Still an issue in 1.02 and makes the game unplayable. :(
momosa
After installing 1.0 and trying to play it for half an hour I had to restart the game 4 times due to graphics problems. 1. Rainbow colours - all graphics seem to go colour-inverted after finishing an auto-resolved attack against an enemy stack (not repeateable) 2. Black screen - no graphics appear after ending a turn or receiving some notification or other (not repeatable) DXDIAG: ------------------ System Information ------------
Good luck Frogboy and the team at Stardock! May the game do well. :)
My initial reaction on reading about essences was, 'oops, they want to add another imbalance to the game'. The community has been making many posts in the Beta and Support forums about existing imbalances that need to be ironed out (including trade, economy, mana management, pioneers and overland magic). Are you planning on implementing all features first and THEN addressing balance changes, Frogboy? How are you and your team managing that data comi
Wait until some fool says, 'Oh but I like it when I cast it 100 times on my own sovereign'.
[quote who="Lord Cobol" reply="1" id="3169940"]But then, the game goes a lot faster when I do it. Winning could be very tedious at 4 squares per turn.[/quote] Well if you don't have tireless march, it means that you can never catch up to the enemy army and they can decimate your resources.
This issue's been reported before. It's very irritating when an enemy stack can elude you and basically teleport all over your lands destroying all your resources in one outpost! See screenshot: 9 movement from stacked 'tireless march'!
I don't think enchantments should stack AT ALL.
[quote quoting="post"] First and Foremost, the magic system as a whole needs a change. Whether that is to go to a skill-tree type system where casters buy their spells, or to get a random selection of spells from a sphere of your choice when you choose to level up your casting. Something has to change. Spell “selection” is both predictable and horribly unreliable. Second, there is no differentiation between Sovereign and Champion when it comes to casting spells. T
[quote who="luketan" reply="14" id="3153723"]Posts like this are common and have being popping up since WOM. But sadly developers don't seem to acknowledge it's a issue. [/quote] Could we please hear something from the development / design teams about these points we've raised?
Good post; and its another indicator of how much more work the magic system in its current state needs.
As has already been noted, tech and/or spells could turn shards from one type to another.
I mostly agree with Keithburgun. The current Beta of FE is over-complex, but most of all it suffers from confused (not finalised) magic and AI system implementations, as well as economy problems. This makes sense in a Beta, because its better to trim features late in the dev stage than to add new ones - however, as it stands now, I think his points are relevant. Sovereign differentiation (and magical element differentiation) are vital.
What do you think of my suggestion here: https://forums.elementalgame.com/424238 I think they're related.
Implement a system where higher level disciplines require a min number of shards to cast. Shards must be of that element. For example: 1. Fire element level 1 = 0 shards (burning hands) level 2 = 1 shard (flame dart) level 3 = 2 shards (fireball) level 4 = 3 shards (whatever comes next, is it firestorm?) If you are a fire Archmage with only one fire shard, you can only cast level2 spells (Fire Disciple, I think its called), even though you could
https://forums.elementalgame.com/423783
I think they forgot to add two zeroes at the end of that spell's mana cost. :/ Ok maybe 10,000 is too expensive, but 100 is ridiculously cheap. Should be around 5000 perhaps - mainly because there's no maintenance cost for this spell! Says is stops if the 'upkeep is broken' - how, exactly, when there's no upkeep listed?
There must be different lair types, some send out monsters to destroy, others that don't. Umberdroths, for example, actively hunt AI and human prey (armies) and cities, shrills do this as well. Trolls, not so much.
See screenshot. This sovereign is stacked with some units in an army. The Tireless March spell he cast is affecting him twice. The result is that army speed increases by +2 instead of +1 when this spell is cast. The +1 Tireless March from army is listed here as 'bonus from army'. Note that this is an AI sovereign. http://img839.imageshack.us/img839/1301/tirelessmarchappliedtwi.jpg
Yeah, every AI takes Path of the Assassin + Warrior. Pls see screenshots attached for examples. Seems like more meaningful selections should be made on level-up by the AI (or, at least more diverse!) Occurs for custom and standard sovereigns, as well as champions: http://img715.imageshack.us/img715/6860/assassinwarrior4.jpg <a href="http://img10.imageshack.us/img10/9682/assassinwa
Please add a toggle to turn on/off combat floating text; e.g. 'damage dealt' etc.
[quote who="i3elial" reply="17" id="3144655"]Has anyone tested their old(er) saves with the new patch? I'd love to continue this, especially if some of the pathing of the AI has been fixed.[/quote] It's probably best not to update to newest version if you want to continue the AAR; or start a new one with the latest version.
[quote quoting="post"] Whomever thought it would be a good idea to compete with the AI for the same goodie boxes got it wrong. Every player needs their own goodie boxes in my opinion. How will I recruit any champions later if the AI is going around whacking all of them? This isn't a good feature.[/quote] I disagree. [quote]On the same note I enjoy going around clearing monster dens as well. Its an important part of building my characters up. You're removi
[quote who="Replicators" reply="48" id="3143012"] I'll put it this way. Losing troops to events that are beyond your control is by far the most annoying aspect of a game, to me. From disease in Total War games to nukes in Starcraft or Rise of nations. But, if you guys are fine with it, then sure.[/quote] It's not 'beyond your control'; you've got access to spells as well and should be able to counterspell your opponent etc. If
If you note down some examples of what the AI sovereign had on level1, and what they chose when they levelled up, it'd be useful. I'll start doing the same. We can then compare notes.