abob101

abob101

Joined Member # 4285510
83 Posts 1,017 Replies 24,444 Reputation

Well in fairness... I'm sure Brad could have the AI grab all goodie huts it comes across if that was what was deemed to be best for gameplay..... I think it is somewhat intentional in that the idea is that the AI leaves some goodie huts behind for the player to pick up late game. I believe the theory is that if the AI grabbed all the goodie huts it could, there'd be none available to the player beyond the handful near their start point. Which is fine in theory, bu

17 Replies 4,863 Views

Yeah this one never used to bother me so much.... but in a game for me just now, Resoln declared war on me.... then Ceresa and a gang of her mates charged into my territory (great so far)... then they happened to walk right on top of a goodie hut (that I had not picked up)... but hey didn't grab it :-( Then they walked off it.... wander a few squares away then wandered back over the top of it again without grabbing it, ack.

17 Replies 4,863 Views

[quote]The point is you can build towards resources [/quote] Does anyone know if the AI takes advantage of this option when it's enabled? I don't tend to use manual placement so haven't noticed. Thanks.

8 Replies 18,928 Views

[quote who="fsemprini" reply="17" id="3379327"]You have to scroll down to see the 6th path - Ranger Path[/quote] Awesome!

30 Replies 96,840 Views

Hi guys, 99% sure this is a bug. Why does the Summoner (Champion History) have PathOfTheMage as a Prereq? It appears to prevent the Summoner ability showing up on the "Who are you?" Sov selection screen.... just check Procipinee, the ability doesn't get displayed. Prereq should be removed I believe. Summoner &nb

2 Replies 2,192 Views

Hi all, I've looked through the IsTargetWorthy tags for the spells and can't see any examples other than something to get hit points. Anyone know a way to check for value of a custom unitstat in the IsTargetWorthy tag? Thanks.

3 Replies 3,743 Views

Thanks for quick response... i'm at work so can't test at the minute... but I'm wanting this to work for a spell that can be cast by normal champions as well as the Sov.... i'm guessing FriendlyChampion would not let a normal champion cast it at the Sov, what do you think? So the outcome i'm looking for is.. for SpellX, Ceresa should be able to cast it on Craul, and Craul should be able to cast

2 Replies 2,726 Views

How do you get militia with such a high accuracy....? I know you're exaggerating with 1000+... but still, other than going up a point per level, doesn't militia have a rather standard accuracy, like 80 or 90 maybe?

13 Replies 23,181 Views

Hi all, I'd like to have a spell that can be targeted at any friendly champion (or sov) but not at oneself. So something like this tag: FriendlyChampionOrSov But somehow not allowed to be cast on Self.... any ideas? Thanks.

2 Replies 2,726 Views

I happened to be looking at the code last night and noticed that some time in the last few updates they had this added: 0 Which is presumably supposed to set their wages to zero. So I guess it doesn't work if they still have wages.

5 Replies 6,250 Views
Reply to Ice Breath in LH Modding

They don't *have* to be made, you could use any particle and icon you like, possibly just find something that is already existing that you could use. I highlighted the Ability_FireBreath_Icon.png above, but it is optional to change that. It would make sense to make a new particle though. I'd go into the Workshop and in the particle editor, open the existing Y_Firebreath_Particle , then modify it to give it a cold

7 Replies 6,580 Views
Reply to Ice Breath in LH Modding

OK to do what you want is actually pretty easy, you just need to work out where to start and then how to find the right files to copy stuff from. Let's say you want make the cold equivalent to the Fell Dragon's Fire Breath attack. No problem... so the process would be roughly this: First go look at the Fell Dragon, the monsters are all in CoreMonsterUnitTypes.xml. Find the entry for and you see that it ha

7 Replies 6,580 Views

Hi all, I'm wondering if you guys know.... should be concerned about memory usage if I have a mod that includes a heap of new medallions and/or textures? For example if I have 50 new medallions in my mod, will they all be loaded into memory...? Likewise, if I create a heap of unit textures... will they all be loaded into memory up front? Will it cause some kind of hit to performance due to swapping to disk or something if the game runs of of RAM ? Thank

0 Replies 1,487 Views
Reply to Ice Breath in LH Modding

Post the whole of your xml and a bit more info. ColdBreath Have you created a SpellDef called "ColdBreath" ?

7 Replies 6,580 Views

[quote]The summoning pool keeps things balanced, better than mana maintenance alone. [/quote] That good feedback. I think also that the AI would really struggle if it was mana only. I've tried to balance it so that the AI is unlikely to us all their mana on summons alone. Having the Summon Pool cap helps with that I hope. [quote]I like how my other heroes also have access to a few summons as they progress up the magic levels,[/quote] Thats also good

52 Replies 201,542 Views

@ Xethros - It would really make it easier if you fix up the formatting of the code you pasted in so that each tag is on it's own line, not sure what you've done there but it's really hard to read with it all wrapping like that.

844 Replies 1,925,904 Views

Thanks for the feedback. Just had a look at mqpiffle's ROTM, there is a couple of nice spells in i' d like to borrow actually. He doesn't seem to have been around for quite a while though unfortunately.

3 Replies 3,891 Views

[quote who="GFireflyE" reply="7" id="3370640"]Why can't Smaug take over a city and spawn little drakes??[/quote] That's just what I was thinking [e digicons]:D[/e]

13 Replies 19,977 Views