[quote who="Manii Names" reply="12" id="3101560"] Quoting seanw3, reply 11Very True. We can't even see food levels. I agree, this is poor design. I get around it by naming my cities things I can remember so I know what their values are. I have also, when the Empire grows too large to manage easily, put "42" or some such in the city name to designate a city with 4 food and 2 mats. Crappy workaround though.[/quote] Haha this is a good one :D</p
TorinReborn
Very nice Q&A. Thx a lot Brad.
[quote who="Uvah" reply="15" id="3100262"]I never even heard of it till i read this post. What is it...some kind of alien takeover redeux?[/quote] Lets just say new V series is much better then this one. That says A LOT!!
I seen this part 1. Really nothing of worth going on in that one. Effects are noticeably bad and acting is pretty bad at times, average most of the time. I applaud that it was made with only 15 000$ but that not mean I have to like it more.
Didn't you just say highly rated? How does that go hand in hand with a crap show like Falling Skies?
There is a military bonus to having outposts. Spells. All the spells that need your area to be cast. Those spells kill enemies by themselves.
Well tech trees are good if you do it like Sword of the Stars where it is more a choice then a penalty. But in FE most techs don't give much and feel more like a barrier to overcome so you can move forward, especially anything to do with food.
Frack! Why?! Shows like Farscape and Firefly got canceled but this crap show is going to come back to keep being a crappy show, probably even more crappy then last season :(
My 1st suggestion would be to add stealth units (or traits for units that make them these stealth units). These stealth units would be saboteurs and assassins. And then give one faction bonuses with these units and another faction special resistance against these units. Some stealth traits for example: 1. Assassination - lets undetected unit equipped with daggers enter enemy stack or city and kill one hero of choice. Chance to kill depends on its level compared
I agree with the point of this topic. Will add my 2c with suggestions when I have more time.
I also prefer TBS games with different faction/units to TBS games with many customize options where in the end playing premade factions is pointless. My favorite TBS is Birth of the Federation that has 5 factions and each one plays differently. Each faction expands and techs differently and their ships fight differently and use different tactics. Ok, against AI not that different but that is because AI cheats but in MP you can harness the power of your faction to its fullest.<
Can it also work for summoned elementals (at least the ones that didn't get the higher level through combat)?
[quote who="Vallu751" reply="8" id="3092685"]If you don't like the unit design, you don't have to use it. The AI doesn't, so you'll be on equal footing.[/quote] That is flawed logic. Of course if I got an option to have better units I am going to use it. But I don't want to. I want my faction to have better units in one area but worse in another. I want my pioneers to get horses without me needing to make custom units. And AI is going to be using custom uni
I am the kind of person that would rather have fun unique and balanced non-custom units then what we have now. Other then making balance hard current system makes faction not that different as well. If custom units are going to stay (and this late in beta they will 99%) I would like to see faction only traits for units. And when you design your own faction you can choose only one of these faction only traits (or one group if there are more per faction).
Yes grain means nothing short term but even with 4 grain to get a city to lvl 3 you need to research food tech. For me it is logical to build a powerful magical empire around less but powerful cities. But to do that you have to researching civic techs and not magic. I feel spells that deal with cities should not come with champions or sovereign but with research. Also civic tech should deal more with money and production and less with food while warfare should deal less with access to weapon
If only the prestige was the problem. Food requirements stop city growth more often then prestige.
[quote who="mqpiffle" reply="4" id="3089758"]Defense doesn't stack, but hit points do.[/quote] Not really. Damaged units do less damage if they survive.
When I get horses I equip all my pioneers with those. They become even better :D Also when building them don't forget to check the lowest number of group so you get the cheapest version. The game does not care how many pioneers you used to build a new settlement. It would be cool if pioneers actually took some population from the city they are built in and gave that number to the new one, lets say like Sword of the Stars does. Also not having enough of these
This game currently feels like a D&D game where all the merry peasants and noblemen do their daily jobs and create up to 100 gp of wealth per day and your adventuring group runs in from their last dungeon delve and has 10000s gold worth of magical items to sell :D I wonder who pays for all these items you sell in FE and where do they get the money? :D
I also noticed monsters not being interested in attacking AI units. Also they are kind of not interested in attacking anything within zones of control. This is all on normal difficulty. They should be targeting Outposts whenever they can and leave cities alone for higher difficulties.
Yes, 0.85 and 0.86 are much less stable then Beta 1. I sent one debug.err file this morning.
When I want to select units stationed in city I hold Ctrl and click each one I need. What happens is that the mouse starts acting strangely. Normally I can easily select stuff I need but when I try to do this it becomes really hard to click precisely icons of units next to each other. Mouse starts behaving like it is skipping pixels or like it needs more movement to move a pixel. I got a Razor Abyssus with its drivers loaded. I haven't had this behavior in any other game tha
There is another deal here. Summoning on strategy map you can only have one summon of each type and these summons are better the most early units that you need to build and cost a lot of money. Then during combat you can summon one more of each giving you access to 2x types of summons and that is enough to kills anything. Not to mention losing summons only costs you some mana and no build time.
Yes I noticed same stupid behaviour from spiders. They are more irritating then difficult. I skip turns with melée and kill them with ranged units.
[quote who="Kantok" reply="96" id="3089465"] Quoting rowanlad, reply 94I think I made it pretty clear that stealing is still stealing. No matter the justification or personal ethics of the thief, its still theft. I also agreed this is not life and death stuff we are talking about. There is no lethal game withdrawal if a poor person stops playing and so technically he doesn't need it. They certainly don't deserve 'a free pass', although their societies almost hand it to th