I have been playing this game since EWOM. I really liked the game despite its issues. I am starting to see a pattern with all of the patches, and expansions that I do not like. Instead of fixing issues with a mechanic like Influence or the Dynasty system the designer just removes it from the game entirely. Every time something is removed from the game it feels like something has been lost. Any thoughts or ideas?
Ulkrosian
I did not have a problem with the dynasty system at all. The only problem was that it did not seem to have any diplomatic benefit. Either way free heroes and a line of succession was awesome. It was a very entertaining role playing mechanic.
In an old post I had asked the question why Dynasty was removed. Someone eventually replied that it was criticized for "sexual impropriety," such as incest, and not holding the standards of our "proper culture." Sexual impropriety is everywhere and there is nothing proper about our culture. It bothers me that such a great aspect of this game is lost because people have a twisted world view.
[quote who="seanw3" reply="26" id="3130894"]The real issue was that the female would often get pregnant when the male was not there...[/quote] Ha ha, awesome. It would be even funnier if the children were born a different race. Come home to a Quendar son.
[quote who="seanw3" reply="26" id="3130894"]The real issue was that the female would often get pregnant when the male was not there...[/quote] As funny as this post is I believe the reason there is no same sex marriage is because it would produce no offspring, which was half the purpose of marriage in this game. However, why not? There is nothing wrong with same sex marriage.
[quote who="Elrhamlin" reply="24" id="3130555"]There were implications of sexual impropriety; incest, for example. It was seen as being incompatible with the proper culture of our society.[/quote] So incest is cool and books, films, real life, and history. Just not video games. "Proper culture," eh? I see nothing proper about this culture. European royalty married cousin to cousin throughout history. Also genetically 2nd and more distant cousins have enough difference in genetic
[quote who="Cavil" reply="15" id="3123578"]d be nice. Even a race that is focused on their use would be nice too with water magic boosting them more At least for me siege mode must be in the game especialy if the plan for one tile citys goes. Although siege engines should be builded on the spot (like they did in medieval ages) and not made from buildings in citys and then carried all along the way. You will have to spend a couple turns before battle to build them and only us
[quote who="feelotraveller" reply="14" id="3123500"]Dynasties and boats are the two features I would like to see returning in the first expansion... There were several problems with the dynasty system - basically you are right Ulkrosian, it was an unpolished game mechanic which did not meld with the rest of the game. The children/grandchildren heroes were not balanced and Stardock never implemented the inheritance feature which they advertised. Personally I th
[quote who="Kongdej" reply="16" id="3123712"] Quoting Tasunke, reply 11I think Marriage, and a "court" with various offices (to be filled by heroes) ... would be something good for a SEQUEL perhaps, but not something that we should focus on in this installment If I am to see dynasties, I hope it is flavoured in some expansion, Not too keen on the idea though I did skip EWoM. Tried something similar in "Medieval 2: Total War" and I didn't really like it, i
[quote who="Cavil" reply="10" id="3123151"] To bad to see the dynasty system gone... it was a nice addition to game giving it a different kind of strategy (forging alliances with children marriege and staff was nice, a common medieval habit after all). Ulkrosian i liked your ideas and if i may add something too i would like to see heroes joining a unit of troops thus buffing the unit more, for example a warrior hero could give damage bonus or defence bonus or a special ability to the tro
[quote who="Elrhamlin" reply="7" id="3122963"] I miss the dynasties too. Unfortunately, Stardock took a lot of flack from the gaming magazines about this. I doubt they will bring them back. Stardock must have a bunch of stockholders who are afraid of "bad press" they way they run from criticism. I hope they fix the world building too. It never really worked very well in WOM, but I hear the idea is not off the design board yet.[/quote] What kind
I Really hope they bring it back. Next to designing units it was my favorite aspect of the game.
So... they removed the ability to have children and marry them off in FE? I don't have the Beta and I am completely in the dark about what they have changed but if they removed the dynasty system I am not sure if I will continue to play.
I love this game, even with it's many flaws. What makes this game so good is how you create your own world. That being said as they game progresses and becomes more "complete," I feel as though it is falling further and further from the original ideas that made it so great. I have a few ideas that I would like to share. Also I would like to state that as I am not new to this game I am new to this forum. So please forgive me if any of these ideas have bee