mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

Then why have two build queues? The question is...what were *you* doing prior to turn 50 that caused you to lose? I almost always build a basic military unit first thing to defend my capital. ***Because defending my capital city is important.***

14 Replies 50,213 Views

Mana Blast can get pretty obnoxious. I'm thinking it should do [Mana /100] dmg and cost [Mana / 100] mana to cast. Of course, that would require that mana costs have the ability to take calculations in the XML [e digicons]:|[/e]

1 Replies 6,534 Views

[quote who="maniakos" reply="8" id="3089783"] need [/quote] Eh? What you need is to prioritize your builds.

14 Replies 50,213 Views

[quote who="HighQ" reply="3" id="3089729"]It also keeps peacefull races weak i think. Maybe a city buildin melitia? Numbers based on the city size? Only active when there is no active unit to defend the city? Or maybe to choose for the cost of a city lvl?[/quote] Not sure what you mean by this. Cities do have a 'built-in' militia which grows over time (forget whether it's via population or techs or buildings) whether there are other units present or not.

14 Replies 50,213 Views

I see it as a tradeoff - the resource is now a part of the city defense system, therefore I need to spend time to develop it's structures in the build queue. What's the problem with that?

10 Replies 2,965 Views

[quote who="Alstein" reply="2" id="3089346"]It forces you to split your champions up before it's truly viable to do, meaning the early game is a lot slower.[/quote] Build regulars to help your heroes. The new system is not unfun. To your other point in the OP, I wouldn't mind them trying to implement some of those ideas, and having specific unit traits that allow champions to destroy more than one unit in a group, Sauron-like (where's that dang movie clip whe

15 Replies 5,971 Views

While wielding a two-handed weapon (+50% Str bonus) with a low Strength such as to give a negative Attack modifier, the penalty actually increases (further penalty) instead of decreases (bonus.) For example, a Str of 9 give a -.5 penalty to attack: Instead of a 50% modifier from a two-handed weapon giving a bonus to -.25, it further increases the penalty to -.75: <img src="http://i.imgur

3 Replies 2,024 Views

Just loaded up my first game at .85 and I have to say the audio-visual experience has increased greatly. Love the new sounds and music and the new particle effects, especially on the shards. Great work.

0 Replies 808 Views

I'm surprised by some the closed-minded and unthoughtful comments made in this thread about morality and laws. Apparently to US public school system and organized religion really are good at brainwashing.

122 Replies 433,266 Views

[quote who="CdrRogdan" reply="30" id="3088868"] quoting post + XP is divided by the amount of champions in your army. If you get 500 xp with an army with 1 champion all untis in that army get 500 xp. If you had 2 champions in that army all the units in that army get 250 xp). Seriously? Am I reading this correctly? If I have more than one champion in the army it reduces the xp the regular units in that stack get too? The change to split xp with

90 Replies 204,424 Views

[quote who="davidabc66" reply="98" id="3088504"] Did we actually have control over positioning of roads beyond simply arbitrarily linking every city?[/quote] No. You do not have control of road placement in .77

100 Replies 250,517 Views