AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

Turn 361 right before I win the game by quest. Rather proud of this Fanboy stack of doom that has a 2244 combat rating. [e digicons]B)[/e] Killing the hermit leveled my elite dragons 6 levels each. What's amazing is that their max hp went from 228 to 627. To heal 400 hp will take 80 turns or 20 years, however. lol <img src="http://dl.dropbox.com/u/199

20 Replies 9,253 Views

Ok so I attacked the hermit with Frogboy, CariElf, Donkey's Beeyatch (Red Dragon) and a doom stack of elite young dragons. Needless to say it was pwnage. However, lots of problems experienced in that tactical combat. Save - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_359.EleSav Issues: Fire from dragon's breath does not go away - see screenshot below. That&#3

10 Replies 3,353 Views

1.19l OOM: Season 358 Did the hermit part of final quest just to check it out (knew I'd die without casters) but wanted to see it anyway. Autoresolved and hermit nuked entire army. Exited game to reload and it appeared to be successful but oom'd on exit??? It popped up about 3-5 secs after I was back on desktop. Weird. Zip - saves, debug, dump - http://dl.dropbox.com/u/1996967

45 Replies 39,629 Views

1.19l CTD: Season 338 Was on the hero trade screen moving all magical items to Frogboy (trading in the stack located in Capital1) Zip - http://dl.dropbox.com/u/19969679/Elemental/119l/debug_338_ctd.zip 0 byte dump created Game seemed fine before crash 4 turns from last oom

45 Replies 39,629 Views

Speaking of dragons - check out this 12 dragon horde. Made this in one round after I completed the red dragon quest and then super elite dragon training combined with call to arms spell (forgot to elite 2 of em dagnabbit, oh well). [e digicons]:grin:[/e] The red dragon is a dragon version of octomom. That's alot of fire. Save from turn 337 - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_33

8 Replies 4,227 Views

1.19l OOM: Season 334 Was moving a hero stack around grabbing all the quests - also making (in 1 turn using call to arms) my "12 dragon super-elite stack led by a red dragon". Fun stuff. Zip - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_332.zip 0 byte dmp created, nada Game was acting fine before crash Prior crash at 316 - made it 18 tu

45 Replies 39,629 Views

[quote who="hfbrooklyn" reply="14" id="2922776"]When I look at these images I can just hear that annoying OoM error sound... -stutter-DINK ...restart game at turn 300+... -stutter-DINK ...rinse repeat [/quote] Speak of the devil I just had an oom 10 secs before I read this, lol. Posting report now.

20 Replies 9,253 Views

[quote who="NaytchSG" reply="13" id="2922723"]I played a game 2 or 3 weeks ago where Ceresa of Resoln was "Defeated by Monsters and Ruffians" and her faction was done. Her power rating was in the 200-300 range in the mid-game... 4 man squads just researched... [/quote] Yikes, I've never seen that mid or late game. I've only seen the sov's die early game from monsters & ruffians when for some reason they haven't founded a city.

15 Replies 8,794 Views

[quote who="LightofAbraxas" reply="11" id="2922716"]Those cities must absolutely murder your fps.[/quote] I haven't tracked it but once it fully loads it seems ok - until a DX error or OOM. [e digicons]:([/e]

20 Replies 9,253 Views

[quote who="Lord Xia" reply="9" id="2922597"]Man, no tile limit makes me want to try the once city game again. Come on 1.2/1.3!!![/quote] Lord Xia! Brad may not give you much respect around here [e digicons]B)[/e] but in my alternate Elemental world of Stardock you are a trusted advisor of Frogboy. See here you are sporting full gear including a Sword of Wrath and a black pony. Not a white pony, a black pony. He won't let you hang out with him in the capital (Mic

20 Replies 9,253 Views

[quote who="Raa00" reply="3" id="2922579"]Thanks for all the saves. You were correct, several of Umber's cities were deeply in the negative on population due to extensive periods of rationing, and this was causing several unintended effects, including "negative taxes" and therefore rolled-over power ratings. City population will no longer be allowed to sneak into the negative in the next update, thanks for the helpful report. [/quote] Woot!

5 Replies 3,109 Views

[quote who="Alstein" reply="11" id="2922547"]No one's perfect. Brad made plenty of mistakes with Elemental, but he's taken every reasonable step to fix the problem. Now we just have to see if they pay off or not. With the FE info given so far, I am optimistic, and I even think Brad's WOM work has a chance. WhiteElk, I hope you realize that Brad was joking on some of this stuff, or being sarcastic- it was rather obvious to me. That said, it

31 Replies 91,438 Views

[quote who="Reinbad" reply="7" id="2922517"]I'd love to share my great city with you, unfortunatly my opponent just cast a volcano on it so there's not much left [/quote] Oh man, the AI cast volcano on you! I'm jealous. [e digicons]:grin:[/e]

20 Replies 9,253 Views

1.19l OOM: Season 316 or so - same game, looks like I'm getting an oom every 30 turns or so Cycling turns, just spamming libraries, would zoom in to look at cities from different angles occasionally. moving absolutely no units anywhere and haven't been for many turns Zip - debug, saves - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_311_oom.zip No dump wit

45 Replies 39,629 Views

[quote who="louist" reply="9" id="2922349"]Caravan attacks use their death animation.[/quote] Yeah that's a funny one. I arcane weaponed a caravan once and saw the poor horse die many times - talk about beating a dead horse, doh!

10 Replies 8,932 Views

[quote who="MattSan" reply="3" id="2922353"]Very nice. It would be even nicer, however, if we could get some building that were taller. You know, like two-storey mansions, central castle that dwarfs the other buildings, with a tall keep. Wizards tower that really stands out. That kind of thing. Then our cities would truly look awesome![/quote] Yeah, for sure. More elevation would be cool. Check this one out, I like how the forested hills add ele

20 Replies 9,253 Views

[quote who="ArcElement2002" reply="1" id="2922345"]I don't have a large city to show, but I'd just like to comment that the layout of your city is pretty nice! It looks and feels like a city (from what I can see)[/quote] Thanks! My ultimate goal is to play a game long enough where I strip all housing from the entire world and put all citizens into the capital. I think I might do that come 1.2. [e digicons]o_O[/e]

20 Replies 9,253 Views

1.19l OOM: Season 282 - same game as above, 12x8 large map Cycling turns, stopped to gear heroes, oom when I clicked to edit one of their cards Zip - debug, last manual save, autosave, previous autosave - http://dl.dropbox.com/u/19969679/Elemental/119l/119l_282_oom.zip No dump was created - well its making a dump, just size 0 Game was not sluggish before oom, j

45 Replies 39,629 Views

Since the tile limit is now gone I decided to stop taking over other factions, sign some nonagression pacts, and just cycle turns to end game - to see how uber I can make a capital. Who's schwartz is bigger than mine? I'm not done yet (until the next patch that is). Post 'em if you got 'em! RAWR! Let's see those epic cities! [e digicons]:meow:[/e] Seriously though I'd like to see how epic you other fellas or gals are making your cities.&nbs

20 Replies 9,253 Views
Reply to Mini Mount Mod in WOM Mods

Raider - I'm gonna try out your mod and all the others once 1.2 is live! I'm getting darn impatient for new content - both vanilla and mods! [e digicons]:grin:[/e]

10 Replies 7,657 Views

Brad - please consider removing harbors from sandbox mode until you find time to massage some love into naval stuff (i.e. AI even using it, different types of ships, etc). Just one man's humble opinion.

271 Replies 429,960 Views

[quote who="Dsraider" reply="48" id="2922189"] Quoting EternalRequim, reply 43 Like ship models, even if I lack the skill to add the details I will later once I go back after learning to add those details will still put them in place. Forget ship models, how about ships period? Allowing the AI to use ships and adding some water resources and monsters would be nice. [/quote] Honestly - I'm of the opinion they should nuke harbors and

62 Replies 37,872 Views