png above, but it is optional to change that. It would make sense to make a new particle though. I'd go into the Workshop and in the particle editor, open the existing Y_Firebreath_Particle , then modify it to give it a cold
OK to do what you want is actually pretty easy, you just need to work out where to start and then how to find the right files to copy stuff from. Let's say you want make the cold equivalent to the Fell Dragon's Fire Breath attack. No problem... so the process would be roughly this: First go look at the Fell Dragon, the monsters are all in CoreMonsterUnitTypes.xml. Find the entry for and you see that it ha
Hi all, I'm wondering if you guys know.... should be concerned about memory usage if I have a mod that includes a heap of new medallions and/or textures? For example if I have 50 new medallions in my mod, will they all be loaded into memory...? Likewise, if I create a heap of unit textures... will they all be loaded into memory up front? Will it cause some kind of hit to performance due to swapping to disk or something if the game runs of of RAM ? Thank
Post the whole of your xml and a bit more info. ColdBreath Have you created a SpellDef called "ColdBreath" ?
[quote who="bluegreen0" reply="26" id="3373876"]However I think in the next release I can change it so the buildings don't show up if you don't yet have the required amount.[/quote] I'd be interested to know if you have a way of achieving that.
[quote]The summoning pool keeps things balanced, better than mana maintenance alone. [/quote] That good feedback. I think also that the AI would really struggle if it was mana only. I've tried to balance it so that the AI is unlikely to us all their mana on summons alone. Having the Summon Pool cap helps with that I hope. [quote]I like how my other heroes also have access to a few summons as they progress up the magic levels,[/quote] Thats also good
Edit - deleted. Stupid crap forums these are messed up the post.
Edit - deleted. One of a couple of double posts. Partly crap forums and partly my fault for being stupid.
@ Xethros - It would really make it easier if you fix up the formatting of the code you pasted in so that each tag is on it's own line, not sure what you've done there but it's really hard to read with it all wrapping like that.
Thanks for the feedback. Just had a look at mqpiffle's ROTM, there is a couple of nice spells in i' d like to borrow actually. He doesn't seem to have been around for quite a while though unfortunately.
I've never used Sions, but that's doesn't surprise me. They wouldn't be able to cast spells because they don't count as a Champion, ie. they don't have a tag 1 . Henchmen do have this tag. So kinda makes the path of the mage a bit useless for them, same as choosing magic schools I guess. See the points in my OP here: https://forums.elem
[quote who="GFireflyE" reply="7" id="3370640"]Why can't Smaug take over a city and spawn little drakes??[/quote] That's just what I was thinking [e digicons]:D[/e]
Yeah... and even I provide a fix file, Steam will override it whenever it does it's thing too. Not to worry.