Gwenio1

Gwenio1

Joined Member # 4229085
14 Posts 1,006 Replies 12,650 Reputation

The only things that would need to be added are: a method to select a tactical map for an encounter (maybe possible, but if so it is not used) and a way to limit who can be in the encounter. Multi-level can be emulated by having a dialog to select to proceed to the next layer I would imagine.

6 Replies 10,748 Views
Reply to elementium in War of Magic

[quote who="gsitetfs" reply="21" id="2796707"]Elementium certainly isnt plentium in the game . Theres a quest that gives Enchanged Armor which has good defence, and after some research you get the option to buy Elementium Kalamazoo Sword that costs - 12000 goldozers . Havent encountered a quest where you get the sword.. I would have sold it to get 1/4th of that gold.. [/quote] There is a way to get a far better sword from the Master Quest that give 50 attack and 10 combat sp

26 Replies 9,789 Views

[quote who="Wintersong" reply="8" id="2796448"] Fire spells should not harm fire elementalsThe Master of Fire cannot use his knowledge to disrupt the natural flow of a Fire Elemental and harm him using his own element? I could accept a "no" with a newbie channeler but a devoted channeler of an element should do "impossible!" things with it. That would suppose some kind of specialization system with proper "rewards" for it. [/quote] Like being able to cause it to ex

15 Replies 14,475 Views

[quote who="ElanaAhova" reply="9" id="2796510"]BTW, for those of you who have used BOTH Notepad, and visual studio express (c#): WHICH do you find easier to work with? Notepad, or Visual Studio Express (c#)? Does someone have a link for Visual...? Thanks again... [/quote] Notepad++ is faster. Plain Visual Studio (2010) with no extentions is painfully slow at times on my gaming / development setup. You would only need one of

10 Replies 38,864 Views

[quote quoting="post"]Large is for those that want a epic scale. Yes a city page would be nice but don't hamstring the game because whiners don't understand the concept that too big is for those that like it to hurt. The biggest problem with distant cities around a single resource is the lack of attacks. Make me fight for it. I try to be scared of 4 monster groups around a outpost but they are not going to attack. Local monsters should attack till I wipe them out. Large is S

20 Replies 14,187 Views

[quote quoting="post"]TBH, I do not see the point of sending off your kid to marry into another faction. I'd much rather use them as channelers to lead an army. What am I missing? [/quote] You have a chance to have their offspring return to you when they grow up.

13 Replies 13,426 Views

[quote who="StarReaper" reply="39" id="2796209"]They are not doing either Hotseat or By email. [/quote] They need to. They are the best forms of multiplayer, especially PBEM for long games.

145 Replies 263,258 Views

[quote who="StarReaper" reply="33" id="2796187"]were more of second class citizens.[/quote] Nope, until hotseat and PBEM are supported multiplayer is third class, and then its players will be second class till they finally sync up single and multiplayer to both be fully featured.

145 Replies 263,258 Views

[quote who="davidjc_af" reply="119" id="2796024"]Dude the AI can instantly pump out pioneers. They are literally like cockroaches. I killed off one neighboring faction. This created a small empty area nearby. I immediately made a pioneer. Before 6 turns could elapse the AI had apparently surveyed the territory and settled like 4 cities there. In addition there were still like 4 or 5 pioneers roaming. It's kinda disgusting. The AI I think cheats a bit to do it that fast and to know exactly whe

131 Replies 267,096 Views

[quote who="Alstein" reply="108" id="2795894"]Actually here's a question- should there be a penalty for negative food? Such as population loss? One idea- when you conquer a city, it has to rebuild its population for mostly scratch, (maybe CHR*2%). Excess housing is destroyed in the takeover randomly. that might solve conquering= negative food. [/quote] Currently negative food

131 Replies 267,096 Views

There is a tech to unlock the ability to raze cities, but hitting the X key while in the details page for the city and then hitting the X in the upper right hand corner will let you raze it without the tech.

7 Replies 6,767 Views

[quote who="Frogboy" reply="104" id="2795863"]This is actually what we had during the betas and it was a nightmare. v1.1 is going to be dramatically different economically because population returns to being a proper resource. 10 small cities will still probably beat a single big city. But 10 outposts would likely get wiped out by 1 metropolis fairly easily.[/quote] Care to elaborate on what will make outposts and large cities diffrent such that lager citie

131 Replies 267,096 Views
Reply to 1.09b BETA in WOM Support

You got the version with multiplayer enabled, so yes if you have it set to show pre-release and betas in Impulse then it is correct. Multiplayer is planned come out of beta on Thursday if all goes well.

1 Replies 2,653 Views

[quote who="Vokac" reply="4" id="2795837"]It would be Best Buy then, as that is where I got it and entered the code. Any Idea what it is? [/quote] Bonus material we do not get for 90 days. Based on the name, it is an extra quest to supplement the extreme lack of quests in the game. (quests = fun stuff to do and gain advantages from)

7 Replies 9,528 Views

[quote who="Gyb" reply="100" id="2795741"]As to adding 1 food cost to starting cities: Right now a Kingdom city requires (assuming you've researched Housing): Level 1 (10): 0 food Level 2 (25): 1 food (+1) Level 3 (100): 2 food (+1) Level 4 (400): 4 food (+2) Level 5 (1250: 11 food (+7) Adding a 1 food requirement to the level 1 city and not changing anything else would make the total food requirement for that city 1

131 Replies 267,096 Views

[quote who="Robert Hentschke" reply="2" id="2795727"] That's why a straight port of items or units is unlikely to work. Like a high level MMO raider romping around a newbie zone. That's no game. If at all, then these should be items that scale with the progress in the current game. Only then would the items be worth keeping in a persistent manner because the relative worth of "points" does change throughout the running game. Doesn't have to be weapons. Jewelr

4 Replies 7,040 Views

[quote who="Kalin" reply="96" id="2795713"]In my mind, there's only two real solution to the problem: 1) Incremental maintenance (city cost x-1 of a certain resource -usually gold- to maintain). So as you build more cities, you get increasingly harsh maintenance. This forces you to develop less cities to keep maintenance at a manageable level, and you'll only take on new cities if you know you can offset the cost. Basically, the CIV way. <br

131 Replies 267,096 Views

[quote who="ElanaAhova" reply="3" id="2795549"]Human vs fallen do have a modifier of +/- one on diplomecy. But that seems so minor and underplayed. About the races and species? I wish SD would allow most of the game to be customized when user set up a new world. Oh, if you do make 'differet species' how will this affect marriage and dynasties? A 'sluggo' proposes to a 'snugglie' and one says, we wont get offspring... [/quote]

16 Replies 13,743 Views

Carrying over stuff is better suited to multi-map campaigns (which might be a nice feature, story heavy campiagns can be easier to create this way because you can do a partial reset to keep the next part from being too easy), for the most part for unlockables it would be better to stick to recording stats and achievements. Even when you are meant to carry stuff over (like in the HoMM3 campaign), it is easy to get too much and become over powered. Example: I defeated the final lev

4 Replies 7,040 Views

[quote who="Lord Xia" reply="6" id="2795504"]You cant get Sarog as an Empire? I didnt know that. [/quote] No idea, but iut should be that way as Empires get demons and Kingdoms get dragons normally.

8 Replies 7,668 Views

[quote who="Lord Xia" reply="4" id="2795491"]Haha, 25 material, huh? Wow, what a worthless reward by the time you would finish this quest, I guess I'll stack it next to the 5000 materials I have. This is so depression. I want a magic Battle Axe or something bad ass! [/quote] Or the demon to give the empire's something to compete with Sarog.

8 Replies 7,668 Views

I just looked at the XML, and you are suppose to be asked a riddle by a demon. If you get it right you are rewarded with... 25 materials.

8 Replies 7,668 Views

Spawn / Lair Level: I think it should be possible to associate named, abitary, numeric values with lairs that can be used to determine how powerful of creatures it should pump, the chance of spawning something on a given turn, and how powerful the guards will be when someone comes to take the lair out (this is in addition to game modifiers like creature spawn rating). Then there would be a tags for defining the calculations spawn chance, spawn rating, and encounter rati

17 Replies 70,959 Views

The main problem I see with this is it would be complicated as influence does not really have hard, visible numbers. I would suggest it be abstracted to just paying the gildar to enforce order and prevent corruption and other problems that come with having a large nations (also, zone of control is somewhat magic-y in nature).

18 Replies 14,211 Views