Ah crap, missed it... stuffed up the time. Will watch it when it's on Youtube.
abob101
[quote who="Borg999" reply="4" id="3461499"]Hope this is fixed before 1.7...[/quote] I just posted in the 1.6 thread also... it completely stuffs up my mod, and I'm sure others too. I'm sure they will fix it in short order. [quote who="Borg999" reply="4" id="3461499"] Has the beastmaster issue been fixed?[/quote] Don't know myself haven't tried but I reckon there's a fairly good chance that it would be... probably the one thing they
[quote who="Derek Paxton" reply="181" id="3461296"]1. Allegiance prereqs back on life/death.[/quote] @ Derek / Stardock - pls checkout this thread: https://forums.elementalgame.com/453748/page/1/#3461498 It seems the allegiance prereqs aren't working in the path trees which stuffs up the paths. Can we pls get a hotfix for this too asap ? It breaks the mage tree (and a
Oh man bummer, what the heck.
Hi all, Just had a quick look at the new UnitStat comparison stuff in 1.6, specifically the Marcher Archer GameModifier: Unit AdjustUnitStat 1 UnitStat_ChanceToCrit UnitStat_IsBow 25 <Bon
Thanks Derek/Stardock. As I mentioned in the Life/Death bug thread, not sure how much work it is for you guys but if there is any way you can beta release these patches i'm sure there's lots of super keen players who would help pick up some of these minor issues and maybe give you the chance to fix a few before the official release.
Yes a possibility, but I just can't see how it would work properly given you only get either Life or Death shards on the map depending on your allegiance. I also just think that it's too big a deal to not be mentioning it in the release notes. But I don't get how it could be "accidentally" removed either. I really wish we would get a beta for these patches, the community picks up issues like this immediately... let the eag
@Stardock - Why does this thread still say "UNRELEASED" ? And can you pls confirm whether removing the allegiance prereqs from Life Death magic as pointed out here: https://forums.elementalgame.com/453713/page/1/#3461092 is intentional or not? (Given there is no mention of it in the release notes). [e digicons]:typo:[/e] Thanks.
Nice of you to provide a "fix" Primal. But i'm assuming this is a mistake, and I would hope that it gets corrected quickly by Stardock. [e digicons]:annoyed:[/e]
[quote] (Since they no longer have an Allegiance Requirement)[/quote] Er... what the heck!? [e digicons]8(|[/e] Is this intentional... wasn't mentioned in the release notes?
[quote who="Frogboy" reply="9" id="3460618"]If you're making a game in a fantasy world that make it a FANTASY WORLD. We all seem to be obsessed with making Civilization with magic when in fact we should be putting the magic and fantasy as the driving game mechanics. [/quote] I take your point, but I think this depends on whether you're shooting for "high fantasy" where magic and all manner of crazy races are commonplace, or something more akin to LOTR, Game of Thrones or
Well I think FE:LH is a great game, the best in the 4x fantasy strategy genre imo. [quote who="Frogboy" reply="7" id="3460611"]If I had to do Elemental all over again, I would have eliminated the computer opponents as you know them. I would have made it an asymetrical 4X so that players could go crazy in a huge scope world and have your enemies not trying to build identical/balance empires with the player. [/quote] Also, just FWIW seeing as you're liste
[quote who="Sanati" reply="9" id="3460525"]Quoting Derek Paxton, reply 4 ill check the choose opponents screen out, but I'm not aware of any issues with it. I used it to setup a game with just the new sovereigns so I could test them out without and problems. Sweet. I thought I counted it as 20 but I don't remember, it might be 22 or 25 or something, I noticed it when I had a lot of custom sovs. Wasn't a big deal before because I didn't have muc
[quote who="GFireflyE" reply="6" id="3459586"]If summons are to be mulit-castable, I think in addition to the increased mana upkeep, you would also require casting delay for the stronger summons.[/quote] I assume you mean in tactical? With my Demons and Wizards mod (link above - plug plug), it uses a cooldown rather than delay for the same summons, greater the summons the longer the cooldown... so you can for example summon multiple Fire Elementals but there is a 4 turn cooldow
[quote]now i ask myself why can't i summon more than one of each type? [/quote] If you're looking for more summoning you might like to try this mod: https://forums.elementalgame.com/446891
[quote who="anc40" reply="114" id="3456972"]Sins of a Solar Empire Rebellion has been out a while and there have still been fixes and DLCs combined. If you serve the interests of your loyal customers and NOT a CEO with an inflated ego and compensation package, you prosper. Nuff said.[/quote] what the?
No idea sorry. I'd settle for a tutorial on the Cartographer... that thing is confusing I struggled with it when I had a go. PS - are you specifically looking for FE? maybe move this to the LH mod forum if it's for LH.
Hi all, Just noticed that the Catapult has a GameModifier with a "LaySiege" action unlock. I've never seen this or used it... presuming it is a left over WoM thing that is not relevant anymore... can one of you scholars of the ancient ways confirm? Thanks
Thanks for the ideas pm/Primal.
[quote who="Primal_Savage" reply="649" id="3451480"]No champions? No criticals! Criticals seems to be champions/monsters only.[/quote] Hmmm bugger, well that certainly seems to be the case from what I have found. Thanks.
And on a completely unrelated note, does anyone know if the AI ever buys (and uses) the books of the Decalon? Thanks.
Guys am I missing something here.... i'm trying to give a trainable unit (not a champion) the ability to cause criticals, gave them an ability that has this..... Unit AdjustUnitStat UnitStat_ChanceToCrit 100 +100 Critical Chance </Ga
Primal - not sure about music, but I tried adding in new sounds and found I could only get it working from the core folder. I'd be interested to know how you go with trying to change music... let us know if you have any success.
[quote who="Campaigner" reply="27" id="3451293"]With Dawn of War we gotted Area Control that was standard and you had to change to Annihilate if you wanted that instead.[/quote] Yeah that works quite well in Dawn of War I always thought. In a slightly similar way..... I haven't played the newer Total War series but in Medieval 2 you don't have to conquer everyone... just like 50% of territories or whatever it is... including a number of the key cities de