Then why have two build queues? The question is...what were *you* doing prior to turn 50 that caused you to lose? I almost always build a basic military unit first thing to defend my capital. ***Because defending my capital city is important.***
mqpiffle
Mana Blast can get pretty obnoxious. I'm thinking it should do [Mana /100] dmg and cost [Mana / 100] mana to cast. Of course, that would require that mana costs have the ability to take calculations in the XML [e digicons]:|[/e]
[quote who="maniakos" reply="8" id="3089783"] need [/quote] Eh? What you need is to prioritize your builds.
IIRC you get it through a quest.
He just has Gadget arms.
Ok - Irwan is actually level 5...this is a typo that needs to be fixed.
[quote who="HighQ" reply="3" id="3089729"]It also keeps peacefull races weak i think. Maybe a city buildin melitia? Numbers based on the city size? Only active when there is no active unit to defend the city? Or maybe to choose for the cost of a city lvl?[/quote] Not sure what you mean by this. Cities do have a 'built-in' militia which grows over time (forget whether it's via population or techs or buildings) whether there are other units present or not.
I see it as a tradeoff - the resource is now a part of the city defense system, therefore I need to spend time to develop it's structures in the build queue. What's the problem with that?
Save: http://dl.dropbox.com/u/59324513/enemy%20scout%20by%20outpost%20to%20north%20dormant.EleSav Scout in question is lingering by my outpost to the north. Has been there for at least six seasons. Maybe it's spying on me?
[quote who="Alstein" reply="2" id="3089346"]It forces you to split your champions up before it's truly viable to do, meaning the early game is a lot slower.[/quote] Build regulars to help your heroes. The new system is not unfun. To your other point in the OP, I wouldn't mind them trying to implement some of those ideas, and having specific unit traits that allow champions to destroy more than one unit in a group, Sauron-like (where's that dang movie clip whe
Defense doesn't stack, but hit points do.
This could become more pronounced with spells or abilities which reduce strength.
While wielding a two-handed weapon (+50% Str bonus) with a low Strength such as to give a negative Attack modifier, the penalty actually increases (further penalty) instead of decreases (bonus.) For example, a Str of 9 give a -.5 penalty to attack: Instead of a 50% modifier from a two-handed weapon giving a bonus to -.25, it further increases the penalty to -.75: <img src="http://i.imgur
I'll let the pictures speak for themselves:
No.
Just loaded up my first game at .85 and I have to say the audio-visual experience has increased greatly. Love the new sounds and music and the new particle effects, especially on the shards. Great work.
Lumbermill should not destroy the forest.
I think everything should be in one list, like Civ.
I'm surprised by some the closed-minded and unthoughtful comments made in this thread about morality and laws. Apparently to US public school system and organized religion really are good at brainwashing.
[quote who="CdrRogdan" reply="30" id="3088868"] quoting post + XP is divided by the amount of champions in your army. If you get 500 xp with an army with 1 champion all untis in that army get 500 xp. If you had 2 champions in that army all the units in that army get 250 xp). Seriously? Am I reading this correctly? If I have more than one champion in the army it reduces the xp the regular units in that stack get too? The change to split xp with
Score is rarely calculated apropriately in these types of games anyway.
...if anyone is interested. Here.
Wow. First. Really.
[quote who="davidabc66" reply="98" id="3088504"] Did we actually have control over positioning of roads beyond simply arbitrarily linking every city?[/quote] No. You do not have control of road placement in .77