atlatea

atlatea

Joined Member # 4244330
2 Posts 87 Replies 284 Reputation

Haha.. i thought of something similar back then, except the hulk thing. I was surprised when i first accidentally casting growth on my henchmen that already has growth on it only to discover no restriction tool tip and his atk got increased further, then i immediately check whether his size got bigger or not.

20 Replies 19,886 Views

I rarely spam henchmen, mostly by the time you can get all of them to useful level, the game is already decided. Although 2 or 3 commander henchmen with exp buff traits is insane to level either champion or units to insanely high level due to henchmen doesn't drain exp, they count as units to other normal champion. Unfortunately altar racial traits doesn't synergy with level, unlike Pariden or Magnar traits (they have single target spell that deals damage depending on the unit level).

20 Replies 19,886 Views

The most important question that should be asked before you create a mage is just 1 question, you want to play casually or play hardcore (like using the hardest difficulty) If you want to play casually, any kind of mage, any kind of spells are good. If you want to play hardcore and win fast, especially by domination victory. Practically do what davr

20 Replies 68,611 Views

Commander weak? certainly not, it is actually one of the best class if you already play the game hundred times. If you are initiative focused, constant spam battlecry is even better than other class except mage that spam blizzard, a fireball mage is losing this contest easily against commander with battlecry. the gap is even further if the commander is leading a ranged heavy units (especially mage units, i say units, not champion). If you have henchmen, due to henchmen champio

17 Replies 63,800 Views

Answer to the OP question: Defender is better. Unless you're Altar or custom faction with that henchmen trait or have earth spellbook tier 5 (giant form + diamond skin). Only with this, i can consider warrior equal to defender, perhaps better. I will only highlight the henchmen, because the earth spells are self explanatory. The advantage of this henchmen is you can give mini spellbook to the henchmen. If you create a warrior henchmen with Life and Fire Adept then Bloodthirst

20 Replies 19,886 Views

I think more diplomatic option is good addition, like trade city, champion, and the ability to trade peace/force peace treaty. Plus a champion editor without mod is also a nice addition.

86 Replies 498,683 Views

From my experience, with around 7-10 shard, tidal wave and vetral howl each can do around 80-100 damage. Falling star can do roughly the same. Only happen at end game, and surprisingly i was pariden too (but i'm not on the receiving end). I've wiped AI defender hero with around 150 hp once with falling star + vetral howl. Though i don't know if some things has changed now, it's on v1.1 or maybe even v1.0 (the last time i played this game is one month ago).

28 Replies 89,679 Views

Indeed, slow initiative two handed weapon is not good for tank, because as mentioned above, two hand doesn't allow one to use shield, and most two hand weapon have initiative penalty which mean no defend mode before being attacked by enemy. Because of this, sword used to be the best weapon for defensive play (the high initiative allow swordman to go on defensive mode before other weapon wielder can attack), and used to be the best weapon in FE (especially altarian special sword) because o

25 Replies 24,019 Views

You can also monitor the traveling caravan, the advantage of this is you get to view surrounding tiles of said caravan position, so it's a free scout. Very useful if you can cast monolith outpost, as you can fast snatch something before your opponent do. You can even make neutral units without killing its guard, a dragon lair or troll camp on the far end of the continent? you can have it in a single turn by the time you spot it, if you have the gildar to rush it. I've mentioned the tr

13 Replies 10,895 Views

[quote who="highwayhoss" reply="22" id="3373713"]As Far as swords go I max out unit init as far as possible, combined with fast and finesse traits. If I have wargs, they get them as equipment. These fast units. which I call Slashers. are ideal for hit and run attacks and flank support. One handed clubs/hammers and axes are the best weapons for heavy tanks, since they can carry shields. If a faction has the defensive trait (like Krax) Spears become good for defenders too.[/quote]</

25 Replies 24,019 Views

[quote who="Stalker0" reply="7" id="3373380"]You could always do it as a percentage of the combined faction's income, so that two strong economic powers have a desire to work together.[/quote] That's it, your idea solve the problem.

13 Replies 10,895 Views

Indeed, mostly level 3 cities is enough. The problem of leveling city right now is growth, as i've said above food is not a problem in LH (it is in FE). And back to topic, focusing on food is not worth in LH, it can be good in FE, but not in LH.

15 Replies 13,273 Views

Plus Crushing blow increase your chance to bash. I don't mind if sword have active ability. [quote who="Azunai_" reply="16" id="3373396"]that's wrong. only the units of the defending army start in defensive stance. the attacking army doesn't. i.e. if you attack with slow units and the enemy get the first move, your units are defenseless (attack wolves or stalkers with a militia army - bad idea) for this reason, swordsmen are a lot better as tank units f

25 Replies 24,019 Views

But if it's 10% of other faction income, will the stronger one agree to this? mostly they won't, unless they have other war with other faction of equal or stronger strength, in this case they perhaps want to agree to this to boost their income and to lock you in peace with them so they can concentrate on their real opponent, but this case is rare, and even rarer is how many player pay attention to diplomacy in this game, a sad fact. While i mostly agree with economic one, some

13 Replies 10,895 Views

When playing seriously (only for ridiculous or insane) -> Either Commander (mainly for road, -unrest is automatic nice bonus too) or Mage (couple of Summoner traits then either go life 3 or blizzard and mantle of ocean if the game hasn't reach the point of winnable). Other than that, depends on the faction i use. (i don't play custom faction/sovereign)

11 Replies 11,297 Views

Indeed, what you said is worth noting too. Especially [quote who="Azunai_" reply="11" id="3373132"]the unit count has no influence on the attack vs. defense calculation.[/quote]

19 Replies 18,731 Views

Which make it a more useful bonus for units than champion. Because the +1 damage bonus for unit will still be multiplied by number of member of the unit.

19 Replies 18,731 Views

Perhaps you haven't played that many games, but yes it is true, the passive bonus exist, it's there since vanilla FE (FE v1.00), it's even there since Elemental War of Magic (if you still remember this game). It doesn't take that long to level up the city to high level, things has changed since FE, in FE you need high food yield beside high growth to reach level 3 or even 4 fast, in LH you just need growth, food is not as important because the maximum population needed

15 Replies 13,273 Views

Most of the time stronger player won't even agree to any treaty, they can agree but with insane price, which is the same as not agreeing. The use of treaty is best at a map setting which has max opponent, to know the max opponent simply hover at the map size at the setting window before starting the game. Like in huge map (largest map), max player is 10, max AI is 9. Treaty will be very useful there to lock the weaker AI so you can concentrate on the stronger one. Especial

13 Replies 10,895 Views

All weapon are roughly equal with the exception of swords. Other weapon special attack negate sword counter, being the fastest won't really make up for this. Shield bash negate counter too. Regarding crushing blow, 1 or 2 crushing blow won't decide the battle, a couple however is equal to win/lose, depending on which side you are. That being said, relying on crushing blow has its own disadvantage, mainly if enemy have more units than the crushing blower, other lesser d

25 Replies 24,019 Views

From my personal experience: 1) Dunno. 2) They count roughly the same by the AI, well sometimes they differ much. Look at the price of the treaty to know the difference. But one thing for sure is power rating difference impact treaty price. Perhaps the distance between capitals also affect economic treaty price. 3) Trade treaty is 10% of your total income. Economic Treaty give x % bonus to your capital income (depends on how far your capital from AI capital) 4)

13 Replies 10,895 Views

Yes 9 is for us humans. Though once i have a city with 5/3/3. Not sure how, but when i open my kingdom ledger, the enchantment/essence is weird, it shows 3/1, my guess is it's just a glitch, as my city only have 1 enchantment, making it 9 total (5/3/1).

19 Replies 16,890 Views