They've been releasing beta builds at 3 PM EST. That's my guess.
mqpiffle
[quote who="Sythion" reply="2" id="3087852"]mana cap[/quote] [e digicons]:puke:[/e]
I value not having to manipulate a damn slider.
Nooooo. I love it. Keep it. I want to die.
I like the idea of governments. However to fully carry out government in a city, there ought to be a governor. This is where Administrative minded heroes as well as administrative buildings could come into play. Unrest could creep up by default as population goes up. If there's insufficient military presence, it goes up further. Administrative heroes stationed in a city help mitigate this effect. So could buildings. A city watch, for instance, c
Tax sliders. Boring. Just sayin'. (My in-depth analysis.)
dp :-(
[quote who="seanw3" reply="42" id="3086301"] Hordes of spearmen would probably be the Civilization choice.[/quote] I'm thinking more of an espionage via diplomacy choice.
Strategic catapults like Civ IV - they damage x number of enemy units defending a tile, up to 75% of hp. they can also bombard to reduce city defenses. In tactical battle they should be nearly worthless - extremely slow (moves and initiative), low defenses, weak to fire, etc.
I say give bows -3 initiative base, and have some good traits that help counter this (Rapid Fire -20% acc this turn and next turn, +5 initiative next turn.) Also give move-and-fire tactics a beefy -x% acc modifier.
I don't know, I kinda like my incredible shrinking battlefield idea. Think of it like Tron, where the combatants could destroy segments of the battlefield with their little magical frisbees as a tactical option. Y'all aren't thinking outside the box. [e digicons]:borg:[/e]
I think a hired champion should have both the faction it is born as tagged and should also be tagged for the faction that hired it. [quote who="Heavenfall" reply="24" id="3084667"]Philosophically speaking, the champion could probably "hate" the catapult as it was something they produced. But is it the gut-wrenching, foaming-at-the-mouth hate he would feel for the people? I don't think so.[/quote] I don't know, I think you may be over-rationalizing a tad. I
[quote who="vieuxchat" reply="16" id="3085386"]Another thing would be to prevent movement from shooting units. You shoot OR you move (unless you have the good trait) and shooting should get a penalty to accuracy if you moved (harder to target when you move)[/quote] This is nice. An archer unit could move up to (tacmove - 1) and still fire, but if they move they get -50% acc on the shot. If they move their full tacmove, they cannot shoot, or maybe get -90% acc on the shot.<
Well, you have code that increases the size of the tactical map on initiation based on the size of the armies involved, right? How about as units get killed off in a battle, the number of usable tiles decreases, until it's so small that if it became a 1 on 1, it would necessarily turn into a melee (if there were melee units involved.)
[quote]When loading a game bonuses to movement are not given for the first turn. For example if I have a character equiped with a compass instead of having 3 movement points they only have 2 for the first turn after a reload.[/quote] This also happens when moving a unit out of a city on a new turn.
...and all the weapon type vs armor type stuff, as well as elemental damage vs elemental resistance...
I remember it on the Apple IIe with a chromatic green-screen monitor. It was the first graphical RPG I had ever played.
I get the feeling that cities in general will be changed overall in Beta 2, even though little has been mentioned about it. Pretty much everything about them was just such a huge issue with people in the first beta.
Or just balance the evoker trait :-/
Great read! Looking forward to getting back into FE. One bit of pre-feedback based only on the screenshots (I know, it's annoying) is that with the new "path-to" system, it would be nice to show where the end-of-turn locations will be, maybe with a small circle with a number in it to show where the unit is planned to end each turn.
Don't forget Pool of Radiance...
[quote who="vieuxchat" reply="31" id="3084519"]Sorry, but that isn't "Terrain" bonus but "Territory" bonus (and it's already in) You get it when you fight a battle in your territory (within the borders of your realm).[/quote] Frogboy alludes to the possible inclusion of terrain boni. the screenshot does not confirm.
I'd love to fry the poor knight who's wearing full plate with a lightning bolt.
It's a boolean tag. 1 = on, 0 = off.
I would rather be able to place units on the map at the beginning of tactical combat.