Thanks Lord Cobol. I actually had the Oct '10 drivers up until about a month ago. Was experiencing the same problem with the old drivers. I fear if I downgrade CodeCritter will yell at me to update to new drivers and then post again. [e digicons]:digichet:[/e]
AlLanMandragoran
1.19m issue on turn 12. Occurred on transition between cloth and 3d map. Zip of saves, debug, no dump created - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1f/119m_12_pseudodx.zip Here's what it looks like on recovery:
[quote who="Lord Cobol" reply="2" id="2924960"]I used to have similar a error message in Galciv 2 when I had an old ati2600 card and updated my drivers. Fixed it by reverting to older drivers This was late 2009. (Have since upgraded both card and drivers). I see you have pretty current drivers and a card about 3 generations behind, much like my old card was when I had the problem.[/quote] Oh man, I hope I don't have to upgrade my video card. I knew I s
Occurred again in 1.19m: Zip - save, debug, shot - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1e/119m_45_displaydriver.zip [Edit] - This almost always happens on transition between cloth and 3d maps. I'll get DX errors occasionally when I alt-tab (I play in windowed mode) but the game seems to have serious issues for me zooming in/out and the associated transition.</
1.19m random graphic glitch: Zip of save, debug, shot - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1e/119m_graphicglitch.zip
1.19m random CTD: Was trading items between heroes - cast imbue champion on Kenata, returned him to Capital1, and was trading weapons to the two heroes stationed there when the crash occurred Zip of saves, debug, no dump was created - http://dl.dropbox.com/u/19969679/Elemental/119m/119m_53_randomctd.zip
Ordinarily a player can't buy from an enemy faction's shop (if neutral) because they can't enter the faction's ZOC. However, if the ZOC expands the game gives the option to buy from their shop. Note: disregard the unique items in this shop, playtesting a mod atm. Regardless I know this loophole exists in all versions of the game. Save - http://dl.dropbox.com/u/1996967
[quote who="StevenAus" reply="3" id="2924691"]Looks like it's working now. Not sure what happened there. Best regards, Steven.[/quote] It's bug karma - they're trying to take me down for callin' 'em all out! [e digicons]:digichet:[/e]
Hi - this just happened again in 1.19m. I tried right clicking all units but no luck. Here's the last few lines of the debug that might be relevant to the tactical combat. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo<
Thanks, Steven. Everything looks ok in my folders (files still there). I'm not sure what's going. I'll try to edit the OP and see what happens. [Edit] Steve - can you see them now? That was really weird.
I started a thread about the pseudo-DX errors where the display driver recovers (but again, it throws the ZOC's all out of whack): https://forums.elementalgame.com/407744 . Note the zoc lines are gone post driver recovery:
I've always had this issue where about 75% of the time the display driver recovers and I get the Windows recovery notice. The other 25% of the time it ends in a DX error. Zip - saves, debug, no dump was created - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/DriverRecovery/driverrecovery.zip This is what it looks like right after recovery (zoomed in completel
Another 1.19m example. Attacked Umber's capital and game selected Kingdom tactical map. Zip - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/119m_38_wrongtactical.zip
Forgot the debug from same game - copied it while game is still playing: http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/debug_weirddoublestacks.err Thought I'd throw it in to see if it helps you guys track it down. Thanks.
1.19m issue same game: I ended turn and DSraider, the wandering scavenging hero, was attacked by a darkling. DSraider appropriately fled from battle but now he and the darkling are warped siamese twins! [e digicons]o_O[/e] I have no idea if this is tied to the prior issue but it's definitely weird that they inhabit the tile at the same time. Save - http://dl.d
1.19m issue where attacking a monster in an enemy ZOC (thus dual actions of declaring war and attacking a monster) causes an anomoly: Bear residing on road tile in Umber ZOC. I'm moving my stack down to attack Umber's capital - bear is in the way so I attack. I declare war. Instead of attacking the bear, my stack teabags the bear. Weird. Zip including saves and shots - <a href="http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0
[quote quoting="post"] 7. Map Data now does selective updates of ZOC lines. 8. Improved ZOC performance – huge map save game used to take 30s to update the ZOC at the end of a turn, now takes 14s. ZOC is no longer cleared every turn and re-calculated; now the objects update the ZOC nodes as necessary, but the graphics and environment do not update until the end of the turn. It would now be much easier to move the ZOC updating code into a thre
Just a polish issue... It appears when designing a unit the portrait background reverses itself or reverts to the default regardless of what the user selects. For example, I designed a starting Fanboy unit against the Fire Shard background. I reversed the background so the shard shows on the right instead of the left (looks cooler based on the pose). However, the portrait in the game itself places the Fire Shard on the left behind the unit. I've noticed this before but it's mi
1.19m build tile issue. Tile just west of Capital1's city center. The tile appears to be a normal Grassland Land. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1d/119m_UDFv01d_10.EleSav
[quote who="impinc" reply="14" id="2924286"]Try selecting a unit, then right click on it. Then do that for each of your units. I haven't had a time where that didn't fix it for some reason. It seems to occur when you right click on something out of reach in that current turn. At least for me anyways. [/quote] Cool deal, thanks. I'll give it a shot. I knew to do that for weirdness on the strategic map but didn't even think to try it in tactical.
This just happened in 1.19m. Pulled Frogboy's stack out of Capital2 to attack Umber's sov. Just doing my thing in tactical and had to auto-resolve. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/119m_UDFv01b_51_POSTBATTLE.EleSav
Here's another one. It's pretty consistent. Seems every time I attack a Fallen city I'm fighting on a Kingdom tactical map for some reason. Using Frogboy's stack to attack Umber's capital. Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/119m_UDFv01b_51_PREBATTLE.EleSav
1.19m tile build issue. Just took the city over and a Fallen Land tile is unbuildable. It's the tile NW of city center. Why? Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/AutoSave_wrongtacticalmap.EleSav
Here's another example of attacking a Fallen city and the game selecting the Kingdom tactical map: Save - http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/AutoSave_wrongtacticalmap.EleSav Here is in the middle of combat after attacking the city: <img src="http://dl.dropbox.com/u/19969679/Elemental/119m/UDFv0.1b/wrongtacticalmap.jpg" alt="" width="840" hei
Cool, Boogie! Day 8 is sexy - needs more cleavage though. [e digicons]:d[/e]