Gwenio1

Gwenio1

Joined Member # 4229085
14 Posts 1,006 Replies 12,650 Reputation

[quote who="tjashen" reply="3" id="2798047"]I'd like to see 'clearable' monster lairs. The lairs would spawn monsters until you physically go in and clear them out. Using whatever 'spawning' formula is appropriate.[/quote] Naturally. For me, the main inspiration for lairs is Majesty, in which just about the entire game is about destroying monster lairs. [quote who="tjashen" reply="3" id="2798047"]Finding them would probably involve moving into the lai

17 Replies 70,959 Views

[quote quoting="post"]Why can't I select bigger maps?[/quote] Having looked in the Maps directory, I would say it is because those are the only sizes. I did not look at the sizes, but there were only a very few listed as multiplayer maps.

5 Replies 7,332 Views

New victory condition: Debugging When this victory condition is enabled, super insectoid monsters will appear that are named after game bugs. The first will have 1000+ CR, and each one after that will have a CR of at least 1000 more than the previous one. The final bug will be called "Out of Memory", and have a CR of over 10,000. If you slay it, Frogboy will appear and thank you for your help debugging the game by give you a choice between a cool item or victory with an movi

276 Replies 877,594 Views

[quote who="Lord Xia" reply="3" id="2797967"]What mega map by Frogboy? I want mega map! [/quote] Then download it from the maps section of the mod library.

7 Replies 6,522 Views
Reply to No NPC's?? in War of Magic

Janusk was controlled by a setting in the gameplay options last time I checked.

4 Replies 2,206 Views

[quote who="Tserrof" reply="14" id="2797927"]I don't know if the programmers are smart enough to over come the planning issues. The games I have played don't do it very well so why should I expect them to? I instead offer more raiding of human cities to offset human advantages and to give you someone to fight.[/quote] If they cannot get the AI to be capable of making reasonable seeming decisions about city planning then no amount of cheating will be able to make it seem like an opp

20 Replies 14,187 Views
Reply to Quest Help in WOM Support

The fix for the problem has been released.

8 Replies 1,864 Views

To fix teleport, it must first be possible to counter it. Otherwise short of making it cost so much it cannot no one will use it the cost will not offset its effectiveness.

9 Replies 9,374 Views

[quote quoting="post"]I started a game on easy and medium map with 1 opponent. As the game went on i came upon an enemy pioneer about to claim territory i wanted. We were not yet at war so i started the war by attacking the pioneer. After killing the pioneer i suddenly had millions of guildar in my account? I suppose this is fun, and it is good to be able to get loot but how come the AI carry so much guildar?? Will the AI not function the same without this funds or are these funds

5 Replies 3,641 Views

[quote who="Tserrof" reply="9" id="2797881"]Have you played MOM? Did you always go for the Paladins because it was the best choice? Never tried to win with the swordsmen and archers or cavalry? If you only play one way then you are a parrot or a monkey. Your real complaint would seem to be that in order to win on higher levels you have to doomstack to overcome megahitpoints. Which I suggested outfitting the leaders for free, buffing the armies for free, and free s

20 Replies 14,187 Views

[quote who="Tserrof" reply="6" id="2797849"]Maybe I should make myself plain.[/quote] Let me make myself plain. I was refering to just the quoted part of your post, and saying why the gameplay needs to change. My last post had nothing to do with your statements regarding the AI. [quote who="Tserrof" reply="6" id="2797849"]PROPERLY DONE CHEATING LOOKS LIKE GOOD PLAYING BY THE AI.[/quote] It does, but coming up with enough cheats to not be repeditve and

20 Replies 14,187 Views

[quote who="Tserrof" reply="3" id="2797803"] So what everyone is complaining about is their lack of willpower and selfcontrol? They want it hard wired into the game that they have to play the perfect way that is not fun enough for them to play on their own? Do I have this right? If they won't play it now they won't like being forced to.[/quote] It is a strategy game, which means your are to try and find the best and most effective way to play. If the best way to play&nbs

20 Replies 14,187 Views

The ability to create events in the map editor. Currently there is a stub that allows you to add triggers and their results, but you cannot define the effects of the results without filling in the XML manually.

54 Replies 29,596 Views

You may want too look at the XML for the healing items that can be purchased at shops.

2 Replies 3,547 Views

[quote who="Bellack" reply="115" id="2797412"]Well if you are going to a global mana pool then please do it in a simalar fashion to AOW:SM. Where every turn mana producing resources and the Soverign generate so much mana a turn and it goes to the pool. So if you had total mana generation per turn of 50 then that would go to the pool and build up each turn unless you cast spells or have upkeep which drains the pool. It would really suck if the mana did not accumulate each turn but simply

145 Replies 263,258 Views

[quote who="Goontrooper" reply="3" id="2797253"]By removing 0 I was able to get a technology to have multiple requirements. However, after researching the first of two requirements, the technology showed up in its own category. When I researched that category, the technology vanished from the list, but I did not get it. When I then went back and researched the second requirement, the benefits of the final technology became usable. Hm.<br

7 Replies 3,978 Views

http://www.mediafire.com/?67822kn29g2643h http://www.mediafire.com/?44ppihipeffqmhf http://www.mediafire.com/?wp0771uj119cj3h Three saves from a game. The first is about at mid-game, and is likely to be the most useful. After that things get rediculous when the AI starts sending mobs of catapults and out

56 Replies 49,492 Views
Reply to Quest Help in WOM Support

[quote who="CinCing" reply="5" id="2797089"]Great, thanks for the info. Any idea when the next update will be out? [/quote] It will be Thursday unless a problem comes up.

8 Replies 1,864 Views

[quote who="Fearzone" reply="127" id="2797027"]In the climax of the move Unforgiven, Clint Eastwood (Billy Munney) walks into a bar, where in the window lies the dead body of his buddy, Morgan Freeman. Gene Hackman, the sheriff of the town, is there with his goons. Clint Eastwood asks who the owner of the bar is, and the bartender steps forward and says that he is. Clint Eastwood shoots him dead point blank. Gene Hackman curses Clint for shooting an unarmed man.

196 Replies 678,302 Views

[quote who="Tasunke" reply="124" id="2796892"]Is there a goal to ever go Tile-less? As in Maps "similar" to King Arthur, Total War, etc where there is an actual slope gradient to all elevations, various impassable terrains, various Forested/ hide-able terrains, and the possibility for City walls? I rather like turn based ... but I feel we don't need to be limited to tile-based (at least if we're talking about Elemental 2) + the possibility of WeGo

196 Replies 678,302 Views

I might be good if units got a chance for a 'free hit' (that might use AP, but if so it should be optional to take the chance) whenever an enemy moves out of an adjacent square (even if it is moving into another adjacent square), making it hard them from running passed the front line a beat up on archers and spell casters. Then flanking would be going around the front line as it usually refers to in large battles.

38 Replies 25,597 Views

They should implement 'dowery' or payment to decide who gets to have the couple, so the side losing a champion gains something in the short term. Also, every thing should be in one screen for diplomatic interactions to allow more complex trades / deals.

13 Replies 13,426 Views

Making distance (and maybe height) a factor and including obstructions (which could include units, even friendly ones), would greatly help in making archery not overpowered. In this regard Age of Wonders: Shadow Magic does well, and it makes possitioning troops way more important than most other games. It also shows the modifiers (height, range, and obstructions) for your attack and the path the projectile will take / what it may hit instead of the intended targe

35 Replies 22,833 Views